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» 114 posts by user Droniac
< Page 1 | Displaying 31 - 61 of 114 | Page 3 >
Matrix Blog Link » /matrix/blog.asp/41736/722
Click to view Droniac's User Page Droniac (114) Nov 08, 2007 - 07:51 am
The Editor's Challenge final was also a battle between the top 2. I don't see why they would change the system now, nor do I see a reason for the Finals (which are generally 1v1 affairs) to be a best of 3?

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News Link » /news/newsarticle.asp?searchid=18218
Click to view Droniac's User Page Droniac (114) Nov 08, 2007 - 07:39 am
Congratulations everyone, those were some nice reviews (given the 500 word count limit). Looking forward to what you'll come up with for the next round!

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Matrix Blog Link » /matrix/blog.asp/61804/724
Click to view Droniac's User Page Droniac (114) Nov 08, 2007 - 07:34 am
Good review, especially for one limited to a mere 500 words! I doubt that I could ever write a review that short ;)

It's unfortunate you didn't have the room to go in-depth a little more and explore the surprisingly gripping story. Have to say I found gameplay a bit generic though (like Far Cry) so I wouldn't have rated it higher than an 8. Then again, I might have been spoiled a bit on the gameplay front as of late - by the Unreal Tournament 3 demo, The Witcher and the Orange Box :p

Anyway, good luck in the next round!

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Matrix Blog Link » /matrix/blog.asp/61804/725
Click to view Droniac's User Page Droniac (114) Nov 08, 2007 - 07:16 am
Nice entry, should be helpful for people new to writing reviews. I just write reviews in one go, with firefox 2 as my spellchecker, and hit publish after one quick read through to fix the sentences that don't flow well.

One quick comment on pointer #1 though: for most games it doesn't matter whether you talk about any of the vehicles or weapons, e.g.: Counter Strike, F.E.A.R., Medal of Honor ; but there are exceptions! A review of a game like Quake or Unreal Tournament most certainly requires an overview of all the weapons, even if it's just one quick sentence per weapon, otherwise I definitely wouldn't consider it a good review.

Anyway, aside from that a great entry.
Good luck in round 2!
Link: http://www.gamedrone.net

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News Link » /news/newsarticle.asp?searchid=18039
Click to view Droniac's User Page Droniac (114) Oct 25, 2007 - 11:24 pm
How so? My, legal, copy arrived - yesterday.
As was said before: it's already been released in Europe.

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News Link » /news/newsarticle.asp?searchid=17804
Click to view Droniac's User Page Droniac (114) Oct 10, 2007 - 11:22 pm
The interesting features mentioned for UT3 were also present in earlier UT games. Variable armor pick ups? UT'99. Jump Boots? UT'99. Rocket Launcher lock on? Every UT game. AVRIL? UT2004.

Otherwise nice preview. Between this and the comments over at Beyondunreal it's looking to be one heck of an awesome game... now where's that demo?

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News Link » /news/newsarticle.asp?searchid=17770
Click to view Droniac's User Page Droniac (114) Oct 09, 2007 - 01:41 pm
At long last!

Hopefully this isn't going to be carrying on Epic's two weeks demo jynx :

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News Link » /news/newsarticle.asp?searchid=17370
Click to view Droniac's User Page Droniac (114) Sep 14, 2007 - 12:23 am
Yes, because $300 + $450 + $500 = $1250
So obviously my brand new, $800, high-end gaming PC is more expensive... and let's also go on and ignore the plentiful patches, firmware updates and buggy games for next-gen consoles while we're at it. Of course when you use the latest Windows XP version with fairly common hardware then you'll be faced with masses of incompatibility issues, namely: zero thus far. Obviously completely inferior to their console counterparts...

Of course PC gaming is also dieing, because PC game sales have been increasing significantly this year and the lineup for the coming few months is... oh... only the most impressive yet in this millennium. Let's not forget the lower than ever hardware prices and the very reasonable costs in comparison to all next-gen consoles (not the Wii), particularly because after a few games and external devices a PC will be less expensive. Then it becomes painstakingly clear: PC gaming must be dieing!


(Just in case you hadn't noticed: that was sarcasm..)

---

On FASA: After Shadowrun this really shouldn't come as a surprise. That said, I hope Microsoft still plans on using their licenses for some good MechWarrior/Mech Commander, PC, games.

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News Link » /news/newsarticle.asp?searchid=17044
Click to view Droniac's User Page Droniac (114) Aug 21, 2007 - 11:41 pm » Edited on Aug 21, 2007 - 11:41 pm
Sounds great, but it's Reakktor... hopefully this will be a lot better (less buggy) than Neocron.

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News Link » /news/newsarticle.asp?searchid=17040
Click to view Droniac's User Page Droniac (114) Aug 21, 2007 - 09:18 am » Edited on Aug 21, 2007 - 09:30 am
Sure, because all popular games sell tens of millions of copies... oh wait, they don't. One million copies sold is a monumental achievement for any PC game, especially for a game that hasn't had much of a promotional campaign beyond 'word-of-mouth'. The Burning Crusade was plastered all over game stores and websites when it was released, so it's no miracle that it would sell buttloads. So yes, you can bet your ass that Guild Wars is popular and these stats show it.

If WoW was a measuring standard for 'popular games' then there wouldn't be any other popular games, save for The Sims.

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News Link » /news/newsarticle.asp?searchid=16819
Click to view Droniac's User Page Droniac (114) Aug 05, 2007 - 01:10 am
Likely something along the lines of what Shadowrun (ugh) introduced for PC gamers. That is to say: controller gamers will get nifty auto-aim, kb/m gamers do not. And they'll probably change a few things about weaponsfire as well, e.g.: Shadowrun implemented insane recoil for PC gamers (although that, obviously, wouldn't work in UT3).

if that's the only way to 'balance' it - then I sure as hell never want to play against controller gamers. Why can't they just leave it as is, no auto-aim or whatever nonsense, so that console people can finally see just how much better kb/m control is and why playing FPS games with a controller is frowned upon?

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News Link » /news/newsarticle.asp?searchid=16605
Click to view Droniac's User Page Droniac (114) Jul 22, 2007 - 12:32 am
Yeah Huxley is an Unreal Engine 3 powered MMO, as is Stargate Worlds.

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News Link » /news/newsarticle.asp?searchid=15901
Click to view Droniac's User Page Droniac (114) Jun 11, 2007 - 07:08 am
Guess you thought wrong :)

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News Link » /news/newsarticle.asp?searchid=15744
Click to view Droniac's User Page Droniac (114) May 31, 2007 - 11:25 pm » Edited on Jun 01, 2007 - 12:08 am
I don't think it'll be much like GunZ - more like a faster version of Guild Wars.

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News Link » /news/newsarticle.asp?searchid=15675
Click to view Droniac's User Page Droniac (114) May 26, 2007 - 05:44 am
I would've placed Jedi Knight 2 (that would be Jedi Outcast) in #1 position tbh. with KotOR taking second place. The multiplayer sabre battles were awesome - and definitely not luck-based if you knew what you were doing.

Empire at War's space battles were awesome and Dark Forces & Tie Fighter definitely deserve a place in there as well. It's good to see that the (horrible) Battlefront series was left out of this top 10 - those were some truly abominable shooters..

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News Link » /news/newsarticle.asp?searchid=15501
Click to view Droniac's User Page Droniac (114) May 18, 2007 - 09:55 am
I'm hoping for a Starcraft 2, without the hero element from Battle Realms. I don't see that fitting well in a sci-fi setting such as Starcraft's - besides the only strategy game that ever truly made it work well was Battle Realms.

Anyhow - having Blizzard announce a new Starcraft RTS would certainly solidify 2007's place in history as the best ever year for strategy gamers. Of course I don't expect whatever game they announce to be released this year, but the announcement alone would be a great addition to this year's unrivaled list of strategy offerings.

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News Link » /news/newsarticle.asp?searchid=15272
Click to view Droniac's User Page Droniac (114) Apr 27, 2007 - 03:20 pm
It also makes less sense than World of Starcraft because a Diablo MMO would be direct competition for WoW - whereas a Starcraft MMO would not (since it's Science Fiction - and thus draws an entirely different crowd).

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News Link » /news/newsarticle.asp?searchid=15016
Click to view Droniac's User Page Droniac (114) Apr 25, 2007 - 11:27 am
Hehe - one more: thanks FiringSquad!

The mousepad is really cool - and much better than my old steelpad!

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News Link » /news/newsarticle.asp?searchid=15043
Click to view Droniac's User Page Droniac (114) Apr 12, 2007 - 08:58 am
Sounds pretty good - and it expands on the original story as well, not just some random new campaign like the NWN expansion packs.. nice!

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News Link » /news/newsarticle.asp?searchid=15016
Click to view Droniac's User Page Droniac (114) Apr 10, 2007 - 11:28 pm
Good job guys - and good luck in the final!
You definitely deserved it!

Anyway - back to writing for my gaming blog, until the next season of course ;)

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News Link » /news/newsarticle.asp?searchid=15017
Click to view Droniac's User Page Droniac (114) Apr 10, 2007 - 11:23 pm
Congratulations you two!
Good luck in the final!

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Cluster Shout Box Link » /matrix/cluster.asp/22
Click to view Droniac's User Page Droniac (114) Apr 08, 2007 - 08:47 am
I found out today that some of my friends had the same problem - got them to vote for me now that it's been fixed though. Definitely a timely response on FiringSquad's part :)

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Matrix Blog Link » /matrix/blog.asp/61707/429
Click to view Droniac's User Page Droniac (114) Apr 08, 2007 - 03:13 am » Edited on Apr 08, 2007 - 03:13 am
Writing this article took quite a few hours - I hope you all like it. Thanks for the nice ratings anyway!


One tip for C&C3 players:
Lower your Decals setting for a massive performance boost in large/long games.
The permanent terrain scarring when it's set to high is a real system hog.

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Cluster Shout Box Link » /matrix/cluster.asp/22
Click to view Droniac's User Page Droniac (114) Apr 07, 2007 - 03:56 pm
Actually - BellBoy - Dave dropped slightly less than I did. We were both up at 90 just a few hours ago (I played CnC3 in the meanwhile - nearing the end of the Nod campaign at last!). Ah well user voting isn't everything.

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Matrix Blog Link » /matrix/blog.asp/61866/436
Click to view Droniac's User Page Droniac (114) Apr 05, 2007 - 11:28 am » Edited on Apr 05, 2007 - 11:28 am
Interesting entry - particularly because the 6600GT performs much worse than I had expected. It's too bad that you didn't have some more time to touch up the article, because the results in your graph are certainly interesting.

Now I wonder, what resolution did you use during testing? I always thought my X800 Pro video card was only somewhat better than a 6600GT, but these results seem to indicate that I was woefully mistaken in making that assumption o.O

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News Link » /news/newsarticle.asp?searchid=14840
Click to view Droniac's User Page Droniac (114) Apr 05, 2007 - 01:20 am
"Best comment ever."

QFT!

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Cluster Shout Box Link » /matrix/cluster.asp/22
Click to view Droniac's User Page Droniac (114) Apr 04, 2007 - 04:05 pm
Yikes - finally :|
Took me a lot longer than expected... many many hours went into that. Anyway good luck to everyone in this stage of the competition and to the people who have yet to submit their entries - only a few hours remain!

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Matrix Blog Link » /matrix/blog.asp/61804/404
Click to view Droniac's User Page Droniac (114) Mar 29, 2007 - 03:27 pm
Ooooh Netstorm!!
It's been sooo long since I've played that game, but it was great fun when I did! Definitely worth downloading if you're looking for a new gaming experience - it's a lot of fun!

I didn't like America's Army much... but then I never got past the offline tutorial bit. I'm just not the realistic shooter kind of guy I guess. Many people seem to enjoy it though - and whoever doesn't enjoy America's Army is off playing Wolfenstein: Enemy Territory of course ;)

Nexuiz eh? I tried it about 2 years ago and back then it was quite horrible... but recent screenshots seemed much more promising (no more pitch black maps for one). It definitely looks pretty for a fan-made game, although gameplay-wise I doubt it can hold a candle to the actually innovative and incredibly fast-paced WarSow. I don't know any other game where you can cap a flag in 7 seconds, sickeningly high speed if you're up against good players - but that's what makes it fun (just like Painkiller). You should definitely try WarSow if you haven't already, Kessandra.

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Matrix Blog Link » /matrix/blog.asp/61804/387
Click to view Droniac's User Page Droniac (114) Mar 29, 2007 - 01:25 am
Nice review. I'd agree with your gameplay, music & graphics values - although I've only played the demo and beta test so I can't evaluate it's replay value.


As for some feedback:

- A video card less powerful than the Geforce 6800 can definitely still run SupCom in medium detail or even high detail at a lower resolution (1280x1024 or less). You see, SupCom is a CPU-bound game - not GPU-bound. As such it'll play decently enough on a dual-core PC with anything better than a X300 in there and yet if you have a single-core machine with a geforce 8800 gtx - you're definitely going to have an unplayable experience.

- You could've said something about the, absolutely horrible, voice-overs as well. The story is pretty interesting and the way mission briefings are handled is great (just like C&C!) - but the voice-overs definitely ruin it, at least in the demo.

- If there is any game where you build up your base, get as many units as possible and charge your enemy that is not called Settlers 3 - then it's Supreme Commander. Many of the multiplayer games I played during beta erupted into hour-long slugfests between streams of units pouring down on each other in the center of the map. Sure, that's awesome fun, but it's not very engaging if you're looking for a tactical experience...
In the end SupCom comes down to overall strategy. You have to have a good pre-game plan ready and make some adjustments during play... mainly related to your economy rather than actual battles. Anyone looking for the other kind of thinking-man's game: a tactically challenging RTS such as Company of Heroes or Ground Control 2 - shouldn't buy SupCom. If you liked Settlers 3 however - then SupCom might be your cup of tea as well. Granted, it won't run 8000 unit battles smoothly on a 350mhz PC like Settlers 3 did...


After reading this review, I'd buy SupCom - if I had a decent enough PC and time on my hands to play it. Maybe after I upgrade for Unreal Tournament 3 (want to experience it in it's full DX10-supported glory) I'll get around to doing just that!

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News Link » /news/newsarticle.asp?searchid=14822
Click to view Droniac's User Page Droniac (114) Mar 28, 2007 - 01:02 am
Not all of the world will be persistent of course. They're still going to use instancing for some encounters - and I'd imagine they'd do so for storytelling as well. As for PvP - they'll include both World PvP (massive, hundreds of people) and more traditional PvP (probably instanced). Note: that's all for Guild Wars 2 of course, Eye of the North is still instanced as usual.

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