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» 8 posts by user Disavowed_RuBiX
Displaying 1 - 8 of 8
News Link » /news/newsarticle.asp?searchid=15314
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) May 07, 2007 - 10:22 am
» The Potential is there.
The supplied link shows the huge leaps being made with the card currently. Give it a few years, even better card cards, and cheaper prices and you'll start to see this type of rendering hit main-stream games.
Link: http://www.dvorak.org/blog/?p=11262

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Matrix Blog Link » /matrix/blog.asp/62195/217
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) May 03, 2007 - 02:44 pm
» Death by Caffeine
This site has a round up of most of the popular energy drinks/caffeinated beverages. It's always good to know your limits, as fragged by Caffeine = Pwnd!
Link: http://www.energyfiend.com/death-by-caffeine/

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Matrix Blog Link » /matrix/blog.asp/18766/417
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) Apr 10, 2007 - 10:06 am
As posted in the other AMD review, price cuts.
Link: http://www.amd.com/us-en/Corpo......104_609,00.html

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Matrix Blog Link » /matrix/blog.asp/19453/434
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) Apr 10, 2007 - 10:01 am
» Price Cuts
AMD Just cut prices, Enjoy!
Link: http://www.amd.com/us-en/Corpo......104_609,00.html

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Matrix Blog Link » /matrix/blog.asp/17473/437
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) Apr 09, 2007 - 08:34 pm
Got to love google maps:
http://maps.google.com/maps?f=l&hl=en&q=police&near=150+N+Los+Angeles+St,+Los+Angeles,+CA+90012&layer=&ie=UTF8&z=17&ll=34.053988,-118.241526&spn=0.004738,0.007253&om=1&iwloc=A&iwd=1&cid=34052040,-118242014,13315074371827836571&dtab=5

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Matrix Blog Link » /matrix/blog.asp/38010/241
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) Apr 09, 2007 - 08:24 pm » Edited on Apr 09, 2007 - 08:28 pm
» Slick
I really like this design.
Reminds me of the hyperspace screen saver. http://www.reallyslick.com/
http://sourceforge.net/projects/rssavers

Very nicely pasted pieced together,and extremely glad to see someone did almost all sides of the box, like guerrillax3 (his is almost too simple, and the company name isn't pronounced enough in it). When I first read this design contest I had something very similar to your's in mind for a box.

On the poster side I was thinking of a Michelangelo rendered in Poser, then piecing it together with Photoshop and other 3D software; As he "carves" FOXCONN's name, and products in white marble (like his David statue) using an M4A1 carbine as if you were in a FPS view style watching him. Mainly had this idea because there other graphics seem to follow "art" forms, such as native american, and abstract contemporaries:
http://www.freespiritgallery.ca/thunderbird.htm
http://www.foxconnchannel.com/EN-US/Product/Lookimage.aspx?/EN-US/Upload/VGACard/200611230400070000_P900-R3 big.jpg

http://www.allposters.com/gallery.asp?aid=1578067449&startat=%2Fsefa1a&GCID=s15100x003&KEYWORD=contemperary+art
http://www.foxconnchannel.com/EN-US/Product/Lookimage.aspx?/EN-US/Upload/VGACard/200611081135570859_79series.jpg

You know, sort of bringing together both the "ART" of more, and gamer's hard-core side, but since I don't have such software, or other capable components, it will remain as an idea/concept drawn on paper... (I'm giving it up people, someone run with it!)

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Matrix Blog Link » /matrix/blog.asp/61942/427
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) Apr 05, 2007 - 06:52 am » Edited on Apr 05, 2007 - 07:00 am
» More cowbell indeed!
http://buffoonery.org/images/random/cowbell.gif
Link: http://buffoonery.org/images/random/cowbell.gif

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Matrix Blog Link » /matrix/blog.asp/61942/132
Click to view Disavowed_RuBiX's User PageI am an AMD Agent Disavowed_RuBiX (8) Mar 01, 2007 - 11:55 am » Edited on Mar 01, 2007 - 02:01 pm
» Learning Curve = Fun
For some of the truly devoted online game players out there, part of the fun has been the learning curve of the controls as well as learning the maps, tricks, exploits, and so on. There is a since of accomplishment when you've spent hour upon hour hammering away at a game to finally reach the top of the ranks, or get that unlockable. Achieving that goal goes hand in hand with the fun of the game. Whether it’s online, single player, console, or PC doesn’t matter, people will dump their money into any, if not multiple, forms of game play no matter the platform and long as they’re interested, and remain that way.

For CanadaDave's desire to be achieved and satisfy MOST audiences, as all audiences is virtually impossible, a graduated system needs to be in place not only for in game, but also for the controls to that game. The initial control should get the general “non-gamer” into the game, and while they may get beat; still have fun and remain interested in the game. As the player advances, they are then enabled/unlocked to use more complex controls which allow more functionality and benefits to the game and a new level of complexity to game play. This format compounded over the entire lifespan of a game can increase the "fun" of the game, the amount of people that will not only take interest in it, and also the amount that remain interested in it.

If one’s PC, console, and programs can have various devices that add functionality over basic input, why not your games?

http://www.emotiv.com/2_0/2_1.htm

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Displaying 1 - 8 of 8



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