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Call of Duty: World at War Review
December 17, 2008 Tom Colarusso

Summary: Set in the Pacific and Russian theaters of WW2, Call of Duty: World at War is built on the CoD 4 engine. But is it as good as Modern Warfare and previous titles in the CoD series? Find out in our review!


Call of Duty: World at War ReviewPage:: ( 1 / 5 )

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Call of Duty: A Tradition of Action

The Call of Duty series spans 5 years, 4 releases, two developers and that doesn’t even count the numerous spin-offs and handheld versions. First released in 2003, Call of Duty was a continuation of the work that Infinity Ward had begun over at EA on Medal of Honor: Allied Assault. The series has built a reputation on fast game play, cutting edge graphics, audio immersion, and addictive multiplayer. Call of Duty and its sequel were both developed by the original team, while the reigns of Call of Duty 3 were handed off to Treyarch Studios for a console-only release. This freed up Infinity Ward to develop the outstanding Call of Duty 4: Modern Warfare, the first game in the series to not be set during the Second World War.

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Modern Warfare set a new standard in the series, bringing with it many innovations while also remaining true to its action packed single player roots. Released on the Xbox 360, Playstation 3, and the PC, Call of Duty 4 was a huge success, both financially and critically, making a sequel in the series a foregone conclusion. Now with Infinity Ward working on the true sequel to Modern Warfare, Treyarch has been tapped once again to develop another entry into the series. However, instead of following up on Call of Duty 4’s modern success, Treyarch has decided to return us to World War II in Call of Duty: World at War. Will a return to the Second Great War herald another successful entry in the series or are we stuck with a prettier version of Medal of Honor: Pacific Assault?

Gameplay

The focus of World at War is on the Pacific theater and Eastern Front, with the player swapping roles between a U.S. Marine and a soldier of the Red Army. Gameplay follows the standard set in Call of Duty 4 as the player can carry two main weapons, two types of grenades, and can insta-kill anyone with the magic melee button. You work with fellow soldiers in combat to achieve an established set of objectives that are usually communicated to you as the level is loading. As with the previous game, load times are nice and brisk, but there are animations between levels help to kill the time. The “briefings” themselves feel a little bit out of place as they are a mix of real footage, 3D graphics, and a voiceover by Kiefer Sutherland. The combination of modern animation and period footage doesn’t mesh too well, however it gives the player all the information he needs, so it’s hard to really find fault with it.

You take part in quite a few historic battles, including the Battle of Okinawa and the Battle of Berlin. Treyarch has wisely studied the Call of Duty formula very intently, as World at War plays like an action movie: light on plot but heavy on guns and explosions. Gameplay is fast and furious, with little time to catch your breath before you have to get moving towards another objective. As you progress from checkpoint to checkpoint, many of your A.I. compatriots will fall, but they will quickly be replaced by another generic G.I. whose aim is just as horrid. It would appear that according to Treyarch, the armies of World War II were just full of Red Shirted Ensign Ricky’s’ to be gunned down and replaced at the writer’s whim, removing any kind of emotional connection you may form. Then again, the only emotion you might feel when fighting alongside the A.I. is probably frustration, as they have a habit of running in front of your gunfire or even pushing you from your cover in the middle of a firefight.



Gameplay and MultiplayerPage:: ( 2 / 5 )

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As with previous iterations in the Call of Duty series, you lack any need for health packs; instead, when near death, you simply need to not be shot. This is a skill that requires more practice than one might think, as the enemy can ambush you from any direction, especially during the Pacific campaign. And these enemies will keep coming until you advance, as it seems Treyarch also used one of Infinity Ward’s more annoying traits of the series. In previous games, enemies will respawn infinitely until the player pushes forward past a prescripted location, no matter how many thousands die. I’m fairly certain I’ve killed more Nazi’s than there were people in Europe during Call of Duty 2, but that doesn’t seem to keep this lazy game tactic from reappearing. All said though, World at War works if only because it does everything that Call of Duty 4 did, only it sets it during World War II. You don’t particularly care why you have to get to an objective, you only know that the faster you get there, the better off you are.

Multiplayer

World at War features a fairly robust multiplayer aspect, with both co-op campaign and traditional offerings. Co-op in games is always a welcome treat, especially 4-player co-op as is featured in World at War. Thankfully, you play through the entire campaign with your buddies, who can join and quit as they please. More developers need to include co-op gameplay in their releases, if possible. Perhaps not on atmospheric games like Bioshock, but you never know, it could’ve made Rapture more interesting. Especially if your friends are prone to unleashing expletives every time a splicer jumps on screen.

All the modes featured in Modern Warfare return, although slightly tweaked for the time represented, as are the perks and bonuses. Now, instead of UAV’s to show enemies, there are recon planes that accomplish the same feat. Some of the more interesting kill rewards are the dogs and artillery strikes. Treyarch included a friends list with World at War, something that was sorely missing from previous versions, making it quite easy to get into a game with your buddies. Multiplayer was seamless and functional as Treyarch’s first Call of Duty entry on the PC worked flawlessly.

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Unfortunately, one area that Treyarch fails in is the same one Infinity Ward failed in with Modern Warfare: locally save profiles. Since your rank and experience are saved locally, it was only a matter of time before crackers and hackers released tools to instant level 55 yourself, with no real way of detecting or preventing it. Also, should you decide to play along the straight and narrow, and have to format for any reason, best hope you remember to back up your profile. Otherwise, all those hours of grinding and gibbing will have been wasted, as are the unlocked weapons that accompanied them.



Graphics and AudioPage:: ( 3 / 5 )

Graphics

Call of Duty World at War utilizes the same graphics engine as Modern Warfare, only enhanced to support updated effects physics, like the fire from the flamethrower. The engine boasts self-sustaining fire, so anything you set ablaze should remain so and propagate to nearby tinder, until all fuel is extinguished. Although the fire effects look pretty decent, they do pale in comparison to other recent games like Far Cry 2.

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Other graphical effects look as good as they did in Call of Duty 4, with dynamic lighting and depth of field adding a great sense of realism, especially when you are aiming down the sights of your rifle. Meanwhile, a combination of canned animations and ragdoll physics help add to a nice mix of realism and movie magic to each death throe. World at War does feature some gorier death animations, as limbs and body parts can be blown off. Overall, World at War is rendered just as well as Call of Duty 4, only it has the added benefit of already being tested on a variety of hardware. World at War seems to run pretty good on any modern system, although anyone running anything older than Radeon 3850 is probably going to have turn some of the goodies down, especially during some of the more explosive-laden sections.

Audio

Audio production in World at War is pretty good, as it features voice acting from the likes of Gary Oldman and the previously mentioned Kiefer Sutherland. It sure seems to us that poor Gary Oldman only gets to play either Russians or Bad Guys, so it’s probably somewhat of a win to play a Russian Good Guy. The rest of the voice acting is decent, although hardly memorable. Kiefer and Gary also help you out during the multiplayer sessions, calling out the game type and the when the HQ is available. Weapon sounds are accurate, although some do lack a little bit punch, especially the Thompson and BAR. Surround sound is well executed and adds a nice immersive atmosphere to the ensuing carnage.



Ballistics ReportPage:: ( 4 / 5 )

Pros

It’s Call of Duty! Let’s face it, there’s a reason Call of Duty is such a huge series. The intense action, attention to detail, incredibly deep multiplayer; it all adds to a complete gaming experience and Treyarch does their best to continue in this regard, while Infinity Ward works on the follow-up to Modern Warfare.

Graphics: Once, again we see what the proper balance between graphical performance and cutting edge technology looks like. These two aspects come together to give the player a realistic looking world while also remaining playable on average systems. Between the depth of field, physics, HDR lighting, and more, World at War looks every bit as good as Modern Warfare.

Deep Multiplayer: Co-op, Perks, levels, oh my! Treyarch took exactly what Infinity Ward did with Modern Warfare and tweaked it to fit their iteration. This means more playing just for that next level and weapon add-on that comes with it. Despite what you are being sold, these games really are just EverCrack with a gun…

Cons

*SIGH*It’s Call of Duty: If you thought that the previous games were mindless, shallow shoot ‘em ups, then World at War isn’t going to change to your mind. In fact, it will only reinforce that interpretation.

World War Two: After the great leap to modern times in Call of Duty 4, it is kind of a kick in the stones to be torn back to World War II again. After countless games spanning countless genres, can’t we let this one go? Or at the very least, leave it to the RTS crowd?

Locally Saved Stats: Treyarch never learned from Infinity Wards mistake, as your rank is stored locally on your PC. This allows anyone with basic know how to instantly rank 55 themselves, making it hardly worth the effort to do it legitimately. If you do decide to do things legit, you have to remember to back-up your profile or else all those hours of work will be lost should you format.



VerdictPage:: ( 5 / 5 )

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