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| | (Post a comment) » Corporate culture problem at EA?An "EA spouse" is the first to share complaints.
To put some of this in perspective, I myself consider some figures. If EA truly believes that it needs to push its employees this hard -- I actually believe that they don't, and that it is a skewed operations perspective alone that results in the severity of their crunching, coupled with a certain expected amount of the inefficiency involved in running an enterprise as large as theirs -- the solution therefore should be to hire more engineers, or artists, or designers, as the case may be. Never should it be an option to punish one's workforce with ninety hour weeks; in any other industry the company in question would find itself sued out of business so fast its stock wouldn't even have time to tank. In its first weekend, Madden 2005 grossed $65 million. EA's annual revenue is approximately $2.5 billion. This company is not strapped for cash; their labor practices are inexcusable.
The interesting thing about this is an assumption that most of the employees seem to be operating under. Whenever the subject of hours come up, inevitably, it seems, someone mentions 'exemption'. They refer to a California law that supposedly exempts businesses from having to pay overtime to certain 'specialty' employees, including software programmers. This is Senate Bill 88. However, Senate Bill 88 specifically does not apply to the entertainment industry -- television, motion picture, and theater industries are specifically mentioned. Further, even in software, there is a pay minimum on the exemption: those exempt must be paid at least $90,000 annually. I can assure you that the majority of EA employees are in fact not in this pay bracket; ergo, these practices are not only unethical, they are illegal.
Then, a former EA programmer who identifies himself by name, shares a similar tale, also on
Livejournal.
I chaulk it up to personality conflict with my supervisor -- he was a work-a-holic who chose the company over his wife and kids. He worked insane hours 7 days a week. I refused to do that and prioritize my wife and daughter over work. That never sat well with him.
My wife believes that I was terminated because they feared I'd lead a revolt. My supervisor repeatedly told me to work long hours to be an example, and I replyed that that was immoral and setting the wrong example...
All in all, I'm now happy I was fired. I've actually shucked the stress I was under (and I was under contract because of the move package so leaving wasn't an option, and I didn't want to -- I wanted to fix things from within.) I've been able to spend lots of quality time with my wife and daughter and repair those relationships from the "EA smashing" they received.
Still, two entries on the same blog site, posted on the same day? With no prior entries?
Mobygames has an entry for Joe, but at Midway and Infogrames. Of course, his two Maxis titles were cancelled, so he wouldn't get credit for those. Interesting stuff though. Given what I know of the industry in general, it would hardly surprise me - game developers work insane hours. | Previous news article | Back to main news | Next news article  |

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#61
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Author:
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vanunu at 08:33am 11/15/2004
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Response to #59:
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Two months mandatory holiday and a shorter workweek? I don't know
where you heard this but that's bs. I work for a company with
offices around the globe and in Europe you get on average 21 days a
year, but you're lucky if you get to use them all each year. Most
IT'ers I know hardly get to use more than a week or two. Work
environments do tend to be more spacious and well-thought out than
in the US (no friggin cubicles for example!).
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#60
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dablow at 07:13am 11/15/2004
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Oh PS
If the situation where reversed, ie I was making the millions
instead of somebody else, you best believe I would be exploiting
everyebdoy :D
Just to make things clear...it's just that I am on the other side at
the moment....
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#59
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dablow at 06:40am 11/15/2004
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This is not something that is isolated to programming. I work in IT
and it's the same crap here too. My company on the other hand is
willing to pay, but in reality what they do is start you off on a
crappy salary then then offer bonus, overtime and a bunch of other
crap that would make it a decent salary. But in order to get it I
would need to work 10 hour days late at night and have a freaking
dog collar..emmm I mean pager/cell with me at all time. And I am
liable for that time too, in other owrds I cannot get drunk saturday
night in case I get page.... Which freaking !!$$!& the hell out of
me...
Funny thing is I realised this early on and I clearly stated
I am not selling my Saturday nights for 50 cents an hour. I refuse
to take any extra amount of work but the dumb thing since everybody
else is out for themselves and accept these conditions, it renders
my actions useless. actually my boss hates me because I refuse to
become his biatch...and I am trying to incite a
revolt...heheheh...My days in here are numbered...I am looking
elsewhere but in the meanwhile I am going to do juuuust enough not
to give them reason to outright fire me...But I am also taking them
for all I can....It's all you can do to these corporate %!@$@...
And the worst part is is that in in places like Europe, people get 2
months vacation a year mandated by the gouv, shorter work weeks and
generally a much better environment to work in.
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#58
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Author:
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Anonymous at 04:31am 11/15/2004
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so what? I work in the IT business for 40 hours per week and I drive
a ferrari too. Mine is new however, how about yours?
But... this is not the point, you mudflap. Working more than 40
hours per week without extra time being paid is equal to slavery.
And don't even try to promote how good it is, because it is not!!!
or may be your highest goal in life is to be a slave?
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#57
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Teyecoon at 01:39am 11/15/2004
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Blame it on capitalism and the stock market. For example, look at
ID. They made high quality games and made a fortune for themselves
because they refused to go the way of Corporate America. As soon as
you do, GROWING profits is the bottom line and the developers are
rendered to productivity machines to create profits for others.
It's all based on RISK where you can make a fortune later if you
take the risk of foregoing a salary today for payments/royalties
from an independent project of tomorrow. Those programmers can use
the corporation to learn the process and save the money earned for
the lean years of developing their own project that will make them
wealthy and free. I believe the original Half-Life team also went
this route and have benefitted greatly.
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#56
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Author:
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Anonymous at 12:54pm 11/14/2004
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Yah but they lost WW2 =)
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#55
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emalgamist at 12:51pm 11/14/2004
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in Japan, they have twice the amount of mandated Vacation time! They
also have a thing called GOLDEN WEEK! Where just about EVERYBODY is
forced into a week long vacation. In Japan, the employees do have
more commitment to their work, its part of their corporate culture.
Here in the US, its a much more savage market. We are also more
overworked than in Japan when it comes to corporate culture,
especially in the higher end management. We don't have things like
warm up excercise, cultural activities for many people in
corporations. In japan, they have lots of crazy festivals as well,
such as the giant tug of war where they lace a street of tokyo with
a giant piece of rope where a whole bunch of people in the populace
take sides and yank on the @$!@ thing. Sure they work hard in Japan,
I'm not discrediting them, but they also have lots of avenues or
Morale boosting things going on in their country. Lots of that is
frowned upon here in corporate culture which I think needs to
change.
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#54
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Author:
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Anonymous at 10:45am 11/14/2004
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I program for ID and drive a ferrari. You poor saps.
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#53
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Author:
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Anonymous at 08:14am 11/14/2004
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Response to #40:
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They don't have time to complain.
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#52
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Author:
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David, Cardiff, U.K. at 12:31am 11/14/2004
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Response to #50:
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i think that they get drunk.
i also think that it takes a lot more than just going to college to
learn to program.
come and talk to me in 20 years, when you have figured out what i
mean.
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