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Deus Ex: Invisible War Preview
November 17, 2003 Jakub Wojnarowicz

Summary: Jakub, that lucky bastard, got a near-final copy of Deus Ex: Invisible War to play around with, and he's got all the spicy details you need to know. Heck, he was even generous enough to provide 15 screens from the early game (to avoid all those naughty spoilers and whatnot. Did someone say naughty?)


OverviewPage:: ( 1 / 3 )

JC Denton

JC Denton brought the world down in 2052, in what has become known as “The Great Collapse”. By disabling the Aquinas router which handled all electronic communication, JC destroyed all centralization, nation-states and any sort of national or international organization. Two decades have passed and the world is still recovering.

Cities have rebuilt, creating new sanctuaries safe from the chaos outside. Only a select few live on these upper levels and arcologies, most of which are run by the WTO. Commercialism, consumption and other capitalistic pursuits are encouraged by the WTO, yet the WTO is under threat from a religious group known as the Order. Combining the various faiths of the world, the Order preaches a return to simpler times, with more resources being used by those who need them, rather than those who can afford them.

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The player is put in the shoes of Alex, a trainee of the Tarsus Academy, the most prestigious private school in the post-Collapse world. Top graduates are given nanotechnological biomodifications, and prestigious security and covert ops jobs at various corporate entities. And then one day, the entire city of Chicago is destroyed for the sake of one Tarsus academy.

The game starts in Seattle, where the player has been transferred to a different academy just in time to save him from the Chicago disaster. Yet, almost immediately, this academy is under attack as well, though not as violent as the one perpetrated against Chicago. With the academy destroyed and the player freed from its controlling influence, he must now choose his path through the world, aligning with the WTO or the Order while trying to discover the truth behind the attacks.

Overview

As with its predecessor, Deus Ex: Invisible War is chock full of conspiracies, plot twists, betrayals and secret manipulation. Adventure, roleplaying and action are still part of the game, though many aspects have been streamlined. The cumbersome inventory is cleaned up, and the concept of skills has been removed. The skills, though they provided depth to Deus Ex, won’t be missed. It’s nice to be able to properly aim a sniper rifle like a real covert ops agent should.

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It’s also nice being given the choice of being able to choose which side’s agenda to follow on any particular item. This allows the player to select a path that suits his own personal moral tastes, curiosity and even material desires. To give a minor spoiler, at one point in the game the player will be faced with the decision of killing a scientist, or letting him live and getting a very powerful and useful prototype weapon. One faction is determined to slay this creator of evil devices, another simply wants to make sure that the weapon is patented and regulated.



SIDEBAR: The original Deus Ex combined every conspiracy theory under the sun, except those about oil.


ChoicesPage:: ( 2 / 3 )

How to go

The plot choices aren’t the only ones the player has to make. There are other decisions, tactical decisions, that are forced upon him. Going around killing all your foes clears your back, but you’ll find yourself in very risky situations, and using up a lot of ammo and bioenergy. The alternative is to sneak by, look for an alternate path, but this of course means that if the alarm is raised, the enemies you left behind will just mean all the more trouble.

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What biomods to choose is another familiar dilemma for Deus Ex players. Do you want to run fast or run silently? Is it more important to regenerate or see through walls? The choice is up to you, and it will greatly affect your play style. The mods are of course limited by the amount of energy Alex has, which has interesting consequences for the feel of the game. Yes, you get super hero abilities, but only for a short amount of time. A conservation strategy develops as you play, since you must balance the three most valuable commodities – health, ammunition and bioenergy.

Health is the most important, the easiest to lose and the most difficult to replenish, but if played right, health is at the least risk. The more ammunition or bioenergy a player is willing to commit, the less likely he is to lose health. Interestingly enough, ammunition is all one type – plasma ammo. Every gun adapts the ammo to what it needs. A shotgun will make shells, a rifle makes bullets, a rocket launcher makes rockets. How is this possible? Presumably with the ubiquitous nanites. Regardless of the how, it’s an elegant solution, though we think the game could stand to give the player more of the ammo and let him hold more at the same time.

Experience

The Deus Ex experience was quite unlike anything else. Although a flawed game on many levels, as a whole it worked wonderfully. People latched onto the vision and looked over the inadequacies, filling in the blanks with their imagination. Invisible War fixes many of the most glaring issues, streamlining the game and making it feel more like a complete entity than disparate systems trying to work together.

Removing skills, for example, might hurt the feeling of depth and complexity but it hasn’t actually had a negative effect on the gameplay. It was quite a while before I realized they were gone, and I didn’t really miss them. The idea is intriguing, but it didn’t work very well in the original. After all, JC Denton was a trained special forces operative – so how can you justify him being bad with guns?

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Deus Ex: Invisible War is more open than the original. The player gets information, often partial or mixed with biased interpretations, from the various entities trying to sway him to their side. From there on in, he’s free to make his own decisions and live with (or die because of) the consequences.



SIDEBAR: It’s now my goal to beat DX:IW only killing those that are plot-mandated.


GameplayPage:: ( 3 / 3 )

Maps

The maps are very small in terms of area, but packed full of content. It’s almost like playing a BioWare RPG, there are so many sidequests to do, you forget you’re on a map the size of a Quake multiplayer level until you realize how much time has passed. There is a ton of exploration to do, optional and otherwise. There are secret areas, people to talk to who will give you hints and jobs, not to mention all sorts of filler material that fleshes the game atmosphere out.



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The news network in the game presents various stories, but it’s also easy to tell its pro-WTO slant. A pop superstar in the vein of Britney Spears is also present, her name is NG Resonance. There are various holographic AI facsimiles of her in many of the locations, with which you can interact.

When you finally get down to the action, it’s a pleasant surprise. The combat won’t wow anyone, but the planning that goes into setting up an encounter will. Since you’re intent on conserving as much of your health, ammo and bioenergy as possible, you’ll try for the easy kills or no kills at all. Every encounter is like a puzzle, but in a first-person shooter. The only other comparison we can think of is Thief, where you make do with limited resources. It’s not surprising then, to recall that ION is working in Thief III.

What do you think of Deus Ex: Invisible War? Are you excited? Thrilled? Ecstatic? Or do you share Tom Chick’s view that anything Deus Ex is worthy only of the scrapheap? Sound Off! in the news comments and let us know.




SIDEBAR: I’m really looking forward to see what Garrett’s adventures in Thief III lead him to.

© Copyright 2003 FS Media, Inc.
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