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» 5 posts by user Kristopher
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Shout Box Link » /matrix/user.asp/62619
Click to view Kristopher's User Page Kristopher (5) Mar 15, 2007 - 05:07 pm
Of course, but I'll have to charge you.

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Matrix Blog Link » /matrix/blog.asp/62619/310
Click to view Kristopher's User Page Kristopher (5) Mar 15, 2007 - 03:59 pm
Well, unfortunately there's a lot of hush-hush about the specifics; I think that's just because there's no shipping product.

From what I could gather, it seems that the Source engine allows for texture parameters on objects for rendering purposes. For a tactile input device, the only major hurdle is mapping those textures to the actuators inside the Falcon.

With regard to your comment on realism: I think this is becoming more prevalent in gaming. Yeah in competitive gaming, you have people doing odd things like strip out the sounds, but you also have competitive gamers that utilize the audio extensively -- tree branches cracking indicate someone is sneaking up behind me.

In addition, AGEIA has put a lot of work into making physics processing an advantage in UE3. For example, cloth deformations visible due to the PhysX engine reveal greater detail behind canvas trucks, for example.

Over all, while I think gamers tend to strip things out of games, like level of detail, I think as the decade begins to close you're going to find games and gamers go the opposite direction.

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Matrix Blog Link » /matrix/blog.asp/62619/176
Click to view Kristopher's User Page Kristopher (5) Feb 27, 2007 - 09:22 pm
Outstanding :)

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Matrix Blog Link » /matrix/blog.asp/62619/176
Click to view Kristopher's User Page Kristopher (5) Feb 27, 2007 - 03:12 am » Edited on Feb 27, 2007 - 03:24 am
Absolutely. It's not to say FF12 is a bad game -- I have 80+ hours on it. It just doesn't have that feeling the old games did.

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Matrix Blog Link » /matrix/blog.asp/62619/176
Click to view Kristopher's User Page Kristopher (5) Feb 27, 2007 - 03:11 am
Thanks! I'm glad you enjoyed it.

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