Hair has been one of the most challenging objects to create in video games, due to the computational complexity of realistically rendering thousands of individual strands as they interact with light and each other. In this DirectX 11 technology simulation created by NVIDIA, long flowing hair is rendered in amazing detail with realistic physics properties in real time.
All these tech demos are fine, but when was the last time we actually played a release game that even utilizes ALL the prowess of even the DirectX10 code?