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| News Link » /news/newsarticle.asp?searchid=15220 |  FS-Lyle (167) Apr 25, 2007 - 11:45 pm
| Well, I'm a Canuck so that whole era was more about the good times up here. We just got a whole lot of draft dodgers in Vancouver from what I've heard.
Robbing banks in a video game is long overdo if it is a first! Heat is still one of my favorite movies-come to think of it that would make a pretty cool game too. Flag this | Edit this post |











| Matrix Blog Link » /matrix/blog.asp/19453/365 |  FS-Lyle (167) Mar 23, 2007 - 10:29 am
| Interesting points of comparison with other popular media forms. True, it is people that make game design happen but unfourtunately I think those people are treated as esentially disposable and interchangable by the industry, much as film workers are by the film industry (Just ask KevinSpeiss!).
However, I have read that directors were not always the big stars that they are now; before the late 60s, directors were just another crew memeber and the producers actually had most creative control. The "Director as Auteur" movement started in Europe with Fellini, Bergman etc, who made non-mainstream films and influenced Coppola, Lucas, Altman, Scorcese etc. in Hollywood. They were realy the first directors to become creative stars as we understand. Maybe the game industry needs to mature a bit and the same process will eventually happen-hopefully!
Right now I can see the game industry being the same as Hollywood before the 60s-huge studio control, with the creative potential of the medium barely breached due to commerical considerations of the big studios. Flag this | Edit this post |










| Matrix Blog Link » /matrix/blog.asp/62001/168 |  FS-Lyle (167) Mar 03, 2007 - 04:20 pm » Edited on Mar 03, 2007 - 04:22 pm
| | Nice work Kevin. Good for a preview-type article where a full review might not be necessary. Looks like a very cool mod though. I like the idea of controlling cyberspace in the game. What we really need though is an MMO, RPG or even FPS set in the Neuromancer world. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/62619/176 |  FS-Lyle (167) Mar 03, 2007 - 04:12 pm
| | Thanks for joining us Kris. Great article. We've seen a lot of personal retrospection so far in the contest. This article definitely touches a nerve for anyone who grew up playing video games and has followed the evolution of a game franchise. Flag this | Edit this post |






| Matrix Blog Link » /matrix/blog.asp/62486/138 |  FS-Lyle (167) Feb 25, 2007 - 02:45 am
| | I thought the prose was effective for the subject matter. If he was more serious and actually included some diagrams of his proposed designs, then I would agree with you that he should tone down the rhetoric. But, for a humourous op-ed piece it worked perfectly-less sarcasm would have been actually quite boring to read IMO. Flag this | Edit this post |



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