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| Matrix Blog Link » /matrix/blog.asp/17473/437 |  Disavowed_RuBiX (8) Apr 09, 2007 - 08:34 pm
| Got to love google maps:
http://maps.google.com/maps?f=l&hl=en&q=police&near=150+N+Los+Angeles+St,+Los+Angeles,+CA+90012&layer=&ie=UTF8&z=17&ll=34.053988,-118.241526&spn=0.004738,0.007253&om=1&iwloc=A&iwd=1&cid=34052040,-118242014,13315074371827836571&dtab=5 Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/38010/241 |  Disavowed_RuBiX (8) Apr 09, 2007 - 08:24 pm » Edited on Apr 09, 2007 - 08:28 pm
| » Slick I really like this design.
Reminds me of the hyperspace screen saver. http://www.reallyslick.com/
http://sourceforge.net/projects/rssavers
Very nicely pasted pieced together,and extremely glad to see someone did almost all sides of the box, like guerrillax3 (his is almost too simple, and the company name isn't pronounced enough in it). When I first read this design contest I had something very similar to your's in mind for a box.
On the poster side I was thinking of a Michelangelo rendered in Poser, then piecing it together with Photoshop and other 3D software; As he "carves" FOXCONN's name, and products in white marble (like his David statue) using an M4A1 carbine as if you were in a FPS view style watching him. Mainly had this idea because there other graphics seem to follow "art" forms, such as native american, and abstract contemporaries:
http://www.freespiritgallery.ca/thunderbird.htm
http://www.foxconnchannel.com/EN-US/Product/Lookimage.aspx?/EN-US/Upload/VGACard/200611230400070000_P900-R3 big.jpg
http://www.allposters.com/gallery.asp?aid=1578067449&startat=%2Fsefa1a&GCID=s15100x003&KEYWORD=contemperary+art
http://www.foxconnchannel.com/EN-US/Product/Lookimage.aspx?/EN-US/Upload/VGACard/200611081135570859_79series.jpg
You know, sort of bringing together both the "ART" of more, and gamer's hard-core side, but since I don't have such software, or other capable components, it will remain as an idea/concept drawn on paper... (I'm giving it up people, someone run with it!) Flag this | Edit this post |


| Matrix Blog Link » /matrix/blog.asp/61942/132 |  Disavowed_RuBiX (8) Mar 01, 2007 - 11:55 am » Edited on Mar 01, 2007 - 02:01 pm
| » Learning Curve = Fun For some of the truly devoted online game players out there, part of the fun has been the learning curve of the controls as well as learning the maps, tricks, exploits, and so on. There is a since of accomplishment when you've spent hour upon hour hammering away at a game to finally reach the top of the ranks, or get that unlockable. Achieving that goal goes hand in hand with the fun of the game. Whether it’s online, single player, console, or PC doesn’t matter, people will dump their money into any, if not multiple, forms of game play no matter the platform and long as they’re interested, and remain that way.
For CanadaDave's desire to be achieved and satisfy MOST audiences, as all audiences is virtually impossible, a graduated system needs to be in place not only for in game, but also for the controls to that game. The initial control should get the general “non-gamer” into the game, and while they may get beat; still have fun and remain interested in the game. As the player advances, they are then enabled/unlocked to use more complex controls which allow more functionality and benefits to the game and a new level of complexity to game play. This format compounded over the entire lifespan of a game can increase the "fun" of the game, the amount of people that will not only take interest in it, and also the amount that remain interested in it.
If one’s PC, console, and programs can have various devices that add functionality over basic input, why not your games?
http://www.emotiv.com/2_0/2_1.htm Flag this | Edit this post |


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