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| News Link » /news/newsarticle.asp?searchid=20627 | larsig (537) Jul 03, 2008 - 09:39 am
| You're completely right. Well, more or less. Take Java for example. The language is platform independent and as long as the coder understands basic computer science principles they can make a pretty efficient program regardless of if it is on an x86 machine or PowerPC. Of course, somewhere they gotta write the code to make it work on whatever platform you're on, and that takes place with the JVM, which relies on a team at Sun.
For general purpose programs that don't need every bit of performance out of a system the platform doesn't matter much, but things like games and research apps the platform does matter. And in this case, games is probably a major target. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20622 | larsig (537) Jul 01, 2008 - 12:27 pm
| Oh, fun. Well, I suppose stepping from dual threaded to absurdly-mind-shattering number of threads isn't that big of a step once you get the move from single threaded apps. Stupid multi-threaded apps and the Pandora's box of concurrency issues.
As a side note, AI anyone? Who knows, moving beyond thousands of cores may lead to the destruction of the human race when we make a self-aware program modeled on a biological brain. Way to go destroying the world Intel. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20621 | larsig (537) Jul 01, 2008 - 12:20 pm
| | Define fast. Remember, for a while most dual cores were slower than most single core CPUs. But the fact they were dual core made them much better (Sometimes more than double the performance) than single core CPUs depending on the application. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=20605 | larsig (537) Jun 26, 2008 - 09:38 am
| Almost wish I was Japanese, they don't have to deal with all that shit, only some. Hell, The only bandwidth limit you see in Japan is a 30gb/day upload limit. No, that is not a typo. That's almost a terabyte a month... wtf.
I'm not against in-game ads btw as long as they are unobtrusive. Seriously, can people show a little more support? Game programmers work long hours and don't exactly get paid a lot, especially compared to what they could be getting in other dev jobs. Link: http://arstechnica.com/news.ar......30gb-daily.html Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20605 | larsig (537) Jun 26, 2008 - 09:28 am
| If you ever read about dx10, you'd know that it CANT be ported to xp. dx10 requires the os to have certain features and requirements, including how gfx drivers work. XP and Vista are very different on practically every level.
I shouldn't say you can't do it, rather it would cost so much that Microsoft would be making a VERY bad business choice in doing so. They'd have to make either heavy modifications to xp or dx to get it to work. Think about it, if you are phasing out a product why would you make such a huge investment of time and money?
The assumption that Microsoft only chose to make dx10 vista exclusive was to push vista on users is just another of those unfounded myths made by those that don't know shit about software. Hey, I was ignorant and made that assumption too. Then I felt ashamed to call myself a developer when I found out how dx10 and vista work together. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=20585 | larsig (537) Jun 22, 2008 - 06:03 pm
| | It has it's good points, and it has it's bad points. I for one thought it was way too easy. Hell, I thought I accidentally put it on easy until I went into the settings and saw it was on hard. Well, nothing beats a deployed trap bolt sticking out of a splicer's head. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20586 | larsig (537) Jun 20, 2008 - 10:40 pm
| | Forgot to mention that it's a $600 budget build, and the first system I ever built on my own so there were a few mistakes. I was more implying other non-gaming tasks that I also use my desktop for. Gaming performance is still good. I tend not to really complain until games start running sub-40fps on min or near min settings. btw, I have a x1600 and I'm well aware of the fact that it still runs most games well. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20585 | larsig (537) Jun 20, 2008 - 08:44 am
| About damn time, hope they learned their lesson and stop punishing only legit buyers.
To those that don't know, crackers found a way around it in no time at all. I think it was something like stopping the install at a specific part, renaming the install folder so that setup doesn't delete it when you cancel, and them modifying some registry keys.
Honestly, they need to take a lesson from Stardock. If you don't buy the game, you don't get the support or other features that make the game really good. Otherwise, they don't give a shit about who steals the game. Flag this | Edit this post |

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| News Link » /news/newsarticle.asp?searchid=20572 | larsig (537) Jun 17, 2008 - 01:43 pm
| | All I can say is wow. The memory use is so much lower compared to before. It used to rival my IDE in memory usage, as much as 300 megs with certain pages open. Now it's actually reasonable, currently under 100 megs with those pages. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20555 | larsig (537) Jun 11, 2008 - 06:02 pm
| | Of course, people aren't gonna listen cause so many have also labeled Microsoft as the giant human hating corporation. I seriously think that some of the people claiming constant 360 break downs are simply bull shitting because I simply cannot see a product having such a huge difference in experience such that some people have to replace their product 6 times in 2-3 years while others never had to. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20538 | larsig (537) Jun 11, 2008 - 02:01 pm
| | Doubtful. Many games now need registry entries to work right, and these registry entries are usually tied to anti-piracy measures in the game. Pretty sure Bioshock is one of them, and look at their anti-piracy stupidity. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20555 | larsig (537) Jun 11, 2008 - 01:57 pm
| | Never had a problem. Then again, I only play it about 10-20 hours a week. Tack on about 5 hours of videos and that's the extent of my use. I miss the good ole days when I could spend an entire day doing nothing but playing games. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20538 | larsig (537) Jun 10, 2008 - 09:50 pm
| | Why would the pirated copy be buggy as hell? If you are wondering, the game code between the two are identical. The difference is that crackers go into the game's executable and replace or insert missing lines of assembly. Or in this case, they look for lines of assembly that assert authentication in the setup. Quite frankly, I agree, crap that EA pulled with this only hurts legit buyers. The game installs and runs, which means there is a way for someone out there to take that code and data and make it work without these "anti-piracy" measures. Flag this | Edit this post |




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