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| The Bland Addiction: World of Warcraft (17 comments )|
by: Discobiscuits (63) | Posted in cluster AMD Contest Group
Posted 67 months ago ( edited 67 months ago ) in category DEFAULT
Nine million players strong, World of Warcraft has taken MMORPG gameplay to a new peak. The staple to the genre, new MMORPG games can only dream of gaining as much success and attention that the lands of Azeroth provide. Many have been plagued and addicted by the game… losing jobs, skipping school, and even some extreme matters have occurred through the game (Google: WoW-related death in South Korea.) Where does this addiction come from? Is the gameplay really worth it's $15 a month? Apparently it was according to reviews across the map, so I gave in and accepted a friend’s 10-day trial into the World of Warcraft. The world of Azeroth is endless... where could I go wrong?
Alliance or Horde? Horde. Race? Hmm... Orc look pretty neat. Class? Rogue seems fun and simple. Enter World? Hell yes. Upon completing my first quest as my sweet-ass customized rogue, I found myself hooked like many noobs before me. Reaching Level 2 was a wicked experience, seeing that aura glow up as the XP bar resets itself always makes one feel yummy and good on the inside. Never has killing innocent Level 1 creeps in a game been so intriguing and fun. Playing on, the quests became deeper and deeper, requiring me to take on more and more land in this practically endless world. I’ll admit it, I was officially hooked to the game for the next coming levels, until I finally came around to level 15.
This is where the game fell completely apart in my experience. I was tired of questing over and over and wanted something new. I asked my friend what I could do for a change at these levels. He recommended trying out an instance, so I went ahead gathered quests for Ragefire Chasm (RFC for short,) and continued to try it out with a couple other guys in my server. The instance felt really Diablo-like, which I enjoyed fully. I enjoyed Blizzard’s earlier offerings during my younger years, and this brought back lots of clicking memories from the past. Ragefire Chasm was dominated, but yet again, it just left my WoW stomach empty once it was done. I needed more. Once I started up quests again, I’d often notice that quests are pretty much the same deal each time. “Visit the caves of ___ and bring me my lost ___!” …or more common “Clean this area of the _____. Come back to me once you kill 20 of them.”
This is when I realized that WOW is just a chronic and repetitive game. Is there any point to playing the game so much to drought your sense of RL? Useless knowledge will plague your mind. Every time I heard the words “leather” or “cloth,” I’d instantly picture WoW in my head. It really is an obsession, but not in a good way. The game seemingly seems fun enough at first, but it just becomes a repetitive wonderland. OMFG, absolutely need that dagger to drop. If I don’t get my level 40 mount soon I am going to go nuts. I need to finish this quest Dad… can’t dinner wait?
Again, I found myself looking for more alternatives. I then tried out the whole “Arena” deal. The idea seemed fun, playing against the opposing force (allies) in a team-based game. It seemed fun until I realized my hero sucked ass at this! It seemed like everyone in Arena was too experiences and/or had much better items than I was equipped with. I was halted at the graveyard more than I actually played in the game. Now that left me into other incentive-based situations. Do more quests! Level up more! Get better items! I swear, the game was an endless pattern to just acquiring a more and more powerful hero.
If this is how you enjoy your gaming time, then go ahead and stick to it. Me? I’d rather stick with a game that didn’t require me to waste days of gameplay to try and obtain another useless item that was going to be replaced later anyway. Azeroth is a God to players, I can see how nine million people play the game. I don’t see how people can casually play the game and enjoy it. Slowness plagues the game, and I can’t find a sense of enjoyment in the game anymore. How people can level up to 70 and come back for seconds on a new character is beyond my mind.
I love Azeroth. I love blizzard. I thought I'd love the World of Warcraft, but it seems to revolve around stricken gameplay. Exploring the world is one thing, but slow gameplay is another. WoW is a godsend to MMORPG fans, and the world is so beautiful, there is no doubt towards why Blizzard should be proud of the game. The art design is amazing. Coming from a Warcraft III player, I loved how the races flowed into eachother. But the game, like I've said, is just a mindless plague of repetitive gameplay, which is why I believe it to be one of the worst games of the century. Enter world, leave life.
|17 User Comment(s) • 12 root comment(s)|
| Natedog51 (29) Aug 28, 2008 - 01:27 am|
|» It I could pay my bills with WoW Gold|
I used to play WoW and all I have to say is that: If I could pay my bills with WoW gold I'd be one rich motherfucker :D
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| pir8hna (177) Feb 25, 2008 - 11:32 am|
|I fully agree with DB's review. What's frustrating is that you don't get better in the game by increasing your skill, instead it's just by grinding and making your character more powerful. I realize this is the essence of most RPGs, and when I was younger I really enjoyed playing MUDs (this was before Mosaic). However, now I prefer a game where I can do better because I move faster, react quicker, have a better strategy, not just because I've spent more time grinding. It amazes me how much time people spend making this senseless collection of bits, their character, more powerful. They spend so much time improving their character, I'd say 20hrs/week is average, and it really amounts to nothing. Imagine if you spent 20 hours/week doing almost anything in RL. That's about how much time the average pro mountain bike racer trains each week. If you played guitar 20 hours/week, you'd be ripping it up and able to play out in gigs in about 6 months. You could have time to play an instrument a more reasonable amount, say an hour a day, 7 hours a week, and have time to work out twice a week for an hour each time, and still have 11 extra hours to hang out with real friends, or maybe kickass in school so you can get a scholarship and not have to work your way through college. All real accomplishments that carry with them real rewards, both physically, mentally, and financially. Meanwhile, with WOW you have only a virtual accomplishment, which while initially satisfying, means nothing in the real world. While you're playing WOW, you realize this, but you try to stuff it to the back of your head, because you want to get to that next level, and that false and easy feeling of accomplishment that doesn't really satisfy; and because you know you're just wasting time to avoid RL, your self-esteem in RL sinks even more, so you look to WOW for that false boost even more so, and further neglect RL.|
This of course doesn't apply to every single WOW player, I imagine there are a few who can play it casually. But the game is designed to get you hooked and it rewards the players who play more, not necessarily play better, but more. The majority of WOW players exhibit signs of addiction that most people would easily recognize and acknowledge if it were gambling or something like that. But most of the comments from those bashing this review are simply from people in denial.
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| GatoRat (10) Dec 26, 2007 - 04:06 pm | Edited on Jan 03, 2008 - 04:09 pm|
|When I read the first reviews of WoW, I wasn't that interested. At my son's insistence, I gave it a whirl about two months after it was released and have been hooked since. I've long puzzled why it holds my attention so well. I have a few observations:|
1. The internal consistency of the world is simply amazing. I found myself wanting to level just to experience the sights and sounds of each new zone.
2. There is no set way to do quests nor order in which to do them. You can even skip the really annoying ones.
3. Creating and developing characters allow for a wide range of customization. I've discovered that the gaming experience is dramatically affected by what class you pick. For a given person, some classes are loads of fun when leveling solo, but a real drag in groups and deathly boring once maxed out. Conversely, some classes were boring to level, but have proven to be loads of fun when grouping in the so-called "end game."
One downside of this is that for the new player, there is no warning about the implications of picking certain classes when doing groups.
4. The realm you pick can greatly affect how fun the game experience is. Unfortunately, there is no way to predict this and changing servers is ridiculously expensive. Some servers start out great and end up stinking, others do the opposite.
5. Blizzard continues to modify the game mostly for the better. As has been pointed out, they accelerated leveling up and made it easier to do so solo (grouping at low levels on some servers has become almost impossible.)
One valid criticism touched on in the review is that the leveling experience isn't consistent. You can easily zoom through several levels only to stall due to lack of quests or really frustrating ones.
World of Warcraft isn't for everyone, but if you liked Dungeons and Dragons and/or Dungeon Siege, this is a great place to go next.
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| jumbi (1) Dec 20, 2007 - 10:26 am|
|» You miss the point|
I think what the people that "don't get it" are missing is the social part of the game. This is the first MMORPG I have played, and one the the first RPG's also. I too got bored, although a bit later, around lvl 40 (this was pre BC). What got me back into the game, and well more immersed was meeting some really great in-game friends. So while you do miss time in the RL world, you aren't an isolated grinding drone unless you choose to be.
Anyone over the college age knows it is a bit difficult to meet new friends in the real world. You aren't going to meet lots of smart, funny and responsible people in a bar. But in WoW, you can. On voice servers and now in game, you can speak with some people and have a great time cracking jokes, telling stories about what stupid thing you did a party the night before or whatever. All while grinding out that lame sword that doesn't mean anything...
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| Mahram (147) Dec 18, 2007 - 01:40 pm | Edited on Dec 18, 2007 - 03:33 pm|
|Seems like a few of you missed the point of the review.|
WoW is an immersive, well-executed experience that is a load of fun, especially when you're playing with a group of friends.
However, the underlying gameplay types revolve around a few basic types, which are mentioned in the review above:
2. Kill & Fetch
You can call 'em quests if you want, but the basic gameplay boils down to those 3 types every time. The first quest you get is to kill x number of y creature. One of the last quests I did at 70 was to kill x number of y creature. Cloak it in lore, drape it in mysticism and fiction...the bottom line is that I'm still just killing a bunch of creatures.
Some may be able to look past this and enjoy the game despite, but for me, especially playing solo, this is mind-numbing, trite, boring gameplay that isn't worth my time. I really enjoy WoW when played in groups, but the truth is unless you're already in a guild, groups are hard to find. Heck, even IN a guild, groups are hard to find.
A lot of people still find the game worth it, and that's totally cool. I'm glad Blizzard is having such huge success with this model. They've spent a lot of time perfecting it, they know what their playerbase wants, and they execute. Bravo. In the end, though, this type of gameplay just can't hold a candle to something more challenging to my mind like a Zelda puzzle.
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