The NVIDIA DirectX 11 grass simulation depicts more than 3.5 million blades of grass waving and billowing in the wind. The physical properties of the grass are affected by objects placed upon them. Once again, DirectX 11 tessellation adds greater visual fidelity when viewing the grass close up.
All these tech demos are fine, but when was the last time we actually played a release game that even utilizes ALL the prowess of even the DirectX10 code?