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| News Link » /news/newsarticle.asp?searchid=21110 | elh (16) Dec 17, 2008 - 08:23 pm » Edited on Dec 17, 2008 - 08:24 pm
| I think Gigabyte will have to try harder than that for me as well. I think the whole range of Ultra Durable motherboards, especially the recent inclusion of a little bit of copper, is just a marketing gimmick for which we have to pay.
I think I'd rather get a decent mo'bo from another manufacturer and pay for it. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20894 | elh (16) Oct 01, 2008 - 02:39 pm
| I'll buy the game just because it doesnt have DRM, hopefully it turns out to be actually good.
Fallout Tactics was NOT a good sequel.
As for providing support for those who didn't buy: turn to community, I'll gladly help others, whether they bought it or not.
Furthermore, most of tech support was related to problems with DRM.
Even more, if everyone has a same DRM-free copy of the game, how will their tech support problems be different to the rest? Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20876 | elh (16) Sep 26, 2008 - 05:38 am
| Last I checked (Dec 2007 futures), 1 tonne of copper was $6,905 per tonne, probably higher now.
1 tonne = 35 273.9619 ounces, so that's roughly 19cents per motherboard. Let's say that the price quadrupled, which it didn't, and it won't I'm sure, it's still less than a dollar.
I wonder how much more will Gigabyte charge us for that gimmick? Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=19684 | elh (16) Feb 22, 2008 - 01:19 am
| » Why not? 8600GT wasn't better than 8800GT, why should 9600GT be better than 9800GT? If it were that'd be even more confusing.
Btw. if they release 9800, that'd be hell of confusing with radeon series.. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=19395 | elh (16) Feb 04, 2008 - 04:29 am
| The FB-DIMMs are a mistake.
Also more than two cores is an overkill for now.
So I'm currently gaming on a core 2 duo laptop with 8600gt and I don't feel the need to upgrade the cpu or the the mobo.
(I do feel the need to upgrade gfx tho but that's another story)
I think that the only way for PCs to win with consoles to is to provide much more computing power for the buck than X360 or PS3, especially in the gfx department. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=19302 | elh (16) Jan 29, 2008 - 07:36 am
| » No hardware mods I think you're overstating this, it was just a software patch for a PC and can't blame them for blaming 3rd parties - how can they be responsible for software that others have released.
besides in my view, sex is more or less natural thing, whereas explicit gore and violence for which they were not fined is not your everyday behaviour I hope. Oh well, just poor judgement me thinks... Flag this | Edit this post |




| Press Release Link » /news/pressreleasearticle.asp?searchid=288 | elh (16) Oct 31, 2006 - 08:09 am
| You're right, but they are graphically intensive indeed. On the other hand relation between Memory speed and intensivenes of the gfx is quite remote to me, totally unconvincing.
On the other hand if they said unrar up to 2% faster, play q3 at 650 not 550fps I wouldn't have bought it anyway :D Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=10496 | elh (16) Jun 01, 2006 - 01:49 am
| » You're all mixing it up. First of all most games use UDP (aka connectionless) transmission. TCP makes sure that the packet gets there in the end, which is useless for fast games.
QoS is a technology that can set priorities on packets, usually it only makes sense to set it on outgoing packets and maybe send the game packets first, but if the ISP doesn't support that, it won't help much.
If you do a traceroute for a packet going from you to the server, it is obvious that the most latency and instability occurs somewhere in the middle of the routing and that is well beyond end users control.
Even if we were able to reduce the localy latency to 0, we will still get quite a few msecs on the Internet. But that's ok, what is more important is not to have packets dropped or delivered out of sequence. If there is dedicated stable 128kbit stream on both client and server side, all should be ok, otherwise the game's netcode is fscked or sth is wrong with routing. Flag this | Edit this post |

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