Summary: Marcus gets a preview of Microsoft's biggest hit of E3, Halo 2. Find out what's new this time around and view the Halo 2 screenshots. Is it worth the wait until its 2004 release date? Read on to find out!
Hello Halo 2
As many of you have already seen from the original Halo 2 trailer, the graphics have been given a huge overhaul over the first game. The distinct style of the Halo universe is still there, but everything is more detailed and there are more special effects. Remember that Halo spent some of its developmental life as a PC/Mac game before switching over to Xbox. This time around, Halo 2 is being designed from the ground up as an Xbox game, so it will take better advantages of all the NV2A GPU. The lighting system is a huge improvement over the first game, giving everything a greater sense of depth. MasterChief’s suit looks especially impressive when its bump-mapped surfaces reflect the light around it. Having said that, the lighting model doesn’t seem to be as advanced as DOOM III’s, but then again, Halo 2 has shown far more onscreen action and larger environments.
SIDEBAR: Jakub and polyester doesn’t mix well. Plastics make him molt.
New Features of H2
Many of weapons from Halo 1 were shown again in Halo 2, and just like in the first you’ll only be able to hold two weapons at any given time. New for the sequel, however, is the ability to wield two assault rifles akimbo. MasterChief’s gonna be going John Woo on the baddies fo’ sure. That’s not the only move our favorite Spartan has picked up. Apparently MasterChief has been getting some ideas from Grand Theft Auto and figured that it’d be pretty cool to hijack Covenant vehicles. During this one greatly entertaining instance of the E3 demo, MasterChief grabbed onto a slow moving Ghost and proceeded to give a quick boot to the head of the pilot and took control of the ship. Instant classic!
The E3 demo we were shown was composed almost entirely of combat scenes, and from those scenes we can safely say that Halo 2 will have great action. That still leaves the question of what type of gameplay takes place away from the action. The first Halo was plagued with repetitive levels, almost to the point of classifying them as boring dungeon crawls. Hopefully, Halo 2 will have none of that – but we’ll find out for sure early 2004 when the game is released.
SIDEBAR: Even though the filenames have an .asp extension, FiringSquad is running on php.
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