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» 346 posts by user RedRay
< Page 1 | Displaying 31 - 61 of 346 | Page 3 > | Page 12 >>
News Link » /news/newsarticle.asp?searchid=20167
Click to view RedRay's User Page RedRay (346) Mar 26, 2008 - 12:39 pm
LOL. Stock down 5% today as Goldman Sachs adds Comerica to its "conviction sell" list...

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News Link » /news/newsarticle.asp?searchid=20044
Click to view RedRay's User Page RedRay (346) Mar 18, 2008 - 01:30 pm
Shovelware has always been part of the PC gamng landscape. All products that have high fixed costs (development) and essentially zero variable costs (printing and duplicating) will behave this way.

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News Link » /news/newsarticle.asp?searchid=20034
Click to view RedRay's User Page RedRay (346) Mar 18, 2008 - 08:40 am
My guess (and also hinted at in the article) is that these "failures" are mostly simply returns due to customer disappointment with the performance. The type of SSDs marketed to retail right now outperform conventional HDs only in a select set of operations and are slower on many tasks. To get a real performance benefit from SSDs you need 2 high end models in a RAID setup. Which isn't happening on laptops.

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News Link » /news/newsarticle.asp?searchid=19968
Click to view RedRay's User Page RedRay (346) Mar 13, 2008 - 07:09 am
You guys must have the memory span of a mouse. The PS3>X360 sales AND the X360 supply shortage is a US only issue. Much of this has to do with the price cuts (due to the plummeting US$) for the X360 in the UK, Euro zone, Canada, etc. Higher demand due to the price cuts have sucked down the X360 supply and that means less units for the US.

MSFT will adjust by increasing its order rate from contract manufacturers. Similarly Sony is probably going to adjust higher its order rate now that BR has officially won.

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News Link » /news/newsarticle.asp?searchid=19941
Click to view RedRay's User Page RedRay (346) Mar 12, 2008 - 07:19 am » Edited on Mar 12, 2008 - 07:20 am
It works for them because they have low budget t*tles with extremely long amounts of gameplay (100+ hrs per t*tle). They then combine that by shipping the game with only about 90% of the content. A download patch which requires game registration (and thus purchase) is available on the same day the game ships. This plus further "patches" supply the additional content. It's a good strategy that is customer friendly and appropriate for their business.

But it wouldn't work for a moment for a high cost t*tle with shorter gameplay. For example a console type shooter with 20 hours or so of gameplay would get killed with this business model as it is REALLY hard to add meaningful content as opposed to bug fixes only via patches on a shooter.

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News Link » /news/newsarticle.asp?searchid=19917
Click to view RedRay's User Page RedRay (346) Mar 10, 2008 - 01:14 pm
Client #9!

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News Link » /news/newsarticle.asp?searchid=19855
Click to view RedRay's User Page RedRay (346) Mar 05, 2008 - 01:11 pm
But the studios did not want the additional development expenses that would have come along with multiple formats. The difference here vs. game devs is that the studios are fewer in number and thus even a small cabal of them can form a dominant enough majority that they can crown a winning format. Which isn't the case for game platforms.

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News Link » /news/newsarticle.asp?searchid=19855
Click to view RedRay's User Page RedRay (346) Mar 05, 2008 - 10:49 am
Very interesting article, Particularly the part where Toshiba talks about using optical dives on PCs for TV consumption. The reporter however missed a golden opportunity to ask about whether the HD-DVD consortium had an chance to bid for Warner to go HD-DVD exclusive and how much that would have cost.

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News Link » /news/newsarticle.asp?searchid=19856
Click to view RedRay's User Page RedRay (346) Mar 05, 2008 - 10:44 am
These price cuts appear to be driven by the recent moves (lower) in the US$. I'd expect a similar price cut for X360 in Australia in the near future.

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News Link » /news/newsarticle.asp?searchid=19824
Click to view RedRay's User Page RedRay (346) Mar 04, 2008 - 07:41 am
I'm sympathetic to this dev, but also at the same time contemptuous. After all did he not know piracy was a big issue in PC gaming BEFORE he released his t*tle? So to translate, what he's saying is, "I willingly walked into a gang bar and was mugged. It's not FAIR!". Sure it's not fair, but it's so PREDICTABLE. Eventually devs will learn to change their behavior in response to the ANTICIPATED bad behavior of others. Either that or die.

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News Link » /news/newsarticle.asp?searchid=19811
Click to view RedRay's User Page RedRay (346) Mar 03, 2008 - 03:20 pm
Chrispyski, I'm sure the backers of Duke Nukem Forever said exactly the same thing: "This CAN'T fail!!!". If it was so riskless, then they wouldn't even have needed investors, they could have walked to the bank and asked for a low interest rate loan. But as we all know, even sure things sometimes don't work out as intended. I will say this though, if it was a really, REALLY good opportunity, wouldn't YOU as an employee have been willing to work for less base pay and take some stock instead?

P.S. For some reason Chrispyski, there wasn't an Reply hotlink under your post and so I posted above your message (as I think occurred with you). One thing, I did you didn't tho: I inadvertantly clicked on "Flag this". Doh. My bad. By no means do I consider your post offensive. :)

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News Link » /news/newsarticle.asp?searchid=19811
Click to view RedRay's User Page RedRay (346) Mar 03, 2008 - 01:32 pm
Why shouldn't the shareholders get the money? They took the risk. If the product had bombed and lost money, the shareholders would have lost the money and the employees would simply get another job.

Now IF, the workers had willingly accepted a smaller base pay and had accepted an ownership stake in the company (as I should mention is the case with most small companies), then the the workers do share some of the downside risk and WILL, since the product has been successful also get some of the upside benefit.

Which is as it should be.

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News Link » /news/newsarticle.asp?searchid=19768
Click to view RedRay's User Page RedRay (346) Feb 28, 2008 - 10:02 am
Somewhat suprising that a dev with a decent track record wasn't able to get financing. But financing in general looks to be tough to come by for the next couple of years...

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Siteseeing Link » /news/siteseeingarticle.asp?searchid=4459
Click to view RedRay's User Page RedRay (346) Feb 21, 2008 - 08:41 am
By the same reasoning re-entry is going to easily consume the hydrazine fuel. This is a live fire missile test. Nothing more, nothing less.

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News Link » /news/newsarticle.asp?searchid=19658
Click to view RedRay's User Page RedRay (346) Feb 20, 2008 - 12:57 pm
Netflix over XBox Live will happen this year. No, it won't be HD "on demand" given the prefetch load times, but will be cheaper than BR.

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News Link » /news/newsarticle.asp?searchid=19671
Click to view RedRay's User Page RedRay (346) Feb 20, 2008 - 12:53 pm
Molyneux is just another dev who doesn't GET IT. PC gaming and more importantly PC gaming REVENUE is growing rapidly. It's just not growing in North America and Europe. Let me translate his whining: "I'm a business person who hasn't adapted my products to take advantage of where the market is growing, so I'm gonna complain about customers not buying my products." Good luck buddy...

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News Link » /news/newsarticle.asp?searchid=19647
Click to view RedRay's User Page RedRay (346) Feb 19, 2008 - 11:35 am
Cue: Fat lady singing....

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News Link » /news/newsarticle.asp?searchid=19574
Click to view RedRay's User Page RedRay (346) Feb 14, 2008 - 10:02 am
KOTOR was a solid 10.0. KOTOR 2 was at best a 8.0. A largely unfinished game that was rushed to completion.

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News Link » /news/newsarticle.asp?searchid=19444
Click to view RedRay's User Page RedRay (346) Feb 07, 2008 - 09:57 am
>a super-secret start-up company called Montalvo Systems is said to be designing a multi-core PC processor designed for laptops and ultraportables

Can you say Transmeta V2.0? Competing against Intel isn't just about comepting with their design team. Perhaps even more important is competing with Intel's fab capacity. Just ask poor AMD...

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News Link » /news/newsarticle.asp?searchid=19356
Click to view RedRay's User Page RedRay (346) Feb 01, 2008 - 07:31 am » Edited on Feb 01, 2008 - 07:31 am
I've said it before and I'll say it again: PC gaming is alive, well and growing. At least globally. But all of that growth is coming in China and Korea. Those are probably the #1 & #3 PC gaming markets right now, and headed to #1 & #2 within a year or so. Those are markets where console gaming have near zero market share. But if you are a PC gaming dev and your ti*les are not friendly to those markets, then yes, you will be making idiotic statements like this fellow from Epic.

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News Link » /news/newsarticle.asp?searchid=19342
Click to view RedRay's User Page RedRay (346) Jan 31, 2008 - 11:19 am
Translation: We at Bethesda aren't going to throw $10 million down a rat hole developing a game that will be crippled by non-programming nitwits at a movie studio mandating what we can and can not include in a game at the 11th hour of development for a movie that has at least a 50% chance of bombing at the box office.

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News Link » /news/newsarticle.asp?searchid=19353
Click to view RedRay's User Page RedRay (346) Jan 31, 2008 - 11:15 am
We're not talking about making the game, we're talking about operating the online service. If Blizzard wants to use token based pay to play, which is how most online gamers in China are used to paying, then Blizzard can't run the online service - they simply don't have the retail footprint in China. That's why they partner up with a local.

Blizzard is the one Western software company that has figured out that the majority of PC gaming revenue comes from China+Korea. Those markets are the last bastion of console hostile gamers. Blizzard will make their games friendly to gamers in those markets. It's where the money is.

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News Link » /news/newsarticle.asp?searchid=19259
Click to view RedRay's User Page RedRay (346) Jan 24, 2008 - 02:22 pm
You're kidding right? Those numbers are pathetic. But fortunately they're also just the tip of the PC iceberg. No, they do not include MMORPG monthly fees. For example WoW alone, clears about $500mm per annum in subscription revenue from the US.

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News Link » /news/newsarticle.asp?searchid=19205
Click to view RedRay's User Page RedRay (346) Jan 23, 2008 - 07:39 am
They have a shot, simply because a lot of people will have heard of them due to the nature of their departure from Gamespot.

But they will be starting that business venture at a terribly unfavorable time. A lot of new startups and business owners are going to feel the chill winds of the first serious recession this country has seen since the early 1980s.

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News Link » /news/newsarticle.asp?searchid=19171
Click to view RedRay's User Page RedRay (346) Jan 18, 2008 - 06:43 am
A lot of these songs will be ones you've never heard of. Harmonix will probably offer bands $0.50 for every download of the song, pay another $0.50 to the download service and keep a buck for themselves. All sorts of dreck will will flow out.

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News Link » /news/newsarticle.asp?searchid=19129
Click to view RedRay's User Page RedRay (346) Jan 15, 2008 - 02:52 pm
The two Mac users who aren't downloading music files have indicated they have interest in this t*tle...

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News Link » /news/newsarticle.asp?searchid=19083
Click to view RedRay's User Page RedRay (346) Jan 14, 2008 - 09:55 am
>does anybody have a sense of humor any more?

I think it's pretty funny that Gizmodo got banned. Evidently Gizmodo lacks a sense of humor when it comes at their expense.

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News Link » /news/newsarticle.asp?searchid=19081
Click to view RedRay's User Page RedRay (346) Jan 14, 2008 - 06:31 am
And in my dream world, everyone caters to my considerations regardless of their preferences too...

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News Link » /news/newsarticle.asp?searchid=19011
Click to view RedRay's User Page RedRay (346) Jan 07, 2008 - 12:59 pm
My impression (by way of disclosure I use Intel CPUs) is that there is very little in the way of performance improvement here. Rather there's a mix of slight performance improvement, some slight power/thermal improvement and some slight price drops at the high end.

For example Intel's E6850 can be had for about $280 right now. The new E8500 will replace it as the top of the 2x core lineup, with a 5.3% higher clock, a faster bus (probably gives another 2% speed bump) and a 5% lower price. This is not earth shattering. Better than what AMD has of course, but not earth shattering...

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News Link » /news/newsarticle.asp?searchid=18991
Click to view RedRay's User Page RedRay (346) Jan 07, 2008 - 09:13 am
Looks grim for HD-DVD. Only thing left for them now is to roll out the Hail Mary play - zero fee licensing for both hardware manufacturers and content providers. Even that may not be enough. It's a wonder why they didn't offer that to Warner. Probably becuase they would have had to match it for all their existing users. Which they are going to have to now anyway...

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< Page 1 | Displaying 31 - 61 of 346 | Page 3 > | Page 12 >>


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