Features
* Ring Bus Memory Controller
o 256-bit internal ring bus for memory reads
o Programmable intelligent arbitration logic
o Fully associative texture, color, and Z/stencil cache designs
o Hierarchical Z-buffer with Early Z test
o Lossless Z Compression (up to 48:1)
o Fast Z-Buffer Clear
o Z/stencil cache optimized for real-time shadow rendering
* Ultra-Threaded Shader Engine
o Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
o Full speed 128-bit floating point processing for all shader operations
o Up to 128 simultaneous pixel threads
o Dedicated branch execution units for high performance dynamic branching and flow control
o Dedicated texture address units for improved efficiency
o 3Dc+ texture compression
o High quality 4:1 compression for normal maps and two-channel data formats
o High quality 2:1 compression for luminance maps and single-channel data formats
o Multiple Render Target (MRT) support
o Render to vertex buffer .......
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