Summary: With its 8-pixel pipeline architecture and 500MHz core, the GeForce 6600 GT is turning lots of heads in the mainstream price segment, but what happens when you overclock the 6600 GT AGP? How much of a performance improvement do you get, and is the overclocked card able to outgun a $300 GeForce 6800? Find out, as we run an overclocked 6600 GT through a wide variety of benchmarks (including DOOM 3 and Half-Life 2) against the GeForce 6800, RADEON 9800 XT, and RADEON 9800 PRO in this article!
We’ve begun gathering up GeForce 6600 GT AGP cards from Leadtek, XFX, and others, but what we’ve decided to do today was take a closer look at overclocking the GeForce 6600 GT AGP, to see what kind of extra performance we can extract in a variety of games. To see how the GeForce 6600 GT AGP fared against other popular AGP cards out there, we’ve also included the RADEON 9800 PRO 128MB, as well as the RADEON 9800 XT and GeForce 6800. We were particularly curious to see how close our overclocked GeForce 6600 GT could come to the $300 GeForce 6800. If the 6600 GT AGP can come within a few percentage points of the more expensive GeForce 6800, it would be an even more enticing upgrade option for consumers. The GeForce 6600 GT core has proven to be an excellent overclocker, we hit a core clock speed of 558MHz and memory clock of 515MHz (1.03GHz effective), so we’re hoping for positive results. Let’s take a look at the results! System Setup
Benchmarks
Lock On: Modern Air Combat (Mig-29 custom demo)
Tomb Raider – Direct3D
Tomb Raider – Direct3D
Lock On: Modern Air Combat – Direct3D
IL-2 Sturmovik: FB - OpenGL
Halo – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
DOOM 3 – OpenGL
DOOM 3 – OpenGL
Half-Life 2 – Direct3D
Half-Life 2 – Direct3D
Splinter Cell – Direct3D
In Half-Life 2 the overclocked GeForce 6600 GT finishes behind the GeForce 6800 by only 8% at 1600x1200 with 2xAA/8xAF. This isn’t bad considering the price difference separating the two cards and is considerably slimmer than the margin we saw in IL-2. In Splinter Cell, the GeForce 6800 finishes ahead by a little more at 16x12, the difference between the two cards opens up to 14%. The GeForce 6800 opens up an even greater lead in Far Cry once the settings are cranked up to 4xAA/8xAF at 1600x1200, 20% in our training demo and 21% in volcano. However, when we dial the settings back to the same 2xAA/8xAF as in Half-Life 2, the cards are only separated by about 15% in training and 10% in volcano. Based on these results, it’s no surprise to see why the GeForce 6600 GT AGP is such a popular upgrade right now. Its 8 pixel pipeline architecture running at 500MHz gives it enough pixel pushing power to remain fairly competitive with today’s $300 cards, especially when overclocked. Its 128-bit memory interface is the only thing holding it back, this is most evident once 4xAA is turned on. For this reason the GeForce 6800 should be your top choice if you can afford to splurge a little, and don’t forget that it can be overclocked also. But if you’re looking for the most performance your $200 can buy for an upgrade, the GeForce 6600 GT AGP is the best solution currently available on the market. As you saw in our performance results, it’s a more than capable performer, and leaves last year’s high-end RADEON 9800 XT in the dust for the most part. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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