Specifications
GPU/VPU Radeon X1600 XT
Maximum Resolution 2048 x 1536 @ 85Hz (Analog)
Video Memory 256MB
Memory Type 128-bit DDR
Interface Type PCI Express
Connector(s) DVI VGA (15-Pin D-Sub) VIVO
Features
* Ring Bus Memory Controller
o 256-bit internal ring bus for memory reads
o Programmable intelligent arbitration logic
o Fully associative texture, color, and Z/stencil cache designs
o Hierarchical Z-buffer with Early Z test
o Lossless Z Compression (up to 48:1)
o Fast Z-Buffer Clear
o Z/stencil cache optimized for real-time shadow rendering
* Ultra-Threaded Shader Engine
o Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
o Full speed 128-bit floating point processing for all shader operations
o Up to 128 simultaneous pixel threads
o Dedicated branch execution units for high performance dynamic branching and flow control
o Dedicated texture address units for improved efficiency
o 3Dc+ texture compression
+ High quality 4:1 compression for normal maps and two-channel data formats
+ High quality 2:1 compression for luminance maps and single-channel data formats
o Multiple Render Target (MRT) support
o Render to vertex buffer support
o Complete feature set also supported in OpenGL® 2.0
* Advanced Image Quality Features
o 64-bit floating point HDR rendering supported throughout the pipeline
o 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o 2x/4x/6x Anti-Aliasing modes
o 2x/4x/8x/16x Anisotropic Filtering modes
o High resolution texture support (up to 4k x 4k)