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Spider-Man 3 Interview
May 02, 2007 John JCal Callaham

Summary: The movie is only one week away, and we pry some juicy details from Activision regarding their game!


IntroductionPage:: ( 1 / 2 )

FiringSquad: First, how hard was it to design Spider-Man 3 after the solid response to the open world design of Spider-Man 2?

Anna Bunyik: Spider-Man 2 gave us a great base. We already had a game that people enjoyed. The challenge was to give the player even more without compromising the things that Spider-Man 2 fans loved. We’ve got an awesome creative team at Treyarch, and they were up to the challenge. We went bigger and better – more missions, more storylines, more New York. And the villains introduced in the film didn’t hurt either.

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FiringSquad: How much input does Sam Raimi have in the development of the game, if any?

Anna Bunyik: This is the third movie game we’ve done with Sam Raimi and Sony Pictures and they’ve been extraordinarily helpful with movie material and guidance. Their help is always key to making the game look and feel like the movie.

FiringSquad: How will the open world gameplay of the previous title be expanded in Spider-Man 3? Will New York be more detailed and have more locations available?

Anna Bunyik: We listened to the feedback of our previous titles. People love to swing around the city, but a lot of folks felt the gameplay got repetitive. That was where we focused the majority of our efforts when making Spider-Man 3. The missions are diverse and exciting, the city is definitely more detailed and not only have we expanded on the number of locations, we’ve also taken Spider-Man underground into the sewers and subways of Manhattan.

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FiringSquad: How will the game handle Spider-Man's powers in the new game? Will there be additional abilities beyond what was introduced in Spider-Man 2?

Anna Bunyik: Spider-Man will still have all the great powers people have come to expect and then some. We’ve expanded on his webbing abilities a great deal, and spent a lot of time improving the combat system, re-building it from the ground up. But what we’re proudest of is how awesome it is to take the black suit out on the town.

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FiringSquad: What other playable characters will there be in Spider-Man 3?

Anna Bunyik: I wouldn’t want to spoil the surprise…


Spider-Man 3 Game Interview (con't)Page:: ( 2 / 2 )

Anna Bunyik: The player is given a very non-linear experience – story threads go deep and weave together with other storylines. Spider-Man 3 will provide exactly the sort of missions you would expect to find in a Super Hero action game. Rescuing people (not balloons), fighting bad guys, getting the girl. This game, more than any other in the series, allows you to truly feel what it’s like to be Spider-Man.

FiringSquad: What enemies from the movie will appear in the game and will there be additional foes from the comic books in the new game?

Anna Bunyik: You will get to face-off against all of the movie villains as well as some of your favorites from the comic books. The variety of villains in Spider-Man 3 will not disappoint.

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FiringSquad: What other important features will be included in Spider-Man 3?

Anna Bunyik: I think the key features are the new combat system, playable Black-Suited Spider-Man, and the huge number of distinct missions we’ve created to fill the city with gameplay.

FiringSquad: This is the first Spider-Man game for the PS3 and Xbox 360 console. How does the improvements in hardware affect the graphical look and visual style of the game?

Anna Bunyik: The new consoles really allowed us to make the game look amazing. We were able to recreate much of the reference we received from the movie, making it the most true-to-life Spider-Man game yet. Where the power really gets used, though, is in the gameplay. More memory and more speed allowed us to design some incredibly complex and compelling missions.

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FiringSquad: Finally is there anything else you wish to say about Spider-Man 3?

Anna Bunyik: This project has been an amazing experience. I’d like to thank the entire team who made this game as awesome as it is. And a special thanks to our fans who inspire us to make each game better than the one before it.

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