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Posted by Brandon Sandman Bell on Wednesday November 05, 2003 - 04:00 PM

(Post a comment)

» Detonator 52.16 Driver Report

NVIDIA launched its ForceWare driver suite to go along with last month's GeForce FX 5950 Ultra and GeForce FX 5700 Ultra launches. These new drivers promised a lot, with a new compiler and a few other performance optimizations. In this article we take a look at NVIDIA's latest driver, read up on all the new features, performance enhancements and more inside. If you own a GeForce2/3/4/FX card (or plan on buying one in the near future), this is one article you won't want to miss!

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 Quick Jump [ >1< |  2  |  3  |  4  |  5  ] Page 2
#39 Author: Morrowind (View my Profile) at 12:48pm 12/4/2003  
Comment:
Reply to This
the new Forceware driver really sucks. Locks up games almost
instanty! I use a beta driver 44.90 for all my games! Works great on
my system!

 
#38 Author: cookiecaper at 07:54pm 11/29/2003  
Comment:
Reply to This
Also, I would like to see some Halo benchmarks on the DX8 cards. It
ran tremendously faster after I updated the drivers, even though
some of the lighting was wrong (see the Splinter Cell pictures in
your article). I could hardly get it to function at 800x600 on the
old Detonator I had, and now with ForceWare she goes up to 1280x1024
and remains rather playable.

 
#37 Author: cookiecaper at 11:16am 11/29/2003  
Comment:
Reply to This
Just a quick thing about Battlefield 1942 and these drivers -- the
ground and other objects disappear at certain parts on certain maps
on my PNY GeForce4 Ti4200 (64 MB RAM) and apparently on my friends
Ti4400. This affects all the mods as well...


I'm assuming that it'll be addressed along with the blue-screen
crash listed in nVidia's notes, but it's pretty annoying and can
make the game hard to play. Any idea when the next driver is set to
come out?

 
#36 Author: ruffman (View my Profile) at 02:55am 11/28/2003  
Comment:
Reply to This
Just alittle FYI
I was getting crashes in Wolfenstein about 30 seconds into a
multiplayer game. Every other game I have including other Q3 engine
games ran just fine. Doing some searches it seems that the 52.16
drivers where the problem. After weeks of trouble shooting looking
for any other answer other then to go back to 45.XX drivers still
had no luck and the 30 second into multiplayer had a system freeze.

After uninstalling 52.16 and reinstalling 45.23 drivers problem
completely went away.

Many wolfenstein web pages back this up.

 
#35 Author: GX-Brandon at 02:37pm 11/8/2003  
Response to #34:
Reply to This
Because I was trying to stick with just DX9 cards in that test and
Tomb Raider. Both games were running the PS 2.0 path.

 
#34 Author: Anonymous at 07:48am 11/8/2003  
Response to #29:
Reply to This
What was the reason for not including Halo results on the older
GF2/3/4 cards?

 
#33 Author: Anonymous at 05:19am 11/8/2003  
Response to #7:
Reply to This
my upgrade went smooth as silk, too. i think most ppl will be
pretty satisfied with the stability of the new drivers.


Image quality wise i am satisfied as well, certainly all the games i
played before don't look any worse, and the framerates in the
choppier scenes are noticably better.

 
#31 Author: Brian-Toronto (View my Profile) at 01:34pm 11/7/2003  
Comment:
Reply to This
"Why do they call it a compiler when it's interpreting API
calls into FX's native language?"


If the end result were the same, I'd call it Just-In-Time Compiling,
like for Java.


"It seems more like a virtual machine. There's a good deal of
overhead when you have to interpret. The results look good, but I
think ATI has it better since their drivers don't have to interpret
API calls."


There *can* be alot of overhead, but on-the-fly instruction
reordering etc (think of the Transmeta Crusoe CPU) can result in
very high efficiency. I think ATi does the same, just on different
hardware.


Not to defend, Nvidia, of course. Their trilinear filtering
"feature" goes to show how little they care about their
customers.

 
#30 Author: Anonymous at 08:55am 11/7/2003  
Comment:
Reply to This
52.16 drivers only make playable what wasn't before...however, the
nv3x is flawed in its hardware design. THe fact that Nvidia is
trying to fix things in software by "interpreting" (or
high-jacking) ps2.0 calls and replacing them with their closest
approximation is a farce. I hope that consumers understand this
before shelling out big bucks for top of the line FX cards. I still
think that the nv3x is NOT a safe buy right now even with the new
drivers. My only wish for the future is that next gen nvidia cards
solve these issues in their hardware design.


Shame on Nvidia's design team, shame on their PR department and
shame on Nvidia getting caught with their hands in the cookie jar
time after time after time.

 
#29 Author: GX-Brandon at 05:19pm 11/6/2003  
Response to #24:
Reply to This
Yes, I had meant to link to a thread I saw on the subject at nV
News, where the guy had IQ shots of all of NVIDIA's recent driver
sets (including a few betas) but I forgot the link. :(


#25: My thought was to either eliminate the GF4 Ti 4200 or the GF4
Ti 4600, but not both. However, I'm beginning to think maybe I
should keep them both in there, and just eliminate the 5600U since
it arrived late and has now been replaced by the 5700U.


Everyone please drop your comments on this move in here, as I'll
consider it all when making my decision. You can discuss Halo as
well, although hopefully the new patch with demo recording will be
in place by the time the next ForceWare release comes out.

 
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