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Posted by Brett Todd on Tuesday August 26, 2008 - 02:00 PM

(Post a comment)

» Soul Calibur IV Review

Are the additions of Darth Vader and Yoda enough to carry the Soul Calibur series? Yes and no. Brett finds the fighting enjoyable, but Namco Bandai's isn't perfect. Read the pros and cons in today's review!

>> Click Here to read the article

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14 User Comment(s) • 3 root comment(s)
Click to view IanD's User Page IanD (17)  Talk to IanD in the Shout! Box Sep 22, 2008 - 01:18 am
SC4 is an absolutely smashing game. As a fighting game it deserves 5/5 or 10/10. IMO it's the best fighting game currently.
It does has some big flaws and bad decisions on gameplay (letting costumes affect powers, and the tower which is not such a great single play feature) but in other respects the game is so good it's still enough for a top rating.

The reviewer is obviously incompetent to review a fighting game. I play all kinds of games. I'm very far from the top echelons as a fighter. Even so, I haven't had as much fun playing a game as I have with SC4 for years.

Reviewing is a sort of consumer service. So letting someone who's not into fighting games review one is a major decision failure. It's kinda like letting my mother review Crysis. Now how the hell could she possibly be able to relate to the game in a way that means anything to the consumers who buy and play FPS'ers?

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Click to view mr.wielder's User Profile Talk to mr.wielder in the Shout! Box I am an AMD Agent Aug 27, 2008 - 08:51 am
(+) Graphics are fucking hot.

(+) Best since SoulCalibur 1, timing and guard system rocks.

(+) You can create 50 custom character bikini model babes based off of the real move sets.

(+) Boob physics put DOA to shame.

(-) No "random team" mode... grr.

(-) What's with the environmental creatures that don't react at all to the fight?

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Click to view Aftermath's User Page Aftermath (181)  Click to view Aftermath's User Profile Talk to Aftermath in the Shout! Box Aug 28, 2008 - 02:12 pm
Are the fighters balanced out more? SC 3 kind of fell through on that department and my only qualm left with the game is wether or not the fighters are ALL viable or if three fighters (raphael and mitsurugi come to mind) still own all the others.

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Talk to mr.wielder in the Shout! Box I am an AMD Agent Aug 28, 2008 - 06:30 pm
The fighters do seem very balanced with the obvious exception of Yoda who's really there just for kicks, you can't throw him ... but it's really funny to stomp him into the ground with Sigfried.

IMO, SoulCaliber series has gotten more balanced with each iteration. SC1 was the most focused with fewer characters, but I fondly remember 8-man random team battles where I drew Cervantes as my first character and completely destroyed my friend's entire squad. SC3 spread itself very thin with all the character additions, bonus characters, creation mode, etc, so while I don't have a strong opinion, it did seem balanced just a little too much going on. SC4 feels like a return to the focus and speed of SC1 but with all the variety of SC3. On top of that the game really does look fucking incredible in motion.

So anyway the game rocks. Oh yea I forgot a (-), which is that I tried online play, and it's pretty much a total bust because even the slightest lag can fuck up your movements BADLY and the match becomes a pointless mash-fest where you don't really know what's going on.

Another (+) though would be the way they have continued to diversify the move-lists between similar characters like Kilik/Seung Mina, Nightmare/Sigfried, Lizardman/Sophitia. In the first games these comparisons were basically just re-skins with slightly different styles.

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Click to view mr.wielder's User Profile Talk to mr.wielder in the Shout! Box I am an AMD Agent Aug 28, 2008 - 11:20 pm | Edited on Aug 28, 2008 - 11:55 pm
I was re-reading my comment and I wasn't very clear on one point, the 8-man random team battles I was talking about could be construed another way, but what I meant was the mode that let you 1 vs. 1 against someone with 8 random characters each, and you didn't know who you were getting next at any point. It was completely awesome and the best optional mode ... the original Dreamcast version did it so right, but they forgot about it after that.

I am going to hold out hope that they might just like patch it in, they can do that now right??

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Click to view Aftermath's User Page Aftermath (181)  Click to view Aftermath's User Profile Talk to Aftermath in the Shout! Box Aug 28, 2008 - 06:46 pm
I'm glad to hear about the lizardman/cassandra issue.


And I won't be playing any fighting games online until I get a direct fiberoptics line to my house :D

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Click to view Labotomizer's User Page Labotomizer (989)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Aug 27, 2008 - 04:53 pm
Better blocking and timing than SC2? God, this may be the first game that not having a 360 or PS3 is really going to bother me. I love fighting games and SC2 is probably my favorite still. Gamecube, of course, as Link was the man.

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Talk to mr.wielder in the Shout! Box I am an AMD Agent Aug 28, 2008 - 09:15 am
The timing is a little faster than SC2 on the guarding, feels as fast as SC1/SC3 to me.

With SC2 I felt they changed the timing a little too much and the art direction was a little regressive from the DC version. They made up for it with SC3 though.

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Click to view DemBones79's User Page DemBones79 (226)  My XFire username is: dembones79 Talk to DemBones79 in the Shout! Box Aug 27, 2008 - 05:15 pm
Link was a cheeseball and the GC version's AI was asleep at the wheel. My friend got the GC version and when he came over and was playing on my Xbox, all the cheesy moves he developed wouldn't last past the first few tries with the AI. They learned and adapted.

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Click to view Labotomizer's User Page Labotomizer (989)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Aug 28, 2008 - 12:15 pm
I was never terribly interested in what the AI did. The only point was Weapon Master mode and that was just to unlock stuff for VS. Link was superior to Spawn or Hihachi. I'm really not sure why AI would be a factor in what's good about a fighting game though. It's all about playing against other people, the AI pales in comparison.

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Click to view DemBones79's User Page DemBones79 (226)  My XFire username is: dembones79 Click to view DemBones79's User Profile Talk to DemBones79 in the Shout! Box Aug 27, 2008 - 10:01 am | Edited on Aug 27, 2008 - 10:02 am
(-) What's with the environmental creatures that don't react at all to the fight?

Yeah really... saw more crowd reaction in SFII.

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Click to view darkportal_4's User PageI am an AMD Agent darkportal_4 (57)  My XFire username is: n00sipher Talk to darkportal_4 in the Shout! Box I am an AMD Agent Aug 26, 2008 - 05:58 pm
» FAIL
Seriously? This is a review?

There is little commentary beyond observations into Darth Vader and the Apprentice.

For the record:
- SC enjoys a long history of cross-franchise licensing
- Those cross-franchise characters are generally OP compared to the stock characters
- This is a fighting game. Stories -- especially good ones -- should be the exception, not the rule. People play these things to kick this shit out of each other, not read fanfics about babes chasing weird-ass flesh-swords. It's more abhorrent to me that they even tried to insert a story in the first place.
- The real substance of the game is in Tower mode, which I don't seem to recall you mentioning at all. Neither do you say much about character generation mode.
- Also, if the Apprentice kicked your ass that hard, then you really do suck. Yes, he's difficult... but six hours? C'mon, if it took you that long then someone else needs to review fighting games at FS. It took me about a dozen tries to finally down him with Ivy, and one of my closest friends had a similar track record with Vader when I was at his place.

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Click to view DemBones79's User Page DemBones79 (226)  My XFire username is: dembones79 Click to view DemBones79's User Profile Talk to DemBones79 in the Shout! Box Aug 27, 2008 - 06:39 am
Just for the record, he did mention Tower mode. But still, I agree. Most of the comments were relegated to the "let's lament the woefully pathetic story" and "omg there's 5t4r W0rz!" categories.

It's a fighting game. Let's talk balance. Let's talk about set pieces, variety, gimmicks, characters, etc. The new Soul Gauge gets a mention. But that's it.

That's okay, though. I stopped coming to FS for game reviews a long time ago. Stick to hardware and First Person Shooters, guys. It's what you're best at.

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Click to view shl0791's User PageI am an AMD Agent shl0791 (547)  Talk to shl0791 in the Shout! Box I am an AMD Agent Aug 26, 2008 - 08:09 pm
+1

but then again, This is HIS review. So his comments are just as valid. Not everyone kicks ass at beating the snot out of other people like you and I (I guess).

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