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Posted by Brandon Sandman Bell on Saturday October 22, 2005 - 10:18 AM

(Post a comment)

» Quake 4 High-end Graphics Shootout

Up to this point, NVIDIA's GeForce cards have easily outperformed ATI's RADEON cards in OpenGL games such as DOOM 3, but thanks to a recent driver update, ATI believes they've taken the lead. In today's article we've rounded up 12 different high-end setups, including SLI scores for the GeForce 7800 GTX, 7800 GT, 6800 Ultra, and 6800 GT, as well as ATI's latest high-end offerings, the X1800 XT, X1800 XL, X850 XT PE, and X800 XL. See how everything stacks up, and if ATI's new driver really makes a difference in this article!

>> Click Here to read the article

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#61 Author: Anonymous at 07:30am 11/4/2005  
Response to #10:
Reply to This
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#60 Author: Anonymous at 02:17pm 10/27/2005  
Comment:
Reply to This
Really promising for I who has not been willing to upgrade for a few
new games. I will take what I can get. Just won't be doing any
multiplaying anytime soon.

 
#59 Author: Anonymous at 01:21pm 10/27/2005  
Response to #49:
Reply to This
Here Here, I'll drink to that! well put and very true.

 
#58 Author: chala at 03:11pm 10/26/2005  
Response to #57:
Reply to This
Do you work for a company that makes 3D solid modeling software?

 
#57 Author: Anonymous at 09:05am 10/26/2005  
Comment:
Reply to This
Okay, as a graphics programmer, here is my perspective on these
optimizations. If these optimizations work on all products, then
awesome. However, I will say this: ATI's OpenGL support is
*traditionally* crap. A lot of the extensions in OpenGL don't do
what they're supposed to, no errors are returned when a programming
mistake is made, and all of this combines to make OpenGL work on ATI
cards a complete nightmare. NVidia has always had solid
implementations that do exactly what they're supposed to. I've had
very few problems writing an engine on NVidia hardware (usually, a
lot less problems than I expect actually). That said, I really hope
these are true "improvements". I'm sure I'll find out
when I get my reference board. Keep in mind that when you buy into
game specific "optimizations", you're buying into a
product that might not perform well outside of the targeted
applications. Not only that, you're buying into a product that
generally impedes game development. Also, when game specific
optimizations are made, game comparisons don't really show who has a
faster card (it's much more complex than just framerate).

 
#56 Author: Anonymous at 05:19am 10/25/2005  
Response to #55:
Reply to This
Hexus tested other OpenGL games such as Chronicles of Riddick and
Serious Sam in OpenGL, both showed improvements with the tweak.

 
#55 Author: Anonymous at 05:32pm 10/24/2005  
Response to #25:
Reply to This
Yes, those "moose humpers" still haven't released the
X1800XT yet. Looking at their track record, I'd say that ATI will
probably live up to their promised launch date. The reason I'm
saying this is because since they have a poor track record, as a
corporation, it would be in their best interest to release the card
on their promised launch date - to not do so would just bring
another "typical ATI paper launch," in the eyes of
customers.


Looking at the driver's effects on the X800 series, I must say that
I'm a bit dissappointed. Surely, they can optimize the X800 memory
controllers as well? It looks like the classic example of a company
trying to oust last year's model for the "new and
improved" ones, convincing people to upgrade their video cards.
For that, I must say that ATI should also focus on improving the
other parts' performance too, as the majority of ATI customers own
their previous hardware - don't be like Microsoft, ATI - please.


Looking at the Quake performance on the new parts, I must
congratulate ATI on their accomplishment. For the past year and a
half, Doom 3 has been the thorn in ATI's side now...But, ATI only
showed us that it can improve on the Doom 3 engine - Firingsquad has
not tested other OpenGL games, and it would be interesting to see if
these memory optimizations are, in fact, global changes to the
OpenGL driver.

 
#54 Author: Anonymous at 03:23pm 10/24/2005  
Response to #53:
Reply to This
Don't forget that Nvidia has the advantage of UltraShadow technology
in the Doom 3 engine that ATI has to overcome with brute force.


I'm sick and tired of the shimmering problems with my 6800GT so I
may look at going to ATI this round (I also had a 9800Pro). I still
have concerns about the heat and power consumption of the X1800s
though.

 
#53 Author: Anonymous at 11:11am 10/24/2005  
Comment:
Reply to This
1: X1800XT has 1500Mhz memory while 7800GTX has 1200Mhz memory. If
X1800XT is still losing ground to 7800GTX, can ATI really sell this
top end model?? (what would 7800gtx looks like with 1500Mhz memory?
:p)


2: @ high quality x1800xl is faster than 7800gt, but @ ultra quality
7800gt is faster. how can this happened if ATI has optimised the
x1800 series memory controller? or does it mean there is still room
for 7800 series to go?


I have to say x1800 series has very impressive performance,
especially with AA/AF enabled or HDR enabled. It would be fun to see
how x1800 vs 7800 a month later while the drivers are more mature
and more models to come :)

 
#52 Author: Anonymous at 10:22am 10/24/2005  
Comment:
Reply to This
How about making a Quake 4 CPU Shootout?
I see some nice gains using a dual-core cpu with the 81.85.

 
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