Summary: Our first review of a production GeForce 4 Ti4600 board turns up a real winner in the Leadtek WinFast A250 Ultra TD. Read our article and find out why the Leadtek stands out amongst its competitors.
It’s about that time of the year again, when things start rolling and rocking, and the world of computer hardware begins to show what’s up its sleeves. Following tradition, NVIDIA announces a new product line early in the new year, and follows up with product refreshes in the fall. While the fall product refreshes are a new product in themselves, they are based on architecture that was launched in the spring. Well, it’s spring time again and after all the announcements and blitz, we have a product in the labs that not only trumps the competition, but does so with so much brute force that it’s nearly humorous. The good thing about the new GeForce4 products is that they’re shipping a little earlier than GeForce3 or 2 did when they were released. This is mainly due to the fact that NV25 (GeForce4) was already introduced last year, in Microsoft’s Xbox. [image]
As of this writing, you’re able to find many GeForce4 MX type boards out in the retail channel in abundant quantities, but the Titanium series are far and few between. The good thing about this year is that NVIDIA is releasing an entire line of GeForce4 products that cover the entire user spectrum. Usually, a card like a GeForce4 Titanium 4600 would be saved until later in the fall, when NVIDIA does its refresh. The way NVIDIA has released its GeForce4 this year makes things rather interesting because now we’re not quite sure what’s in store for the fall season. Nevertheless, this gives us the chance to look at what is the fastest NV25 chip today – the Titanium 4600. If you’re not first, offer more
The first thing manufacturers do is compete against each other for the first spot on store shelves or on online retailers. Being first to market has both its advantages and disadvantages. While its advantages are somewhat obvious, trying to be first to ship products may mean you have missed something or that you have to compromise your feature set in order to speed up production time. If you’re going to do it, do it right
This is the case that met Visiontek, who is also known to be the first to ship GeForce3’s early last year. This year, Visiontek is trying to do the same thing but in doing so, it wasn’t able to bundle the software that is suppose to accompany the video card. Missing from the retail box is the software DVD player. While this may or may not be a concern to you and or Visiontek, what’s also missing is extra value added features. Absent are things such as Video-in, hardware monitoring and more efficient cooling.
Below is a brief rundown of the GeForce4 Titanium specifications which differ from the GeForce4 MX specifications in a few significant areas such as dual Vertex shaders in the Titanium and also how it ironically lacks a few video and TV features that the MX has. One would assume that the Titanium, being the end-all-be-all of NVIDIA product skews, would be a powerhouse that encompasses the features of its subordinates. nFinite FX engine II Dual programmable vertex shaders
Programmable pixel shaders
[image]
Accuview - High-resolution anti aliasing
Other stats
The DVI spec
One of the things we expect to see improvde is the current DVI specifications. Developed by Silicon Image, the DVI specification is a true digital video interface designed to deliver high quality graphics from the video card into an LCD display. The current speed varies from 1.65Gbit/sec and up. Theoretically, this base specification supports 1920x1080 at 60Hz and can scale higher with the appropriate bandwidth.
nView
New to the Detonator drivers is NVIDIA’s new nView feature. Designed with multiple displays in mind, nView allows you to take advantage of a second monitor, be it an LCD, CRT or TV display. While nView is derived from TwinView, it still hasn’t advanced to the level that we see on Matrox’s DualHead technology. All the new features that are offered in nView that weren’t available in TwinView, are courtesy of drivers and not the actual hardware. We verified this by installing 27.30 drivers on a GeForce3 Titanium 500.
Above are three screenshots, two of which are of nView and the last being a screenshot of Matrox’s DualHead features. A direct comparison shows that DualHead is much more versatile than nView and even more so with Matrox’s eDualHead features. [image]
Besides the fact that it’s not nearly as mature as DualHead, nView does have a few things going for it. One of the cool features that we found to be of great use is the multi-desktop function built right into the drivers. With a flick of the wrist, and you can switch from one desktop to another. We had our FiringSquad work on one desktop, nice and clean, without anything running to distract us, while the second desktop hosted IRC, instant messaging, FTP, and IE windows. In fact, we’re becoming so fond of nView’s multi-desktop that suddenly the fine looking Sony GDM FW-900 24” monitor doesn’t look so hot anymore. There are other gimmicky features like translucent window-drags, and window-zoom but those things get tiring after a while and they eat precious CPU cycles too. More Features
Leadtek mentions that it will be releasing another sku of the A250 Ultra board with the TDH extension instead of just TD. TDH stands for TV out/DVI/Hardware monitoring but the board may also include video in as well. We’ve been told that NVIDIA has designed the GeForce4 GPU to be ready for video in board designs as well as video out. Looking at the A250 Ultra TD PCB, there’s a vacant spot for some sort of video ASIC, which presumably is where the video processing chip will sit. When Leadtek releases this side-kick board, users interested in watching TV on their computer can do so through a TV box or VCR that plugs into the A250 Ultra TDH, since the connection to the video card will be either S-Video or RCA composite.
Detonator XP and AMD 760MP/MPX
There’s a lot of negative talk about running Detonator drivers that start with version 23.00. Issues have cropped up with dual Athlon systems most often, as many users of this type of system configuration have experienced everything from Windows blue screens to games mysteriously crashing. While this bug isn’t unique to the Leadtek A250 Ultra TD, it is a glaring bug that exists on recent Detonator drivers. A lot of users will experience a blue screen almost immediately after logging into Windows XP with a memory management error. Thankfully, there are two fixes that can be applied, both done manually but one is more difficult and dangerous than the other (but will result in better performance).
The second method involves entering the Registry, adjusting changes in the Display Properties. As with all things Registry, FiringSquad does not take responsibility for any damages that may cause occur due to Registry mishandling. First, enter the Registry by Start > Run > “regedit” > [Press OK] > then proceed to expand the folder tree until you’re at the location indicated at the bottom of the above-right image. The tricky part is that there will be more than one device listed under the “nv” folder and you must determine which Device folder is the proper one to edit. This can be done by entering the Display Properties and going into the OpenGL Settings tab (inside NVIDIA Advanced properties) and modifying the anisotropic filtering setting. By doing this, the OGL_DefaultLogAniso (indicated by green arrows) setting in one of the Device folders will change values. You must take note of which folder contains the changed value and add the “PushBufferMemorySpace” DWORD entry (indicated by the orange arrows) and set it to Hex value 1. Quit Regedit and restart the system. Onboard Ethernet and SCSI motherboard issues
During our array of compatibility tests, we’ve also found that motherboards that have onboard LAN and or SCSI controllers may have a hard time getting along with GeForce4 boards that sport 128MB of frame buffer. The symptoms creep up when PXE Ethernet functionality is enabled inside the BIOS. Apparently, enabling PXE causes stability issues that can only be resolved by disabling PXE in the BIOS. PXE is an Ethernet function that allows a computer to boot through a network among other useful workstation and server functions. Further testing also reveals this to be a problem on Quadro4 DCC cards as well. Certain motherboards that have both onboard Ethernet and SCSI may also see problems with the SCSI BIOS disappearing during boot when PXE is enabled. This is caused by the GeForce4 occupying all the ROM space (memory allocated to loading system ROMs). Again, these anomalies occur on all 128MB GeForce4 and Quadro4 based cards including the WinFast A250 Ultra TD and its 128MB siblings.
Test System
Benchmarks
3DMark 2001
3DMark 2001 – DirectX 8.0
Analysis
The GeForce4 Ti cards start very well and continue to differentiate themselves from the rest of the pack. It’s interesting to see the Radeon keep up so well compared to a GeForce3 Ti. A lot of the internal architecture of the Radeon is efficient as many functions require fewer operations to perform compared to a GeForce3 and even a GeForce4 in some instances. Fortunately, the memory architecture in the GeForce4 Ti along with dual vertex shaders allow it to use brute computing force to take the lead, regardless of whether or not any clever schemes were used in the competition’s offerings.
3DMark 2001 – Car Chase
3DMark 2001 – Dragothic
3DMark 2001 – Lobby
3DMark 2001 – Nature
Analysis
The DirectX 8 optimized cards are certainly taking the lead in FPS speeds even though three out of four of the above test categories weren’t DX8 specific. Again we’re seeing the GeForce4 Titanium 4600 cards take front line while the other cards follow. Ironically the GeForce3 Ti steps ahead of the Radeon in real-world FPS performance.
Serious Sam – OpenGL
Analysis
OpenGL games seem to start off relatively unexciting at lower resolutions, but then again, with a card like the A250 Ultra TD, you’re likely not going to be playing at 640x480 or 800x600 but rather all the higher resolutions. Entering 1024x768, we start to really see the GeForce4’s take off from the pack leave the next best competitor a whopping 25% behind in speed.
Quake III – High Quality
Analysis
As Quake 3 is another OpenGL benchmark, we’re seeing the same trend here as we saw in Serious Sam. However, the GeForce3 is now ahead of the Radeon in this benchmark but both GeForce4 Ti 4600’s still leave anything else in the dust.
Return to Castle Wolfenstein MP Test
Analysis
Because of its emphasis on increased detail, we don’t see any significant differences until we reach fill-rate critical resolutions. Even then, the performance difference is likely to be negligible. The GeForce3 Ti 200 is able to compete very well with the new GeForce4’s signifying either that the Lightspeed memory architecture in both cards are extremely efficient or that RTCW MP test is better suited for chipset/CPU tests.
Quake III – High Quality 2X AA
Analysis
This is where things get interesting. NVIDIA wasn’t kidding when it was boasting about the GeForce4’s high resolution FSAA abilities. In almost all the tests, the GeForce4 is nearly two times faster than the GeForce3 Ti 500. This is saying a lot as the GeForce3 Ti 500 is no slouch in terms of raw power either. The GeForce4 Ti cards are most definitely the cards to own if you’re hyped about FSAA. This is the first time we’ve seen this type of raw power. Notice that at 1600x1200, the A250 Ultra TD stays well above the comfortable 60FPS mark even with 2X FSAA on. For those who have been preaching that they’d rather play at high resolutions than to use FSAA, well now they can have the best of both worlds.
Quake III – High Quality Quincunx AA
Analysis
Going from 2X FSAA to Quincunx produces significantly better pictures at negligible performance difference. This is to say that you’re getting 4X FSAA quality at a 2X performance hit. Looking at the graphs, it’s difficult to say that there is even a performance hit, relatively speaking. The GeForce2 cards aren’t able to do Quincunx AA and so no scores are produced.
Quake III – High Quality 4X AA
Analysis
At 4X FSAA, the speed difference between the GeForce4 and 3 reduces, but the relative gap is still very large. The GeForce4’s are indeed the solution for high resolution FSAA gaming.
3DMark 2001 – Car Chase
3DMark 2001 – Dragothic
3DMark 2001 – Lobby
3DMark 2001 – Nature
3DMark 2001 – Car Chase
3DMark 2001 – Dragothic
3DMark 2001 – Lobby
3DMark 2001 – Nature
GeForce4 Titanium 4600 Overclocking
Looking at the A250 Ultra TD, you immediately come to the conclusion that this card is likely to overclock much better than other cards that simply rely on small active heatsinks for the GPU. This large heatsink has not 1 but 2 fans to cool the GPU and the heatsink itself is almost as large as the card. Leadtek doesn’t stop there though; it has added another large passive heatsink on the back of the card, with half of it slightly raised over the GPU area.
Pros
Accuview: FSAA is probably the most significantly improved feature on the GeForce4 Titanium. It’s extremely fast, and you also get a high quality 4X mode that enables anisotropic filtering for better than standard 4X FSAA quality. Gone are the worries of performance hits and in are the days of glorious high resolution, full scene anti aliased gaming. Cons
Price: Price is going to be an issue for many. A quick search on PriceWatch revealed the A250 Ultra TD starts around $400 and steadily climbing to about $30 more. Interestingly, we also saw a post for a GeForce4 Ti 4400 card with a price of $289. The difference is more than $100 and while we think the performance may not be worth the price difference, we’ll reserve final judgment until a Ti 4400 is in our hands.
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