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Posted by Jakub Wojnarowicz on Sunday November 08, 2009 - 02:38 PM

(Post a comment)

» Dragon Age: The Quick Reviewing

Post edited to be less inflammatory

Considering all the delays this game has gone through over the years, especially the delays to produce the console version, you'd think that BioWare and EA might have had some time to play-test it. You know, just start a character, play through the game, and see how it goes. But you'd be wrong.

Here is a typical scenario. You are running along a corridor, and set off a trap. Every monster in nearby rooms rushes in and proceeds to kill you. You re-load. You deal with the trap one way or another (pity the fool who doesn't have a rogue in his party), and then proceed to clear the enemies out one room at a time. You then reach a larger room with a lot of enemies, who kill you. As always, since you've been quick-saving every 15 seconds, you reload, send a character into the room, pull some enemies, run back, and kill only those who followed. Meanwhile, their buddies just calmly walk back to their places and await their turn to die. After all, they can't see you, so you're not there. Never mind the fact that their comrades just ran behind that same wall and their screams of agony can be heard throughout the castle. No, they'll just get back to playing dice until you're good and ready to dismember them. There are tactical battles, and there is outright exploiting of poor AI. Abusing the AI became so commonplace in my time with the game - often out of necessity (either to survive or at least preserve health poultices for the inevitable ReallyToughFight), that it almost seems as if BioWare balanced around the bad AI, rather than addressing the core issue.

The stats/combat system is prehistoric and yet at the same time indecipherable. Why in the world would anyone base an RPG around D&D style combat nowadays? Well, to appeal to D&D geeks, of course. To create an old-fashioned dungeon crawl RPG with lots of fights and tactical battles. D&D, like Dragon Age, is chock full of weak classes and feat builds. The difference is that the experienced gamer knows those classes and builds and simply doesn't build them. In Dragon Age, there's no way to tell. There is no manual worth mentioning and the tooltips are misleading at best, and utterly uninformative in most situations. How does armor work? I don't know. How is damage calculated? Beats me! Why does the really good weapon only do 3 more damage than the really average weapon, and does this mean anything? Couldn't tell you! And neither could the game. If you're going to build a tactical RPG around an old-school combat system, it is not enough to simply build it. The system must be explained. It is the details of it, how it works, and how to power-game it, that appeal to people who like knock-down, drag-out, tooth-and-nail dungeon crawls.

We're no longer in the 90s, there's no excuse to have poorly balanced skills and classes. Every class in the game is playable, but odds are your archers really just won't get the same play time that your mages will. The burst damage and utility of the mages far outweigh the (in)consistent damage of the archers, who are so dependent on positioning (and not having an axe in their face).

The BG games (and Icewind Dale) were famous for their tactical battles. Dragon Age won't be. Part of it is that we've gone past the "do this at X time to win" style of play. Mostly, however, it's because many of the difficult battles are poorly done. Say you're walking along a certain road and the 4 of you get ambushed by 20 archers. The tried and true tactic to beating this battle is to turn the difficulty to easy and continue. Clearly, it's how the developers did it. How do I know? Because the fight is so disproportionately difficult compared to everything before, that there's no way they did it in Normal difficulty and thought to themselves "yeah, that fits." It's not even a boss fight; it's just randomly and infuriatingly hard for no apparent reason. It is beatable in Normal, but it is not balanced for Normal.

There are good things about the game, very good in fact, but those are not redeeming features. The excellent as always BioWare character development and interaction system is not a reason to buy Dragon Age. Putting big shiny wheels on a broken car does not make that car a good ride. The setting is marvelously well-developed and feels mature, like it's been around as long as the various realms of AD&D. More's the pity then, that the same level of polish didn't go into balancing and AI.

That's not to say people won't enjoy the game. Some will - perhaps a great many. I'm on the verge of liking it, but I've had my fill of frustration. Some of those will also post here about how they've played hardcore RPGs since before the SSI Gold Box games and how it's about time that a game hard enough came along, one that respects the traditions of the genre. And of these people, some will even be telling the truth. The rest will just be measuring e-peen. I played Pools of Radiance. I played Curse of the Azure Bonds. I played the Krynn games, and Eye of the Beholder and Baldur's Gate. Trust me, at the very least wait for a few patches, if not for the game to hit the bargain bin. It is disgraceful that a title so long in development is so unpolished and is full of unbalanced encounters.

PS
Props to EA for finally allowing people to skip their annoying opening logo cinematic.

PPS
Thumbs down to EA for including an immersion-breaking DLC hook in the game. Yes, I would like to log into the EA servers so I can tell you I'll never pay for DLC.

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43 User Comment(s) • 17 root comment(s)
Page 1 of 4Next Page
Click to view RedRay's User Page RedRay (371)  Talk to RedRay in the Shout! Box Nov 13, 2009 - 10:10 am
This game is quite difficult on the first go thru. Much less difficult thereafter. The reason is that the first time through you make badly constructed characters and don't know what to expect from the mobs. Result: you die a lot. Second time thru you make better characters, have the right party composition for each boss/mini-boss and thus play through on Hard rather than Normal.

The OP does make good points on class balance (archers - weak, mages - strong), but it's worth noting that this game is single player only. And you are not going to construct a party made out of 4 mages. The OP's point on pulling mobs and exploiting the AI is spot on however.

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Click to view PieThief's User Page PieThief (1)  Talk to PieThief in the Shout! Box Nov 12, 2009 - 05:20 pm
First of all, Jakub, it's good to see you post your thoughts and I hope you become more active here or find another place to express your views. FS used to be one of my regular website visits until you stopped posting. There is hardly a place to get an opinion of a true gamer who's seen it all and was even competitive at some point. IMO you've been pretty much dead on with all your reviews over the years, save for that steaming pos Rome:TW that deserved much lower.

DA is exactly as you've described it - unbalanced, ridiculous random encounters, cheap tactics and often brain-dead AI. I had to drop down from 'hard' at level 8 because there was literally nothing else I could do, nowhere I could go to win. One of my friends went through the exact same thing, and I've been playing hardcore since, oh, early 90's.

With a little more experimentation I found out that our problem was that we were both using a warrior build without a mage in our parties. As soon as I tried inserting Morrigan back into the party with Cone of Cold spell, the game went from nigh-impossible to cheat mode easy. With a warrior you have to micro long cooldown knockdowns on single targets, and with a mage you can keep half a dozen npcs frozen indefinitely, while frying them with insane electric damage. Forget about rushing enemy archers with your melee warriors - there will be a trap waiting for you in the conveniently tiny patch on the way to their positions. Just get a mage and annihilate them all with no challenge.

Basically everyone I've seen on forums talk down to people who complain about the challenge of the game rely on mages to win the encounters for them possibly without realizing it. Some have as many as three (main,morrigan,wynne), and it would indeed take a blind one armed chimp to lose with that configuration.

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Click to view HorkaThane's User Page HorkaThane (2)  Talk to HorkaThane in the Shout! Box Nov 10, 2009 - 04:15 pm
To the article writer. You are really really wrong. This review is completely biased. It makes me think you got so used to watered down mmo's like wow that you forgot what an rpg means. I have had 1 party wipe and it was my fault so far. Take some responsibility and dont expect to have your hand held like a baby at disneyland wow.

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Click to view Labotomizer's User Page Labotomizer (989)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Nov 10, 2009 - 08:04 pm
Don't see a reason to go on the attack. First of all, it's a video game. If you like what he described, and fairly in my opinion, then great. You don't have to agree with him, and there are many who won't. But if you're like me and games are a way to escape an already frustrating day the idea of micromanaging the characters to prevent AI from wiping you does not sound like fun. I was thinking of buying this but I am just like Jakub when it comes to a game like this and feel I'd be in the exact same situation.

The reason we have so many games is because we don't all like the same thing. Great isn't it? Insulting someone for not liking a certain game is crazy. So he doesn't like it and you do? Does that mean he wants his hand held? Nope. Maybe it just means he'd like to do more playing and less micromanaging.

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Click to view GX-Warspite's User Page GX-Warspite (123)  Talk to GX-Warspite in the Shout! Box Nov 10, 2009 - 06:27 pm
No dude, actually one of my complaints that I didn't air here is the game's reliance on MMO-style gameplay and tactics. Ability cooldowns/stamina and pulling enemies by groups doesn't jive with me.

And I'm not "wrong". I'm not "biased". I have an opinion. You may disagree with it, but that's your choice.

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Click to view rayban's User Page rayban (1)  Talk to rayban in the Shout! Box Nov 12, 2009 - 09:25 am
The game is balanced just fine. All the encounters are do-able if you prepare well and think things through, which apparently is something you didn't do.

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Click to view GX-Warspite's User Page GX-Warspite (123)  Talk to GX-Warspite in the Shout! Box Nov 14, 2009 - 08:59 pm
Read my posts and think them through before you reply.

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Click to view Lidale's User PageI am an AMD Agent Lidale (309)  Click to view Lidale's User Profile Talk to Lidale in the Shout! Box I am an AMD Agent Nov 10, 2009 - 01:16 pm | Edited on Nov 10, 2009 - 01:22 pm
The game is not neccesarily difficult but unless you properly set up your tactics for every specific encounter you can be boned pretty badly. Certain ambush situations leave you almost vastly outnumbered and unable to have any cover. It is more than possible to win these fights of course but if your AI does something stupid you can pretty much call it a done deal. There were often times when my AI would do things I didn't even program them to do(nor did I direct them) like wynne decided to join the front line fighters for no real reason. Luckily she didn't take aggro but I have had some wierd situations. Sometimes their AI gets stuck(not on anything just halted completely) and they just stand there needing to be ordered.

Personally I hate the tactics system, the game screams to be turn based, not real time. I find that without Morrigan/Wynne on Normal difficulty as a warrior the game would be a little too hard. I know some people have figured out the tricks, like someone being able to do nightmare mode with 3 warrior's. Regardless I am more a micromanage player anyway, which gets me through every tough encounter. I never found myself running out of pots, more than enough materials to make more always.

As for archers since I built myself as a tank, my first spec point is templar. There is a toggle that makes missle and ranged attacks do near no damage to me. Not so much damage that can't be healed off by my main healer. Completely shuts them down while my rogue, mage and healer range kill them all. There are definately different ways to conquer certain situations. As for fighting mages on an open field which do much more damage, my templar skills come into play. In melee combat there are more toggles and heavy armor bonus.

I have been enjoying the game, but have to agree on most of his points.

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Click to view Godzealot's User Page Godzealot (4)  Talk to Godzealot in the Shout! Box Nov 10, 2009 - 05:27 am
This game is fun for me, great storyline, though the characters are a bit ugly. Reminds me of DAOC for some reason. Even years ago on MGS2 they could make the models more lifelike...

However, the gameplay is decent. I think the tactics menu is useless... they never do the things you want, at the target u want, or at the time you want. I just leave it blank and do it all myself with pausing. Once you get the hang of it, it gets real easy. Most fights are actually pushovers(I play on normal) especially with all the AOE your mages have, and some game breaking combos.

Theres a lot of bugs in the game, and obviously it was rushed. When you run, sometimes you get stuck and run in place, and just completely stop. You have to re-issue the command.

The inventory system could have been done better, it's confusing, and hard to organize. They also could have made the looting a little more thought out.

Although the battles are challenging, I feel like it lacks depth. Most of the time, it's just "gather the monsters, stun them all, aoe nuke them to hell" or "rush the main boss to end the fight" type of thing. There's a lot of moves that simply become obsolete because you will want to use your more powerful moves, and by the time you finished your rotation of good moves, the first ones have cooled down already.

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