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| | (Post a comment) » NVIDIA's GeForce 6600 GT AGP OverclockedWith its 8-pixel pipeline architecture and 500MHz core, the GeForce 6600 GT is turning lots of heads in the mainstream price segment, but what happens when you overclock the 6600 GT AGP? How much of a performance improvement do you get, and is the overclocked card able to outgun a $300 GeForce 6800? Find out, as we run an overclocked 6600 GT through a wide variety of benchmarks (including DOOM 3 and Half-Life 2) against the GeForce 6800, RADEON 9800 XT, and RADEON 9800 PRO in this article! | Previous news article | Back to main news | Next news article  |

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#34
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Author:
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Anonymous at 04:20pm 12/12/2004
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Comment:
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6600GT vs 6800LE
Which is better?
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#32
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Author:
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GX-Brandon at 03:20pm 12/11/2004
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Response to #25:
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Umm, no the 6600 does have a texel fill rate advantage, albeit
slight. (and texel fill rate is used by both ATI and NVIDIA, as
there are no titles out there nowadays that don't use
multi-texturing) Obviously the number of ROPs is meaningless in the
case I mentioned in HL2, as is the 6600's vertex unit deficiency.
The 6800 doesn't really pull away from the 6600 GT until its memory
bandwidth advantage kicks in which you see in the tests with 4xAA.
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#30
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Author:
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Anonymous at 09:55pm 12/10/2004
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Comment:
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6600 Ultra is coming
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#29
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Author:
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egglick at 09:51pm 12/10/2004
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Response to #28:
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That's a good knowledgable site, thanks for the link. However, the
way they did their testing was completely idiotic. They chose a P4
3.43EE with 533DDR2 for the PCIe card, and an Athlon FX-55 with
DDR400 for the AGP card.
You couldn't have chosen two more completely different situations if
you tried. The test results are #!&& near useless.
You'd think that for guys as smart as they are, they'd choose
something like the P4 3.4E, which comes in a Socket T775 for PCIe,
and 478 for AGP.
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#27
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Author:
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Trogdor at 05:28pm 12/10/2004
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Response to #25:
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The more accurate measurement would be MTexels/s, in which case the
6600GT does indeed have a slight advantage. The number of modern
games that *don't* use any form of multi-texturing is very close to
0. Considering that HL2 benchmarks put the 6600GT and 6800 as
nearly equal - until the higher memory bandwidths push the 6800
ahead - I do not think the limited number of ROPs is really that big
of a concern.
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#26
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Author:
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Anonymous at 04:59pm 12/10/2004
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Response to #25:
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Nvidia.com has it at 4000M for the 6600GT, and every other website.
(500*8)
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#25
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Author:
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Anonymous at 02:17pm 12/10/2004
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Comment:
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To the author: The 6600 does not have a fill-rate advantage over the
the 6800 but rather a massive disadvantage. Even though the 6600 has
eight renedering pipelines it has only got four ROPs. This means
that it is limited to outputting four pixels per cycle.
6800nu fill-rate = 325*12 = 3900 MPixels/s
6600 GT fill-rate = 500*4 = 2000 MPixels/s
- || - overcloked = 558*4 = 2232 MPixels/s
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#24
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Author:
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GX-Brandon at 11:28am 12/10/2004
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Response to #20:
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The NDA expires soon...
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