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Sims 2 Review
October 04, 2004 Jason McMaster

Summary: It's good to know that for all the women that have their husband's balls firmly in their hands, one man has women by their uh... ovaries. Will Wright delivers yet again with the Sims 2. Now you can watch MNF in peace and quiet, catch the Man U-Arsenal game or simply go for a round of golf - and never be missed.


OverviewPage:: ( 1 / 5 )
No one can deny the universal appeal that The Sims has generated along with its fifteen million expansion packs. The whole idea of controlling an assortment of different little people in day-to-day life while managing their money and home development was all it took to attract an unbelievable amount of fans, most of which are the elusive “mainstream” audience. The Sims is basically a big, computerized dollhouse filled with dolls you can kill or make successful and happy. Probably not a good game for clinically diagnosed megalomaniacs.

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The broad appeal of The Sims is that the game doesn’t really have a win point. This makes the game rather easy to get into and out of, whether you want to play for several hours or just a few minutes, there are no chapters or save points. That along with the numerous expansion packs to give each player more and more options for expansion and lifestyles makes for a rather open-ended game that can literally be played forever. The Sims 2 doesn’t really vary much from this formula, though it does add some goals and a few other interesting tidbits here and there.

With The Sims being as successful as it is, what else would a company want to do more than make a sequel that will rake in more money for general wallowing/burning purposes? Nothing at all, and that’s why we have The Sims 2. Starting out of the box with more options than the original touted upon release, the game has been an instant hit, selling more than one million copies in its first ten days of release.

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Everyone knew that the game would be a huge hit, but will it be able to keep the attention of its fan base? The answer turns out to be a mixed bag, but mostly positive. In a game where more of the same thing isn’t such a bad idea, there were a few questionable decisions made by the development team.



GameplayPage:: ( 2 / 5 )
In a game like The Sims 2 the only real consideration is the gameplay. When looking at other genres many different items will come into play, but not something as quirky as this one. That being said, the graphics and sound are really nice and are easy on the eyes and ears. In this one department, The Sims 2 is easily better than its predecessor in every way. So, if it’s graphics you’re after, it ain’t gonna get any better than this in a simulation game. As for gameplay…

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In the original Sims, all you really do is control a family of virtual characters as they go throughout their natural lives. However, in The Sims 2 your character can die of old age and can also have children who grow up and have their own children. Each sim, for instance, has their own DNA that can be combined with other sims to form a child and so on. It’s quite an interesting process. These children can grow up and have children of their own making the family tree grow and flourish. Well, that and fertilizer.

Aging in this game is a real tough subject because people don’t really want to see the characters they made die. After all, they’ve spent hours upon hours with them, taking care of them in every way. There’s no easy way to say goodbye. This can be combated with the addition of a few interesting little additions to the overall formula that I must explain before we continue the aging debate.

In The Sims 2, Maxis decided to add wants and fears to a characters life. This ties directly in to the aspiration system, which is the choice you make for your sims overall life theme that is represented by a bar on the sims information panel. The aspiration bar also determines how well certain actions are realized based upon how positive or negative the characters aspirations currently are. Performing the actions associated with the characters wants and fears affect the bar in either a positive or negative way.

The wants are random things that he or she wants, such as a kiss from a mate or a new couch or whatever. When these wants are filled, the character will gain points. Fears work the same way except in the opposite direction. Fears are just how they sound, they’re things that if they happen to a sim it drops their aspiration meter and lowers their overall purchasing points. Fears among sims go from being snubbed by a loved one, to fire, to the loss of a relative, and everything in-between.

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Once a character has a certain amount of points, he/she can then use a special menu to buy unique items with these points. One of the items that can be bought is a water cooler full of the Elixir of Life. Each time a character takes a drink of the elixir, depending on if they’re high enough on the want meter, they’ll either gain or lose three days of life. This is the only legal way of keeping sims alive forever.



AgingPage:: ( 3 / 5 )
The lifespan of a sim starts of at a small number of sim days when an infant and grows longer and longer as they reach maturity. Depending on the speed a turn is played, a sim day can be anywhere from ten minutes to hours on end. There are definite ups and downs to the aging scheme presented in the game.

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While aging, the sims can have children and watch them grow, allowing for several generations and watching the sim DNA in action. Each following generation can continue to live in and fix up the house that their parents bought, eventually allowing for some very elaborate housing. The added feel of realism is nice as well as watching the characters from birth to death, but there’s a big downside.

The sims in the rest of the neighborhood don’t age while yours will. So, if you have a teenaged sim who falls in love with a teenager of the same age, they will grow older while their first love stays the same. There’s a way around this buy going over to that other house and making time pass for them as well, but that’s a whole lot of hassle for something that should be done anyway. There is, of course, the logistics of such a task making things a lot more difficult on a playability level. What happens when you want to play your other family in the same neighborhood? You go click on them and they’re dead because they aged away, but if you don’t include aging in the game what’s the point of having children? Talk about your overpopulation problems.

Other than your characters either dying too fast or at all, the sims aren’t even remotely as needy or dependent now. This, my friends, is a good thing. No more forcing people to go to the bathroom or go to work. In fact, if left alone, the sims will pretty much take care of themselves. Pretty much, but not completely. Sometimes they may still wet themselves and pass out in the yard. In fact, it’s kind of fun to make them wet themselves and pass out in the yard while the kids sit inside crying until social services come and take them away. Well, at least it was to me, but then again I made a character with a really big mullet that lived in the Roswell neighborhood that I was praying would get kidnapped by aliens.

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As with the older Sims game, it’s possible to have multiple neighborhoods and a few are included with the ability to make and download more if desired. Included with the game are the original neighborhood and a couple of themed ones such as Romeo and Juliet and Roswell. I suggest the Roswell area if you plan to get impregnated by aliens, which, by the way, is possible. Other than alien probes, there are quite a few interesting events in store for players, but we don’t want to spoil it for everyone.



Ballistics ReportPage:: ( 4 / 5 )

Pros

Addiction
Good God, if this game doesn’t immediately suck you in and render you worthless for hours on end, then I don’t know what’s wrong. I’ve, on occasion, sat down to play for a few minutes and then noticed that it’s been five hours.

Entertainment
It’s definitely something to do, and there are much worse things to waste time with. Like crack, Everquest or Myst.

Will Wright
Will needs a new award, so go buy his game. On a more serious note, Will Wright is a great designer and other than one or two duds, you can bank on his games being pretty good.

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Cons

Addiction
Good God, if this game doesn’t immediately suck you in and render you worthless for hours on end, then I don’t know what’s wrong. I’ve, on occasion, sat down to play for a few minutes and then noticed that it’s been five hours.

Almost, but not for everyone
Though the game has broad appeal to many different audiences, it’s not for everyone. The more action oriented gamer need not apply, because there isn’t much killing to be found here. Well, killing without a blow to your conscience at least.

Aging
A quick recap: your sims age but others don’t and you can keep sims alive longer with an elixir but it’s a real pain.



Final VerdictPage:: ( 5 / 5 )

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© Copyright 2003 FS Media, Inc.
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