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Posted by Brandon Sandman Bell on Thursday October 02, 2008 - 08:51 AM

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» 40-nm, DirectX 11 on tap for 2009

While speaking at CEATEC this week in Japan, AMD's VP and GM of Graphics Rick Bergman confirmed that AMD plans to release their first DirectX 11 GPU next year. AMD also plans to transition to 40-nm as well as "widespread use of GDDR5" memory.

AMD also demo'ed the first Mobility Radeon 4000 cards at CEATAC. No word on when they'll hit laptops though.

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17 User Comment(s) • 4 root comment(s)
Click to view exe3's User PageI am an AMD Agent exe3 (477)  Talk to exe3 in the Shout! Box I am an AMD Agent Oct 02, 2008 - 06:25 pm
is it worth holding off on getting a GTX260 and waiting for DX11 or will it take too long to release?

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Click to view Labotomizer's User Page Labotomizer (989)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Oct 04, 2008 - 12:58 pm
Depends on what you have now I suppose. If you're starting to have issues with games you want to play at settings you want to play at then I'd upgrade. If you're not and you are thinking of upgrading just for the sake of it, I'd wait until the DX11 cards. I think you'll see devs move relatively quickly to DX11.

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Click to view exe3's User PageI am an AMD Agent exe3 (477)  Talk to exe3 in the Shout! Box I am an AMD Agent Oct 05, 2008 - 01:53 am
I have an 8600GS you tell me ;) but seriously the problem is the money, I don't know when i'll be able to upgrade, i'm hoping by early next year but from the sounds of it i'll be better off getting the GTX 260, I want good looking games now(ish) not in a year's time

and what makes you think devs will support DX11 so quickly?

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Click to view Labotomizer's User Page Labotomizer (989)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Oct 08, 2008 - 02:36 pm
When a version of DX is skipped it's more likely the next version will take off that much quicker. DX10, for all purposes, will never see "DX10 or higher" games. We'll see games that are DX9 with DX10 render support. By the time hardware is out for DX11 we should have Windows 7 shipping. By then Windows 7/Vista will have a good chunk of the market and it will make sense for devs to move forward. Considering both OS'es will support it, it would only make sense to see people move to it.

And when I say relatively quickly, we'll see DX11 only games shipping sometime in mid to late 2010, or about 1 year after DX11 is released. (I could be WAY off base but that's my guess from history)

MS should just port DX to Linux and Mac and put the nail in OpenGL's coffin.

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Click to view Yoshi's User Page Yoshi (2227)  Click to view Yoshi's User Profile Talk to Yoshi in the Shout! Box Oct 05, 2008 - 11:56 pm
The move to DX11 will happen pretty quickly since as time moves forward it will become better for developers to seek Vista gamers as the hardware is going to be far more mature than what XP supports. Basicly someone running XP could have a 300mhz system with 128mb of ram and be at the recomended specs for XP. For Vista the computer has to be 1Ghz with 1GB of ram.

Sure while you might think that people wouldn't try to run a game on a 300mhz system I bet it happens more than you would think and all of those support calls cost a company money. While most games would run fine on 1Ghz and 1GB of memory with a chance of needing a new video card.

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Click to view sbuckler's User Page sbuckler (27)  Talk to sbuckler in the Shout! Box Oct 03, 2008 - 02:42 am
I hear both nvidia and ati will release their next gen cards @ 40nm sometime middle-late next year. I expect both will be DX11.

Between then and now there's going to be a 55nm version of the 260/280. I would have thought it'll be out in the next few months. It's obviously going to be a little quicker then the current cards.

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Click to view Soldier36's User PageI am an AMD Agent Soldier36 (639)  Click to view Soldier36's User Profile Talk to Soldier36 in the Shout! Box I am an AMD Agent Oct 02, 2008 - 03:52 pm
Will it be worth it to upgrade to a Dir X 11 GPU next year or just another window dressing of Dir X 10.

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Click to view mr.wielder's User Profile Talk to mr.wielder in the Shout! Box I am an AMD Agent Oct 02, 2008 - 04:33 pm
See first comment and response?

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Click to view Soldier36's User PageI am an AMD Agent Soldier36 (639)  Talk to Soldier36 in the Shout! Box I am an AMD Agent Oct 02, 2008 - 06:54 pm
see my ballsack wielder

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 Anonymous (-) I am an AMD Agent Oct 02, 2008 - 06:58 pm
this guy can't take criticism.
Either that or you don't have the patience or enough attention span to read the previous comments.

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Click to view Samuel71's User Page Samuel71 (185)  My XFire username is: Samuel71 Click to view Samuel71's User Profile Talk to Samuel71 in the Shout! Box Oct 02, 2008 - 02:30 pm
Looks like fun. :)

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Click to view pidge's User Page pidge (498)  Talk to pidge in the Shout! Box Oct 02, 2008 - 12:14 pm
Is DirectX 11 going to be just as blah as DirectX 10?

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Click to view Yoshi's User Page Yoshi (2227)  Click to view Yoshi's User Profile Talk to Yoshi in the Shout! Box Oct 02, 2008 - 12:36 pm
DX10 is really an improvement. Problem with it is backwards support. To do backwards support it hurts DX10 preformance since it is emulating features of DX9.

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Click to view larsig's User Page larsig (780)  Talk to larsig in the Shout! Box Oct 02, 2008 - 12:40 pm | Edited on Oct 02, 2008 - 12:40 pm
And most people don't realize that most DX10 games now are really DX9 engines modified to use DX10, which takes little to no advantage of the features of DX10 that make it perform better than DX9. DX10 also needs developers to give the OS better control over some resources for better performance, a concept that is completely new with DX10.

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Click to view larsig's User Page larsig (780)  Talk to larsig in the Shout! Box Oct 02, 2008 - 12:35 pm | Edited on Oct 02, 2008 - 12:36 pm
and yet someone else ignorant to software making unfounded claims about dx10.

Anyway: dx11 introduces a lot of back-end things. Probably the most notable are improved multi-threading support for the rendering process, shader 5.0, and additional compression models for textures. Also some additions to the rendering pipeline, which is perhaps the only thing people like you will recognize as an improvement, and probably lack the knowledge to notice.

At least developers will recognize that dx11 provides some pretty damn useful tools, like a way to write general code to run on GPUs.

Edit: Should mention that I mean easily writing code for the GPU that is not vendor-specific.

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Click to view SuperG's User Page SuperG (22)  Talk to SuperG in the Shout! Box Oct 07, 2008 - 04:49 am
The thing I like most on DX11 are the Compute shaders. Going the route of larrabee. But non x86. DX11 is also more GpGPU friendly.
And HSML is extended to support GPGPU use better. The DX11 HSML is in core like CUDA.
But without a extensive libary. It's sucses depends on middleware using it.

The problem is. The great GPGPU use for games are the Physics libaries. And the big market ruling onces are owned by hardware vendors. That's bad for market adoption.
iNTel promoting Physics true only CPU, later Larrabee. CPU Wich are up to now weaker at it then PPU amd GPU and CELL

DX11 could be the way of delivering Low level API Physics layer to games. But without a full feature highlevel Phsyics SDK. It has les impact in the industry of making games.

Wenn Havok was independent HavokFX would take it up. Now It's not.
Gamedev's like Crytech making a inhouse solution could use it. But not much studio's going that way.

Don't expect the nV PhysX SDK dropping Cuda for HSML(DX11)

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Click to view Labotomizer's User Page Labotomizer (989)  Talk to Labotomizer in the Shout! Box Oct 02, 2008 - 02:52 pm
Much stricter hardware requirements for the vendors, although you knew that since you said easier to support hardware from different vendors. MS isn't letting the hardware vendors have any wiggle room with DX11. It's very clear what needs to be supported to be DX11 compliant. Big improvement. All the other stuff is big too. It will also add GPU acceleration to non-graphics items. Pretty much anything that uses floating point will be able to take advantage of DX11. So what nVidia is doing with CUDA only not proprietary.

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