GPU/VPU Radeon X800 GTO
Pixel Pipelines 12
Maximum Resolution 2048 x 1536 @ 85Hz (Analog)
Video Memory 256MB
Interface Type PCI Express
Interface Speed 16x
Connector(s) DVI TV/S-Video VGA (15-Pin D-Sub)
* VIDEOSHADER™ HD
VIDEOSHADER HD is a key feature of the video processing engine that allows it to tap into the power of the programmable pixel shader units of the RADEON X800 3D core. This allows shaders to be used to accelerate many different video processing tasks, including noise removal (VIDEOSOAP), de-blocking (FULLSTREAM), adaptive de-interlacing, frame rate conversion, color space conversion, and much more. VIDEOSHADER HD also provides the flexibility required to support all of the latest video formats, including MPEG1/2/4, Real, DivX, and WMV9.
VideoSoap™ provides advanced filtering to reduce speckling, improve sharpness and smooth blurry motion to provide high quality personal video recordings
3Dc is an exciting new compression technology designed to bring out fine details in games while minimizing memory usage. It is the first compression technique optimized to work with normal maps, which allow fine per-pixel control over how light reflects from a textured surface. With up to 4:1 compression possible, this means game designers can now include up to 4x the detail without changing the amount of graphics memory required and without impacting performance.
* HyperZ III™
The latest generation of ATI's innovative HYPER Z™ bandwidth saving technology, HYPER Z III+ plays a pivotal role in allowing RADEON 9800 series and RADEON 9600 series products to reach unprecedented levels of rendering performance. It builds on earlier versions of the technology by adding a more flexible Z-buffer cache that is optimized for the rendering of dynamic real-time shadows. Shadows play a key role in achieving realistic and immersive virtual environments, and will be used extensively in upcoming 3D game titles.