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Kingdom Hearts Preview
July 30, 2002 Patrick Paik

Summary: Disney characters in a Squaresoft game? At first, you wouldn't necessarily think the two would go together, but that's exactly the formula used in Squaresoft's upcoming game, Kingdom Hearts. Find out what's in store for PS2 gamers this fall in our article.


Game OverviewPage:: ( 1 / 4 )
Developer: Square Co., Ltd.
Estimated Release: Fall 2002
Platform: Playstation 2




A Match Made In Heaven

Square has been long renown and respected for bringing some of the most textually rich, gameplay-intensive, and story-driven games to the console market. In an unprecedented move, Square has teamed up with Disney to create what promises to be a unique gaming production. Such a pairing, at first, may seem to combine rather dissimilar elements. Indeed, Square’s embrace of the anime-medium, both in art and storytelling, starkly contrasts Disney’s own typical style. Despite these apparent differences, Square and Disney succeed in synergistically merging both worlds like chocolate and peanut butter, offering something to gamers of all ages and backgrounds in Kingdom Hearts.

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An All-Star Cast

We are in good hands, as Kingdom Hearts is directed by none other than Square’s Tetsuya Nomura, whose name has been established with timeless projects such as Final Fantasy VII, VIII, and X, Parasite Eve 1 and 2, and Chrono Trigger. The rest of the development team reads like a console RPG’ers list of heavyweights, from Yoshinori Kitase’s involvement with Final Fantasy V through VIII, to Yoko Shinomura’s composition of Front Mission, Parasite Eve, and Legend of Mana. In the transition from a Japanese to an American release, American gamers will, in a rare event, be treated to voice-overs which promise to be superior to the Japanese voice-acting. Haley Joel Osment (The Sixth Sense, A.I.) voices the lead character, Sora, while the rest of the voice-cast glitters with Hollywood and American pop stars alike, from David Gallagher (“Seventh Heaven”) and Sean Astin (The Lord of the Rings, Rudy) to Mandy Moore and Lance Bass (N*Sync). SquareSoft and Disney, in turn, offer up their own legends. Cloud, Cid, Aeris, Squall, and Tidus, among many, many others, make cameo appearances along with Square’s ubiquitous Moogles. Disney, for the first time, presents multiple characters and worlds within a single game. Mickey and Minnie Mouse, Goofy, Donald Duck, and Pluto share screen time with characters from a dozen Disney locales such as Agrabah, Atlantica, Neverland, the Hundred Acre Wood, and Wonderland. Over a hundred Disney characters appear in Kingdom Hearts, a mammoth production, even by Disney’s standards.

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An Epic Journey

The premise of the game is simple, yet vast in scope. 14-year old Sora’s island home is struck by a savage storm, separating him from his best friends, Riku and Kairi. As he searches for his friends in a foreign land, he comes across Court Wizard Donald and Captain Goofy, already on their own mission to find the missing King Mickey who had mysteriously disappeared during the storm. Creatures known as the Heartless, named aptly enough for their lack of hearts, are responsible for this storm. Chaos rules the lands as the Heartless invade and destroy worlds while Disney villains take advantage of the tumult in order to fulfill their nefarious ends. Upon realization of all this, Sora, Donald, and Goofy unite in order to find Sora’s friends, rescue King Mickey, and defeat the Heartless.

In the process of saving the world, Sora must visit worlds ranging from Ariel’s Atlantica and Aladdin’s Agrabah to Hercules’ Olympus Coliseum. Of course, each world is populated with the relevant denizens. Agrabah would not be Agrabah without the Genie, Jafar, or Jasmine, while the Hundred Acre Wood wouldn’t be complete without Pooh, Piglet, Tigger, and Rabbit.



SIDEBAR: If the University of Oregon’s mascot bears a striking resemblance to Donald Duck, it’s because it really is Donald Duck’s likeness.


Summing It UpPage:: ( 2 / 4 )

Three-Dimensional Cartoons?

While Kingdom Hearts lacks the cel-shaded splendor of Nintendo’s upcoming Zelda game or UbiSoft’s XIII, Disney’s characters make the transition into a three-dimensional world flawlessly. Square’s artists and animators obviously spent innumerable hours faithfully studying and translating Disney’s characters into polygonal form so skillfully that it seems like the next natural evolution for Disney’s characters to follow. Square’s traditional anime styling has been glossed over in favor of a full adaptation of Disney’s distinctive presentation. Though the Square characters such as Sora resemble past Final Fantasy characters, the spiky hair and large eyes have been toned down to mesh more smoothly with Disney’s traditional art. Kingdom Hearts’ lush and vivid presentation once again reestablishes firmly that Square is at the top of its game.

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Refined Gameplay

As recent successes such as Devil May Cry have shown, three-dimensional games can be as effortless and intuitive to control as their two-dimensional brethren. Square aims to not only provide gamers with a fluid, interactive world, but to further bridge the gap between traditional RPGs and platformers. Kingdom Hearts features a real-time battle system combined with elements that are quintessential Square, such as summon spells. Yet, this time around, Square’s traditional Esper cast have stepped aside in lieu of Disney favorites, featuring a range of effects from Mushu’s fiery breath and Simba’s ferocious roar, to more benign, helpful effects, such as Bambi ‘unleashing’ a massive amount of items.

Kingdom Hearts, thankfully, allows a fully player-controlled first-person camera angle, avoiding the awkward perspectives which have long plagued three-dimensional fixed-camera games. In addition, Kingdom Hearts places battles directly upon the field map, avoiding the tedium of random battles. And finally, as expected, character movement will vary greatly upon the world Sora visits. Ariel swims, Peter Pan soars, and Tarzan climbs, as characters take on the modus operandi of their respective worlds. Square, in their legendary notice to detail, even fine-tuned these explorative actions. For example, the width of a tree determines how Sora might climb it.

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Conclusion

Square and Disney, in a production team numbering over a hundred, are finishing their localization effort on a game that has already enjoyed immense success in Japan. We’ll be treated to top-notch voice acting talent along with numerous features exclusive to the American release of Kingdom Hearts. Square, in a first for one of its localization efforts, is even reconstructing the facial motions of all the characters to complement the English voice-overs. Playstation 2 owners are in for a real treat this fall, as Kingdom Hearts poises itself to raise the bar on action RPGs.

All images copyright 2002 Disney Developed by SQUARESOFT

Tarzan character and Deep Jungle setting trademark owned by Edgar Rice Burroughs, Inc., images used by permission. Copyright 2002 Edgar Rice Burroughs, Inc and Disney Enterprises, Inc. All rights reserved. Developed by SQUARESOFT

Final Fantasy character images copyright 1990, 1997, 1999, 2001, and 2002 SQUARE CO., LTD.

SIDEBAR: What do you think of Kingdom Hearts? Played the Japanese version yet? Sound off in our comments section.


GalleryPage:: ( 3 / 4 )


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© Copyright 2003 FS Media, Inc.
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