Features
* Ring Bus Memory Controller
o 256-bit internal ring bus for memory reads
o Programmable intelligent arbitration logic
o Fully associative texture, color, and Z/stencil cache designs
o Hierarchical Z-buffer with Early Z test
o Lossless Z Compression (up to 48:1)
o Fast Z-Buffer Clear
o Z/stencil cache optimized for real-time shadow rendering
* Ultra-Threaded Shader Engine
o Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
o Full speed 128-bit floating point processing for all shader operations
o Up to 128 simultaneous pixel threads
o Dedicated branch execution units for high performance dynamic branching and flow control
o Dedicated texture address units for improved efficiency
o 3Dc+ texture compression
o High quality 4:1 compression for normal maps and two-channel data formats
o High quality 2:1 compression for luminance maps and single-channel data formats
o Multiple Render Target (MRT) support
o Render to vertex buffer support
o Complete feature set also supported in OpenGL® 2.0
Minimum System Requirements
* Radeon® X1600 Series of products requires connection to your PC's internal power supply for operation. Consult your system builder or OEM to ensure your system has an adequate power supply. Otherwise, ATI recommends a 400-Watt power supply or greater to ensure normal system operation where a number of other internal devices are installed.
* Intel® Pentium® 4, AMD® Athlon® or higher with AGP 8X (0.8v),Universal AGP 3.0 bus configuration (8X)
* 128MB or above of system memory
* Installation software requires CD-ROM drive
* DVD playback requires DVD drive.
* Windows XP, XP x64, MCE 2005, Vista
Specifications
GPU/VPU Radeon X1600 Pro
Maximum Resolution 2560 x 1600 (Digital)
Video Memory 512MB
Memory Type 128-bit
GDDR2
Interface Type AGP
Interface Speed 4X
8X
Connector(s) Dual DVI
HDTV/S-Video
Multiple Monitors Support Yes