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woot One more World War II game? Does the genre still hold its appeal? (18 comments )
by: OgreFade (150) | Posted in cluster FiringSquad Editors Challenge Round 1 Prelim 1
Posted 19 months ago ( edited 19 months ago ) in category DEFAULT

World War II, a global conflict, posed the Allies and the Axis powers against each other, drawing in more than seventy countries and prompted the early demise of 60 million people. The events that transpired between 1939 and 1945, however terrible, have become a breeding ground of inspiration. Many entertainment industries have had the insight that conflict creates compelling photographs, articles, movies, television, and video games. There are numerous examples of this in mainstream entertainment; Spielberg’s Saving Private Ryan, Thomas Keneally’s novel Schindler's Ark, and multitudes of video games. In fact, the Saving Private Ryan Wikipedia entry denotes:

“The movie is credited with spearheading a resurgence in America's interest in the Second World War; with old and new novels of World War II enjoying financial success as well as the release of numerous computer and video games displaying the same style of action and often using the same battlegrounds as the movie itself.”

A bit of research gathering shows that in the last 10 years more than 350 different titles have used some aspect of WWII for inspiration. Many of these games are mainstream, even Game of the Year winning titles; most recently in 2006 Company of Heroes and previously in 2005, Call of Duty 2.

Just for fun here are a few titles:


101: The Airborne Invasion of Normandy
12 O’clock High: Bombing the Reich
1941: Frozen Front
1942: The Pacific Air War Scenario
1945 AirWar
Achtung Spitfire
Airborne Assault: Red Devils Over Arnhem
Allied General
Another War
Armored Assault: Ground Battle of World War II
A.R.S.E.N.A.L Extended Power
Avalon Hill’s Squad Leader
Axis & Allies*
B-17 Flying Fortress: World War II Bombers in Action
Battlefield: 1942*
Battlefields!
Battleground: Ardennes
Battleground Europe: World War II Online
Battlestations Midway
Blazing Angels Squadrons of WWII
Blitzkrieg*
BloodRayne
Brothers in Arms*
Call of Duty*
Cannons
Close Combat*
Codename: Panzers*
Combat Flight Simulator
Combat Mission*
Command: Aces of the Deep
Commandos*
Company of Heroes
Day of Defeat
Deadly Dozen*
Decisive Battles of World War II*
Deadly Dozen
Desert Rats vs. Afrika Korps
Destroyer Command
Eastern Front
East Front II*
European Air War
Elite Forces: WWII Normandy
Eric Young’s Squad Assault: West Front
Faces of War
Flying Legion Air Combat Challenge
Gary Grigsby’s Pacific War
G.I. Combat: Episode 1 – Battle of Normandy
GROM: Terror in Tibet
Greatest Navel Battles: Burning Steel 1939
Heroes of the Pacific
Hidden and Dangerous*
IL2 Sturmovik*
iPanzer’44
Jane’s WWII Fighters*
Heats of Iron*
Medal of Honor*
Microsoft Combat Flight Simulator*
Moscow to Berlin: Red Siege
Mortyr
Naval Ops Warship Gunner
No Surrender:Battle of the Bulge
Over the Reich
Operation Teddy Bear
Pacific General
Pacific Warriors: Air Combat Action
Panzer Campaigns*
Panzer General*
Panzer Elite Action
Pearl Harbor Attack! Attack!
Pearl Harbor: Zero Hour
Pilot Down: Behind Enemy Lines
Prisoner of War
Red Orchestra
Return to Castle Wolfenstein
Resistance Fall of Man
Rising Sun
Rowan’s Battle of Britain
Sabotage 1943
Secret Weapons Over Normandy
Silent Hunter
Silent Storm*
Silent Service
Soldiers: Heroes of World War II
Soldiers at War
Sniper Elite: Berlin 1945
Spear Resurrection
Sudden Strike*
Strategic Command: European Theater
Steel Panthers*
Strikers 1945
The Great Escape
The Operational Art of War: Century of Warfare
The Outfit
UberSoldier
Uncommon Valor
Undercover: Operation Wintersun
WarBirds*
WarCommander
War Times
West Front
Wolfenstein*
Wolfenstein: Enemy Territory
World War II: Air Combat
World War II Combat*
WWII: Desert Rats
World War II Fighters
World War II Frontline Command
World War II GI
WWII Online
World War II Panzer Claws
World War 2 Pacific Heroes
World War II Sniper: Call to Victory
World War II: Tank Battles
WWII Tank Commander


* Notes sequels, and expansions.

Source:
http://www.mobygames.com/game-group/world-war-ii-games/offset,0/so,1d/

Has the market reached its saturation point? Are there too many WWII games? How many is enough, how many is too many? Currently it appears that the market has not reached saturation as is illustrated by current releases Resistance fall of Man, and Call of Duty 3 for example. It appears there is room for new games as more WWII games are slated for production (e.g. Medal of Honor: Airborne http://www.ea.com/moh/airborne/index.jsp). Why is it that WWII has so much coverage yet still appears to be capable of producing a viable product?

The evidence is abundant. The scope of WWII is positively massive. 70 countries enable the end user to be of almost any nationality. The air, ground, and naval battles, facilitate gamers to take a role in a variety of vehicles, from planes, tanks, to submarines (a treasure trove for the simulation gamer). The geographical distance from the Pacific, and European theaters, to the Mediterranean and African locales allows gamers to visit familiar and distant locations. There is room for the macro scale gamer to take on the role of an entire country (turn based games), and the micro scale gamer to take on the role of the individual or squad in battle (First Person Shooter games).

The familiarity with the generalities of WWII makes the basics tenets of a game more comfortable. Knowing a bit about WWII gives the gamer a head start in the learning curve for games, the Americans drove Sherman tanks, the Germans had an amazing air force in the Luftwaffe, Japan had its famous Zero’s, and the British had the Bren, the Sten, and the Lee Enfield .

Now the personal distance from the vast majority of gamers is very significant. Their fathers, grandfathers, and great grandfathers served in WWII, the current ‘Video Game’ generation is highly removed from the atrocities that lead to the death of 60 million people. Some human traits are indisputable for instance; passion to survive will never be diminished, the desperation to protect family and loved ones can never be extinguished, nor will the pride of protecting ones homeland. This makes WWII a unique situation that establishes gamers with a potentially positive outlet for violence that actually had its place, and a valid reason for its execution. WWII creates an arena for establishment of patriotism, pride, the protection of those who cannot protect themselves, and the eradication of an enemy of unspeakable evil. However the unspeakable fear, and psychological damage has not been inflicted on this generation of gamers. So gamers have the allure of being the hero, the possibility of personally having a global impact, and a clear enemy.

There are some negative aspects to using WWII as a backdrop for ‘entertainment.’ There is a certain amount of ‘tolerance’ for violence being bred among gamers, especially when this violence is a part of our past. Indifference is something that should be avoided when it comes to reliving a past in which so many lives were irreversibly touched. There is a significant amount of controversy surrounding events that transpired during WWII; simply the existence of the holocaust is reason enough to be very wary about the setting of WWII. There are other troublesome issues concerning games ‘loosely’ based off of WWII in that we dilute the amount of factual information and perpetuate incorrect facts. Some of these are minor irritations, and some are bigger philosophical issues grander than the scope of this inquiry.

I hear and read more and more often that the theme of WWII is tired, and gamers are growing tired of the subject, and I agree, that the world needs fewer and fewer rehashed, unoriginal, uninspired and remade games. I think World War II games while common in nature will continue to be, as it appears the market has not reached full saturation. It is much like adding salt to a glass of water, no matter how much you stir at a certain point you can’t get more salt to mix into the water. However the saturation point increases as the temperature goes up, warm up the water, and the salt that you couldn’t stir in suddenly stirs into solution with no problem.. The gaming public in general is still interested in its history, and in familiar settings. I believe the determining factor in the future of these WWII inspired games and whether the gaming public will accept has a lot to do with the quality and creativity of the development teams out there. The ‘heat’ is going up as graphic power increases, as features increase, as gamers are more deeply immersed in their games. This heat is a good thing, while the world will still receive superbly original games like Prey, and Spore, in our gaming world we will still spot the ‘old’ standby’s like the WWII FPS after all old favorites are comforting. How many of you out there still secretly play solitaire at work? Don’t worry I won’t tell.

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18 User Comment(s) • 9 root comment(s)
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Click to view petewilliams's User Page petewilliams (5)  Talk to petewilliams in the Shout! Box Feb 17, 2007 - 01:16 am
Nice article, but a huge list in the middle makes for awkward reading.

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Click to view Dave64258's User Page Dave64258 (1)  Talk to Dave64258 in the Shout! Box Feb 13, 2007 - 12:00 pm
» I partially disagree with the article
I do not believe ogreFade has ever played Company of heroes. If he did, I think he would have written this article differently. Company of heroes is a WWII based RTS and is one of the most innovative games ever created in terms of depth of gameplay and dynamic interactions. I do not believe that the WWII concept is what bores us in video games, it is that most WWII games are copies of each other (call of duty, medal of honor, brothers in arms, etc). Company of heroes has greater depth and detail than any RTS ever created. There is nothing wrong with WWII games as long as developers find innovative ways to provide players an original experience. I do not mean to come off as offensive toward ogreFade, I understand where he is coming from, I just think that the purpose of his article is too extreme, more needs to be discussed, there was not even any mention of gameplay in the article.

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Click to view OgreFade's User PageI am an AMD Agent OgreFade (150)  Click to view OgreFade's User Profile Talk to OgreFade in the Shout! Box I am an AMD Agent Feb 13, 2007 - 09:41 pm
No offense taken! The whole idea of me writing this was to start some healthy debate. Thank you for your comments, and your opinion.

I have played Company of Heroes. Part of the reason I wrote this article was because Company of Heroes was a breath of fresh air; it is an outstanding play, definitely My game of the year. I've spent extensive amounts of time enjoying the games you mentioned (MOH, COD, et al.). I don't want to miss out on games like these simply because there are plenty of games out there.

I love that there is room for WWII games. I even mentioned in my article that creative developers and new hardware and consoles out there are giving more life to this genre.

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Click to view nones's User Page nones (28)  Talk to nones in the Shout! Box Feb 12, 2007 - 06:05 pm
ZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzZZZZZz

eh? nice one. continues 2 play medal of honor 485 forever.

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Click to view OgreFade's User PageI am an AMD Agent OgreFade (150)  Click to view OgreFade's User Profile Talk to OgreFade in the Shout! Box I am an AMD Agent Feb 12, 2007 - 09:29 pm
I didn't say you shouldn't play Medal of Honor X. I think there should be games out there for all of us. As long as someone is happy playing it have at it.

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Click to view theginger's User Page theginger (3)  Talk to theginger in the Shout! Box Feb 11, 2007 - 07:56 pm
Great job. It was quite informative and definitely spurred more interest in the subject. Congratulations on the new baby. 10/10

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Click to view lgdevil's User Page lgdevil (11)  Click to view lgdevil's User Profile Talk to lgdevil in the Shout! Box Feb 09, 2007 - 10:04 am | Edited on Feb 09, 2007 - 10:09 am
» There will ALWAYS be WWII games.
I enjoyed the article. So much that I gave it a 10. There are of course many things that I would change but the main thing being the title. It's two questions. One of which shouldn't have a question mark and the other has such an obvious answer that it almost screams stupidity on your part for asking it.

If you want to do an article on saturation a better genre to look at would be sports games...specifically the ones created by EA. Regardless, I gave you a 10 because it was thought provoking and a good subject to touch on for any genre regardless of how many games are released.

Ask yourself this; after Hexen came out do you think people were posing the same question about the shooter genre. It's plausible. Did they stop making them? No. The simple fact of the matter is that as long as there are people buying the games there are going to be MORE of a single genre than others not less. The fact that there have been so many WWII games released means it's a very healthy bet economically for the developers and publishers.

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Click to view OgreFade's User PageI am an AMD Agent OgreFade (150)  Click to view OgreFade's User Profile Talk to OgreFade in the Shout! Box I am an AMD Agent Feb 13, 2007 - 10:39 pm
Thanks for the 10. I was attempting ot catch attention with the title, sorry you don't like it :)

We differ in opinion on saturation. I think its valid to remake or at least update the roster on sports games every year. I've always had alot of fun with Madden, and found myself enjoying the yearly.. 'upgrade' sure these games don't hold their value, but people sure line up to buy them when they come out.

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