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| | (Post a comment) » 40-nm, DirectX 11 on tap for 2009While speaking at CEATEC this week in Japan, AMD's VP and GM of Graphics Rick Bergman confirmed that AMD plans to release their first DirectX 11 GPU next year. AMD also plans to transition to 40-nm as well as "widespread use of GDDR5" memory. AMD also demo'ed the first Mobility Radeon 4000 cards at CEATAC. No word on when they'll hit laptops though. | Previous news article | Back to main news | Next news article  |


| 17 User Comment(s) • 4 root comment(s) |



pidge (498) Oct 02, 2008 - 12:14 pm
| | Is DirectX 11 going to be just as blah as DirectX 10? » Login to reply to this 
larsig (780) Oct 02, 2008 - 12:35 pm | Edited on Oct 02, 2008 - 12:36 pm
| and yet someone else ignorant to software making unfounded claims about dx10.
Anyway: dx11 introduces a lot of back-end things. Probably the most notable are improved multi-threading support for the rendering process, shader 5.0, and additional compression models for textures. Also some additions to the rendering pipeline, which is perhaps the only thing people like you will recognize as an improvement, and probably lack the knowledge to notice.
At least developers will recognize that dx11 provides some pretty damn useful tools, like a way to write general code to run on GPUs.
Edit: Should mention that I mean easily writing code for the GPU that is not vendor-specific.» Login to reply to this SuperG (22) Oct 07, 2008 - 04:49 am
| The thing I like most on DX11 are the Compute shaders. Going the route of larrabee. But non x86. DX11 is also more GpGPU friendly.
And HSML is extended to support GPGPU use better. The DX11 HSML is in core like CUDA.
But without a extensive libary. It's sucses depends on middleware using it.
The problem is. The great GPGPU use for games are the Physics libaries. And the big market ruling onces are owned by hardware vendors. That's bad for market adoption.
iNTel promoting Physics true only CPU, later Larrabee. CPU Wich are up to now weaker at it then PPU amd GPU and CELL
DX11 could be the way of delivering Low level API Physics layer to games. But without a full feature highlevel Phsyics SDK. It has les impact in the industry of making games.
Wenn Havok was independent HavokFX would take it up. Now It's not.
Gamedev's like Crytech making a inhouse solution could use it. But not much studio's going that way.
Don't expect the nV PhysX SDK dropping Cuda for HSML(DX11)» Login to reply to this |

Labotomizer (989) Oct 02, 2008 - 02:52 pm
| | Much stricter hardware requirements for the vendors, although you knew that since you said easier to support hardware from different vendors. MS isn't letting the hardware vendors have any wiggle room with DX11. It's very clear what needs to be supported to be DX11 compliant. Big improvement. All the other stuff is big too. It will also add GPU acceleration to non-graphics items. Pretty much anything that uses floating point will be able to take advantage of DX11. So what nVidia is doing with CUDA only not proprietary. » Login to reply to this |

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