Summary: CryTek's DX9 shooter, Far Cry, is earning rave reviews from game publications worldwide for its exciting game play and solid AI. Of course, its 2.0 pixel and vertex shaders are dropping jaws as well. One drawback of this cutting edge title however is its demanding system requirements. In our 3D Performance With Far Cry article we explore the performance of this title with 10 of ATI's DX9 offerings. Which card offers the best performance for your budget? Find out now!
Often times when we incorporate a new benchmark, we like to examine the performance of a range of cards in that benchmark in greater detail than we may do in a product review. Additional detail settings may be run, and of course we’ll round up as many cards as possible in order to provide data for the largest audience time will allow. We figured our new Far Cry benchmark was a perfect opportunity for one of these articles. Far Cry, in case you didn’t know, has been developed by CryTek. If you recall, it was CryTek who developed X-Isle: Dinosaur Island, which was one of the technology demos for NVIDIA’s GeForce3 launch. X-Isle utilized 1.x pixel and vertex shaders as well as bump-mapping to create a beautiful prehistoric environment and was actually the original working title for Far Cry (the name was changed to Far Cry in 2002). [image]
Far Cry’s CryENGINE takes advantage of the latest hardware technologies. The engine utilizes 2.0 vertex and pixel shaders (and 3.0 shaders for GeForce 6800 once DirectX 9.0c is released) as well as supporting the 64-bit extensions found in AMD’s Athlon 64/Athlon 64 FX processors. The end result is a game with the most jaw-dropping graphics we’ve seen to date. (For those of you who are familiar with the early days of 3D, we’d definitely rate Far Cry as a GL Quake experience in terms of awe.) Far Cry isn’t just a pretty face either, the game features team-based AI. Enemies will use the jungle’s vegetation for cover, and are quite responsive to the slightest noise. The game uses real world weapons ranging from a machete to a gatling-style minigun (perhaps the M61 Vulcan, which is used on all USAF and USN fighter aircraft). [image]
How we test
Normally when we create a custom demo for benchmarking, we hop on a server online and duke it out with fellow gamers over the Internet. For Far Cry however, this isn’t possible, as the game’s built-in recording feature doesn’t accurately reproduce events such as gun fire, enemies (or objects) being hit, or even the weapon you’re currently carrying during the recording! Therefore, to get around this limitation our Far Cry demo is based on an empty server where we merely walk through the level mp_monkeybay.
System Setup
Benchmarks
Far Cry 1.1
Far Cry – Direct3D
Notes
The high-end DX9 cards are CPU-bound at 800x600, while the 9700 PRO and RADEON 9800 offer nearly identical performance. RADEON 9500 PRO owners will be glad to see their card performing right up there with RADEON 9600 XT thanks to its 8-pipeline architecture, in fact it tops the RADEON 9600 XT at 1600x1200 by 5%.
Far Cry – Direct3D
Notes
As you can see, we’re still CPU-limited with 2xAA enabled in Far Cry on the RADEON 9800 XT at 800x600, and to a lesser extent with the other 9800 boards. The RADEON 9700 PRO and RADEON 9800 continue to offer similar performance while the RADEON 9500 PRO is clearly ahead of RADEON 9600 XT at 1600x1200, outperforming the XT board by 17% (although it’s a difference of only 3 FPS). Despite its slower core, the RADEON 9500 offers more memory bandwidth than the RADEON 9600 (270MHz in 9500 versus 200MHz in RADEON 9600), which allows it to slightly outrun the RADEON 9600 at 1600x1200.
Far Cry – Direct3D
Notes
We didn’t see any significant changes as far as trends are concerned by enabling 8x anisotropic filtering. While ATI has received some criticism for its anisotropic filtering quality and its problems with certain angles, the end result is a lighter performance hit. Many gamers run their cards at 16xAF with fluid frame rates.
Far Cry – Direct3D
Notes
Check out the 4xAA results at 1600x1200. At that resolution we see the larger frame buffer present on the RADEON 9800 PRO 256MB allows it to outperform its 128MB cousin by a surprising 30% margin. In fact, the 256MB 9800 PRO board only trails RADEON 9800 XT by 7%. The fill rate advantage provided by the RADEON 9500 PRO’s 8-pixel pipeline architecture wins out against RADEON 9600 XT, despite its superior memory bandwidth (270MHz versus 300MHz in the RADEON 9600 XT). In fact, the margin increases as screen resolution grows.
Far Cry – Direct3D
Notes
Once again the 256MB RADEON 9800 PRO wins big in comparison to the 128MB board, those of you who spent the extra money for the 256MB card are probably happy right now, as are those of you with RADEON 9500 PRO cards.
While it didn’t get a lot of hype last year (at least in comparison to other DX9 titles), CryTek’s Far Cry is one thrilling first-person shooter. With graphics and game play this good, who needs Half-Life 2 anyway? We have a strong feeling that Far Cry could sell lots of DX9 hardware, especially if a solid multiplayer mod were to catch on. Like our Call of Duty 3D performance article, we saw tangible benefits for RADEON 9800 PRO 256MB owners once 4xAA was enabled and the resolution was cranked up to 1600x1200. Of course, with that combination many would argue that the frame rate achieved is unplayable, but it’s an interesting development to see nonetheless. Those of you with RADEON 9500 PRO cards should be thrilled to see your nearly 2-year-old upgrade still paying off. Due to ATI’s reluctance to really go all-out and build a RADEON 9500 PRO killer, the 9500 PRO is still the fastest mainstream offering from the company, at least as far as our testing with Far Cry is concerned. While ATI has cranked up the core significantly on RADEON 9600 XT in comparison to 9500 PRO, memory bandwidth was unchanged from 9600 PRO. In addition, the RADEON 9500 PRO’s 8-pixel pipeline architecture and 275MHz graphics core give the older card more fill rate, and based on tests we’ve run in the past with ShaderMark 2.0, more shader performance as well. ATI really put together a killer product with the RADEON 9500 PRO, it’s a shame cards disappeared so quickly. The RADEON 9800 and RADEON 9700 PRO offer the best price/performance ratio among high-end DX9 RADEON cards. Both cards provide nearly identical performance so you may want to pick up the cheaper of the two, but if temperature is a concern to you the RADEON 9800 would be the better choice. ATI incorporated a number of improvements in the board design of the RADEON 9800/9800 PRO (which we’ve discussed at length in both reviews) that were designed to address the amount of heat generated by the RADEON 9700 PRO. Of course, with ATI set to announce it’s upcoming high-end DX9 part very soon, the hardcore crowd will be watching the web closely for benchmarks. Don’t worry folks, the wait is almost over, and we’ll of course explore its performance in Far Cry. SIDEBAR: Were you surprised to see the RADEON 9800 PRO 256MB outperform the 128MB in Far Cry? How about the 9500 PRO benchmarks? Chat with others in the news comments!
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