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| News Link » /news/newsarticle.asp?searchid=20730 | larsig (596) Aug 04, 2008 - 08:59 am
| What he says is far from deluded... The Wii is the worst platform currently in software, no one can argue that. At least half the titles on it are just simply put horrible. At least with the 360 AND PS3 the majority of their software are games the fans of the type would like. I wouldn't say that the 360 has won yet because the PS3 is gaining, although slowly.
You guys are simply Microsoft haters or Wii fanboys to not recognize that the 360 has a definite lead in software(at least right now), and that is what really defines a leader in a generation. Not hardware sales.
Think about it, how many non-Nintendo Wii games have attracted any attention? With the Wii, most of the focus is on the console and very little software. But look at the PS3 and 360, guess where all the focus is on? What matters, games. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20728 | larsig (596) Aug 03, 2008 - 02:23 pm
| | You refuse to play yesterday's technology.. Well, here's news, the PS3 IS YESTERDAY'S TECHNOLOGY. Hell, it has a gfx card equivalent of a 7800. You constantly play yesterday's technology unless you buy a supercomputer every day. Lets face it, any consumer products out there are yesterday's technology cause guess what, before they release it, they have to develop it. And I am pretty damn sure it takes them more than one day to fabricate and ship them. Flag this | Edit this post |



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| News Link » /news/newsarticle.asp?searchid=20728 | larsig (596) Aug 01, 2008 - 10:06 pm
| | Wonder why people ever bother using "future proof" and anything technology related together. I'm sure those 10 years ago spent thousands on a "future proof" computer with their blazing fast 550mhz cpu and 512megs of SDRAM are still using it today with great satisfaction and performance. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20722 | larsig (596) Jul 31, 2008 - 07:25 pm
| ... what're you talking about? Ray tracing still uses extremely heavy floating point math which conventional cpus just suck at. If this does kill the GPU, it is because there will be a new piece of hardware specializing in the calculations involved in ray tracing. Which frankly, the GPU can already do pretty damn well.
The main bonus with ray tracing is an incredible increase in realistic lighting and visual effects because you are actually calculating where light is going in the scene. Compare this to multiplying a color vector with another vector to estimate resulting color that games currently employ. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=20690 | larsig (596) Jul 20, 2008 - 10:39 pm
| pwned. You're like a common casual/non gamer that just hears "more power" and automatically thinks "better graphics".
If a game isn't properly optimized for the target hardware, you get shit like Neverwinter Nights 2 on release day. A game that looked worse and performed worse than any other game at the time. (They fixed it eventually, but those initial issues put a black mark on that game for me) Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20689 | larsig (596) Jul 20, 2008 - 10:25 pm
| Frankly from current and past events, Nintendo can care less about 3rd party software.
Once they claimed that the Wii made making games easier and freed up creativity since games would be easier made. Well, that hasn't happened. And hell, Microsoft is practically spearheading the movement with indie games on consoles with XNA. C# is like Java in the programming world, it makes things so much easier on the dev. And when you add a game framework written for both the pc and 360... yeah.
Oh yeah, that is the situation where Nintendo's software-to-hardware ratio is low. The 360 is leading in that department, and I'm not sure of the PS3's position. I'd expect the PS3 to maybe overtake the 360 eventually but I doubt the Wii will get anywhere close with how things are going. Flag this | Edit this post |






| News Link » /news/newsarticle.asp?searchid=20662 | larsig (596) Jul 16, 2008 - 08:23 am
| And those in Japan are laughing their asses off at the stupid Americans going crazy over the primitive "crapPhone" (Copying his "crapBox" that he says all the time for those that are wondering).
And you always said that Halo was crap and nothing but hype. Well, the iPhone appears to take the cake for hyping. At least Halo was decent at what it was designed to do. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20650 | larsig (596) Jul 15, 2008 - 05:59 pm
| "increased stability" does not mean "impossible to crash".
Really annoying thing to me is that many people expect their systems to work flawlessly with no issue. Be it Windows, Linux, or (*gasp* for those mac fanboys out there) mac, software will always have issues and it will do it's damndest to confuse the hell out of you. Computers demand perfection of those that program them. Unfortunately, humans are far from perfect. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20666 | larsig (596) Jul 14, 2008 - 02:42 pm
| You can't expect them to not parade around one of the major features of their console.
I sorta agree that the dlc business model is starting to go too far. It was a nice idea, but developers are starting to move things that should have been part of the core game instead of an add on. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20663 | larsig (596) Jul 12, 2008 - 08:41 am
| Don't forget that both the 360 and Wii are simply put much cheaper to produce. One is just older tech because of it's age and the other is older tech.. cause it was designed that way.
I hope the next xbox has things like wifi built in... I always hated that they took out some stuff and charged ridiculous prices for them. $100 for a wireless network adapter, come on. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=20650 | larsig (596) Jul 11, 2008 - 10:42 am
| 64 bit Crysis did get pretty high for me. I should mention that my system rarely hits over 90% memory usage, Vista keeps in mind that some memory needs to be free to maintain system responsiveness and performance.
As a side note, and not saying anything about you, but I wonder how many people out there actually understand that 64bit programs by their nature take more memory than 32bit programs? The main thing is that things like memory pointers are 64 bits instead of 32 bits. And anyone that has worked with C or any programming language would realize that this makes a huge difference as these pointers are used everywhere in a program. Even in Java. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20659 | larsig (596) Jul 11, 2008 - 10:33 am
| | That's not surprising. Most people only pay attention to resulting products from x manufacturer. Many don't pay attention to who holds the patent to some component in some product. I dunno much about this, but from the sounds of it the company probably played some role in any computer you would buy. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20650 | larsig (596) Jul 10, 2008 - 01:09 am
| When will people realize that Vista is NOT a huge memory hog in the traditional sense?
I'll leave it for the smarter to figure out:
Immediately after closing a game like Crysis, RAM usage on a 64bit rig with 2 gigs of RAM is at 25%. Over the next few minutes it slowly fills up to 50%, but the system remains responsive during this. Wonder who can put two and two together. Just think about some of the design goals in Vista. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=20627 | larsig (596) Jul 03, 2008 - 09:39 am
| You're completely right. Well, more or less. Take Java for example. The language is platform independent and as long as the coder understands basic computer science principles they can make a pretty efficient program regardless of if it is on an x86 machine or PowerPC. Of course, somewhere they gotta write the code to make it work on whatever platform you're on, and that takes place with the JVM, which relies on a team at Sun.
For general purpose programs that don't need every bit of performance out of a system the platform doesn't matter much, but things like games and research apps the platform does matter. And in this case, games is probably a major target. Flag this | Edit this post |


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