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CH FighterStick/Pro Throttle and Saitek X52 Review
March 29, 2005 Jakub Wojnarowicz

Summary: With the overwhelming response we received from the community after our simple Saitek Cyborg Evo review, we decided to tackle something a bit more... hardcore. Jakub took on the task of reviewing two premium HOTAS units, one entry-level yet swanky item from Saitek in the form of the X52, and the other a plain-jane but very professional CH FighterStick and Pro Throttle combination. Who will win?


OverviewPage:: ( 1 / 8 )
After our Saitek Cyborg Evo review, we received a surprising amount of feedback, so we decided to invest time in a major joystick review. But what to work with? Well, the obvious next step was a HOTAS unit. For those not familiar with flyboy vernacular, HOTAS stands for Hand On Throttle And Stick, meaning that there is a separate throttle and joystick controller.

Why in the world would anyone want to tie up his second hand with a throttle, instead of using the keyboard? Well, for starters, it isn't just a throttle. Throttles often contain extra hat switches, buttons and occasionally features like a mouse controller, or - and keep your pants on - trim wheels. If you don't enjoy flight simulators, that probably went right over your head - but don't worry, we'll get to it.

For review, we purchased a Saitek X52 and came to an arrangement with the fine folks at CH Products for a review unit of their top-of-the-line CH FighterStick Pro USB and corresponding Pro Throttle USB. We also made overtures to Guillemot to try and test a Thrustmaster Cougar, but were unable to secure it despite delaying the article several times, and the joystick is far, far out of our price range but we did do research on it regardless.

Why HOTAS?

The question remains though: why HOTAS? Since a keyboard can do just as much and often more than a throttle, why use one? Well, other than features like the mouse emulator and trim wheels which are difficult to repeat on the keyboard, it all comes down to atmosphere. When you sit down at your desk and put a hand on a meaty throttle, with a dozen buttons under your command - buttons to raise and lower landing gear, adjust flaps, switch radar modes, control the in-game map or select weapons - and in the other hand you've got a capable joystick to fly your aircraft with, that's when it hits you. You are most definitely in the game - the sense of immersion of never having to touch the keyboard as long as you fly is unparalleled.

In fact, I got so hooked on the experience that not only did I use the HOTAS, but I also bought CH rudder pedals (which work with the X52) and a TrackIR 3 Pro, to further immerse me in the game. There is, quite literally, nothing I do with the keyboard while flying, though I do still switch to the mouse to scroll the map.

I went into the article thinking that I'll be writing for people who take flight simming seriously - but I've come away with the impression that anyone who flies even casually on the computer should have a HOTAS setup. It's criminal to fly with a $20 joystick and keyboard if you can afford better. The experience improves drastically.



SIDEBAR: To think, for 4 years I was satisfied with a basic $15 Microsoft Sidewinder. For shame.


Saitek X52Page:: ( 2 / 8 )
The Saitek X52 is the steal of the century. Amazon.com sells this combo for ~$115-130, depending on whether or not it's on sale. For the price, the buyer gets arguably the best throttle on the market, and a solid stick. Trim wheels are a god-send, it's impossible to go back.

Far and away the best feature of the X52 is its ergonomics. Though the base of stick and throttle are made of typically light, hard plastic, there is aluminum trim on it for... well, for show. A lot of the X52 is for show, right down to the blue LED buttons.

However, the joystick and throttle are comfortably shaped and both include a soft, black rubbery substance that is remarkably adept at absorbing sweat. The joystick has an adjustable hand rest for users with various hand sizes. All buttons are readily accessible - even the pinky switch slides up and down with the hand rest. The throttle is a rolling rather than sliding style, and has adjustable resistance. Inside the throttle are detents for idle and afterburners, but they're not disruptive.

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The joystick includes a two-stage trigger and pinky switch on the stick itself, with two 8-way hat switches and four buttons on the top, including one with a safety switch - all manipulated with the thumb. Also on the top is the mode switch, which permits the player to switch his stick between three modes on the fly, all of which can reveal extra programmed options if the player has set them up so. Finally, there are three toggle switches at the base of the stick, though we haven't found much of a use for them since they are not reachable unless either hand abandons the stick or throttle.

The left hand rests comfortably on the throttle and the thumb naturally gravitates towards the lower trim wheel, while the forefinger slides easily to the upper trim wheel. There's another 8-way hat on the forward edge of the throttle, as well as the scroll wheel/second mouse button. The thumb controls the primary mouse button, mouse emulator, sensitivity slider, clutch button (to switch programming files) and another button. There's one more button for the forefinger, on top of the top trim wheel. There's also a multi-function display that can show the time, a timer, and identifies the programming file the player has selected.



SIDEBAR: I'm still using the same logitech mouse as I was three years ago. It's hard for me to let go of old hardware. I had a SoundBlaster 16 Pro for close to 6-7 years.


Saitek software, sticking pointsPage:: ( 3 / 8 )
The Saitek programming software is EASY. It's not all that powerful and getting it to do more complicated tasks in certain games can be a chore, but it is far and away the easiest software we've used when it comes to programming basics like assigning keys to buttons. For those of you who don't fly in hardcore flight sims, most sim pilots prefer to program their joystick buttons to keyboard strokes, rather than programming the game to recognize joystick buttons. This makes it easier switching between sticks if you should upgrade, and permits macro programming. This way, a player can switch radar modes, arm a bomb and drop it with just a single button press - or perhaps switch crew members, open the bomb bay doors and drop a bomb. It's also possible to program the length of time a button is virtually pressed and how long until the next key press.

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There is no scripting language, however, and experienced users will find themselves increasing limited by the capabilities of the Saitek programming software. On the bright side (if you pardon the pun), it permits the user to lower the intensity of the LED lights on the stick and throttle. It's also easy to calibrate every axis and test all the buttons and hat switches. Saitek's software allows the player to set virtual dead zones, in case the stick or throttle or trim wheels are being unnecessarily twitchy.

The coolest feature of all is the ability to load program profiles on the fly. There's no need to Alt-tab out of a game or anything like that. As long as the profiles are set up beforehand, the player can engage the clutch button (on the lower throttle wheel) and use the lower hat switch on the joystick to switch between program profiles (which are identified by their filename). It's even possible to switch between folders, which can get confusing and is a feature that we suspect most new players could do without. Although modes, which the X52 also has, aren't a new feature, this dynamic profile switching is. It's particularly useful for me personally in World War II Online, where I can load profiles for aircraft, tanks and ships. More complicated simulations, like Falcon 4.0 or perhaps Lock-On: Modern Air Combat, could also benefit from separate profiles for different aircraft as well.



SIDEBAR: I've hooked up with an air squad in World War II Online, all because of this joystick review. If you ever meet JG1, we're sorry, we're not really assholes, it's just that you're too sensitive.


Bad & UnknownPage:: ( 4 / 8 )

Bad stuff

All that sounds wonderful, doesn't it? In fact, if it does sound great, the X52 is probably the stick for you. Those readers who are experienced sim pilots have no doubt noticed certain omissions - notably the stick's performance. Believe it or not, joysticks aren't all capable of identical performance.

For example, the X52, while it generally accepts more accurate inputs than its cheaper cousin the Cyborg Evo, isn't a particularly accurate stick. It's not something I noticed at first not even later on, but after spending several weeks switching between the X52 and FighterStick Pro, it's noticeable. It's not that the X52 has become spikey, it just wasn't as precise to start with. There's a particularly annoying tendency to ignore the first few movements of tilting the stick forward, and rumor has it that this is actually a design issue rather than a problem with a batch of sticks. This isn't as noticeable in jet simulators, but when I'm flying World War II aircraft and my only armament is my forward-facing guns, the joystick has to be damn accurate for me to hit anything. There's little doubt in my mind that the X52 is more responsive than the Cyborg Evo, but it quite simply pales in comparison to the CH offerings.

Another point of contention is purely a matter of personal preference, and one that doesn't bother this reviewer personally but has been brought up by other X52 owners. The stick is very, very light - the pressures required to move it are miniscule. It's lighter than the Cyborg Evo and, compared to the Thrustmaster F-22 I used almost a decade ago, it feels like a toy. An optimistic estimate would put the spring pressure at about 2lbs. This is about one eightth of what the Thrustmaster Cougar comes with. For all its lightness, it is very smooth and pressure is uniform. There is no "clicking" past an axis, since there is one spring and it presses on a disc depressed into the stick, creating uniform pressure, unlike most joysticks with gimbals which rely on a combination of springs to center the stick.

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One of the features the stick boasts is the ability to lock rudder twist with a tab that's pulled out. This doesn't really work, since the stick will still twist - though to a more limited extent. Fortunately, the twist axis can be disabled completely with the Saitek software, which permits the owner to set a deadzone as large as he likes - including the entire axis.

Super Unknown

Where I get very hesitant about recommending the Saitek X52 asking what will come 3, 6 or 12 months down the line - will the stick still work? The X36 was a fairly reliable design, but its successor, the X45, was very flakey. X45 issues included shoddy pots (potentiometers, the devices that measure how much input the player gives), which resulted in spiking responses, as well as notoriously fragile hat switches which were alleged to have worn out in as little as 2 months of moderately heavy use.

The X52 hasn't been on the market long enough for a consensus to be reached about its reliability. One of Saitek's main goals when designing it was to fix the reliability concerns, but then again, Volkswagen promises that "new design Volkswagens & Audis are more reliable than ever before" with a straight face every 3-5 years as well. As deplorable as this sounds, we'd recommend that players invest in a store warranty for their stick. Although the X52 is very affordable compared to most HOTAS units, it is still far more expensive than standard joysticks, and this is one case where we'd go the safe route.



CH ProductsPage:: ( 5 / 8 )
Although we have the Pro Pedals from CH, we're going to focus on their sticks since we don't have anything to compare the pedals with.

CH Products has been around a long, long time - they were the primary competition for Thrustmaster back in the days of the flight simming golden age and they're still kicking today. Unlike Thrustmaster, which fell upon hard times and was consequently bought out by Guillemot, CH has remained independent and their product line hasn't seen any huge revamps.

This could and probably does explain why initial impressions of the CH FighterStick Pro and Pro Throttle USB were very tame. In comparison with the sleek (if overly bright) CH sticks, with their aluminum trim and sweat-absorbant padding, the CH combination is just plain. Plain plastic. Hard, black plastic, dotted with spots of equally hard grey and red plastic. Sex appeal, thy name is most certainly not FighterStick Pro.

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In fact, most of our initial impressions of CH were disappointing compared to the X52, yet we came away using the CH items more. The X52 has an adjustable handrest, the CH stick doesn't, and being modeled on the actual F-16 stick, it requires mammoth hands to wield properly. If the CH stick is anywhere above elbow level, it is simply impossible for the average man to reach the top 8-way hat switch without triggering all the other hat switches in between. F-16 authenticity is great and all, but we're gamers, not fighter jocks (or gorillas). Though there may be a small subset of the gaming population who drink jet fuel, know the exact number of rivets on the leading edge of a Bf-109E-4 wing, and would probably tear their hair out if they had to fly a jet sim with anything but an F-16 style stick, we're rather certain that they do not form the majority of the market. No, the rest of us would be quite happy with an adjustable hand rest and a more ergonomic layout of the top of the stick, and perhaps a sweat-absorbant padding.

That said... I ended up buying a new desk so I can use the CH FighterStick Pro. It may be less comfortable than the X52, but it is much more responsive - and more importantly - predictable and linear. I got used to the X52's quirks in about a week of flying in various games. I knew to expect diminished inputs when crossing the X or Y axis, and that the point-of-view hat switch wasn't as sensitive when pushed to the upper-right corner. When I installed the CH FighterStick Pro, I just FLEW. There are no dead spots, no sensitive areas, no flakey hat switches. It just works and it does so correctly from the start. The FighterStick, like the X52, is light - perhaps a bit firmer than the X52 - but this doesn't present a problem for most people it seems, though many do prefer the 15-20lbs of force typical of a Cougar.



SIDEBAR: It took me MONTHS of playing with these sticks and reading various forums to come to a conclusion.


More CH, ThrustmasterPage:: ( 6 / 8 )
We're less enamored with the CH Pro Throttle. It's definitely got more buttons and thus more programming options than the X52's throttle, and would probably be a better choice for complicated jet sims where there's much more of a need for multiple buttons. However, in World War II or World War I sims, we do prefer the X52 throttle for several reasons. For starters, it's a tilting throttle, rather than a sliding one. The adjustable tightness on the X52 doesn't affect performance but it does affect feel. Ultimately, however, what sold us on the X52 throttle is the trim wheels. Whether you're playing IL-2, WarBirds, Aces High or World War II Online, you know that trimming an aircraft to fly straight and level is a chore. While it's certainly possible to do this with key presses, it works much better when there are two spare axises (axes? axii? hmm... dictionary.com says axes, let's go with that) that can be used to adjust rudder, aileron and/or elevator trim settings.

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CH's best feature, a definite killer app, is the CH Control Manager Software. It's not quite as flashy, simple or intuitive as Saitek's programming goodies, but it is more reliable and robust. In certain games we'd have problems with macros on the X52, no matter what we tried - but these issues did not appear with Control Manager. In addition to basic programming, such as assigning key presses and macros to buttons, the Control Manager item has one last definitive feature. Many older and even some newer games are incapable of identifying separate input devices. The CH Control Manager permits the user to create a single virtual stick, that Windows and all games using DirectX input see as a single stick, out of multiple items. If, for example, the player had a CombatStick, a Pro Throttle and Pro Pedals, those would normally be three different items that needed to be programmed into a game. With Control Manager, it's possible to combine all three together, so that they're seen as a single item with multiple axes.

Thrustmaster

In terms of hardcore appeal, about the only item that could rival CH Products is the Thrustmaster Cougar. Though we tried to obtain one for comparison, we were unable to. However, after some research on various flight sim forums, as well as Cougar World, it seems that the consensus on the Thrustmaster Cougar is that it's a quality stick with decidedly shoddy components. The potentiometers, speedbrake, and other items are often in need of fixing or replacement (as the case may be).

A robust mod community has sprung up around the Cougar to alleviate or fix these issues. In fact, after many of the mods, the Cougar becomes better than new - more accurate, with less center play and less noticeable axis changes. Unlike CH, the Cougar's throttle is based off the actual F-16 design as well and does offer trim wheels. Of course, all this is true only if the owner wants to spend the extra change on new sensors and upgrades, or if he's willing to take the chance that his stick will not be one of the relatively many that are affected by quality issues. Finally, we should keep in mind that this is the rivet counting community - their perceptions of what is and is not acceptable in a joystick are much stricter, and they do put their sticks through more abuse. Of course, this is true of most CH owners as well. Incidentally, also being based on the F-16 stick, the Cougar likely suffers from the same super-sized hands issue.



SIDEBAR: I am very disappointed I was unable to acquire a Thrustmaster Cougar for comparison. Maybe if you all PayPal me some money I can do a review. :P


Ballistics ReportPage:: ( 7 / 8 )

Saitek X52 Pros

Ease of use
The stick is easy to set up and very smooth. The software is intuitive and capable of handling basic demands.

Ergonomics
One of the most comfortable and adjustable sticks we know, though sadly, like most HOTAS set ups, it can't be switched around for lefties. The shape, materials and ... just everything, is almost perfect.

Trim knobs
Yes, they deserve their own point. A flight sim's pilot is divided into three stages: before HOTAS, after HOTAS, and HOTAS with trim knobs.

Price
Possibly the best value HOTAS on the internet. Even if you're buying it just for the throttle, it's still a decent deal.

Saitek X52 Cons

Response
Though we have no qualms about recommending the throttle (which, sadly, is available only as part of the box set), the stick itself tends to ignore initial inputs along the Y axis.

Reliability questions
Though we've yet to see any major issues after a couple months of somewhat intensive use, the plethora of problems reported by X45 owners make us wary of wholeheartedly recommending the X52 without at least mentioning the possibility of future wear issues.

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CH Pros

Build quality
Although the material might not be the nicest, this is a solid stick. Nowhere have we heard of people having quality control issues with CH sticks and in fact they seem to have a reputation as the most reliable ones available.

Programming
A robust and diverse programming software capable of scripting as well as creating a single virtual device for games that have issues with multiple controllers.

Control
The smoothest stick I've used, it's very responsive and linear.

All them buttons!
More buttons than cockroaches in a Tijuana motel room, double that if you're using the CH Throttle.

CH Cons

No trim knobs
Like HOTAS, until I tried them, I didn't know what I was missing out on and now I can't go back. As much as I wish the X52 throttle had more buttons and switches, I stick with it because it has trim knobs.

Ergonomics
The joystick is clearly designed for 900lb gorillas who fly F-16 Falcons. No one else has those kinds of hands, and we wonder when CH is going to add an adjustable base and perhaps re-work the top of the stick to something modern. Remember, the F-16 stick was designed in the 1970s. I think we can do better, 30 years later. Screw the rivet counters.



Final VerdictPage:: ( 8 / 8 )

Random Nitpicks

The USB cords on the CH sticks are short, and neither the throttle nor FighterStick likes to be connected to a USB splitter/hub.

The CH FighterStick uses gimbals, meaning that four springs share the workload. Moving across either axis alone requires the player to fight the force of only one spring, but going into the corners (ie, dealing with two axes), uses two springs. It's the standard setup in most joysticks, but after the single-spring of the X52 it's an adjustment.

The X52's lack of buttons can really show in jet sims, unless you're prepared to program with and work the mode buttons.

Saitek X52


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Little did I know, when embarking on this massive review and research project, that I would not find the ultimate HOTAS set up, but find out that they can be so different and appeal to such different target audiences.

The Saitek X52, for example, is the ultimate entry-level item. It's comfortable, easy to use, simple to set up and since it actually is a single item, it won't have any issues with older titles. It has all the features anyone would want of a HOTAS, and is made of at least relatively high quality components. It's certainly more accurate and at least as durable as the Cyborg Evo I owned before.

For those who put their sticks through more of a workout and have more refined performance tastes - and damn fancy ergonomics - the CH Products line-up is ideal. More expensive than the X52, it is the ultimate in reliability, and the single finest stick this reviewer has had the pleasure of flying with. To say that the CH FighterStick is accurate is to understate the issue considerably. It's smooth, accurate, refined, linear... and did I say accurate? There is no hesitation in the response, no quirky jerking, no spikiness - it just does what you want.

It's strange to know that in such a specialized market segment there can be two very different options. The X52 is far and away the best stick for new but enthusiastic flight simmers, or those who play only occasionally. Neither group is likely to mind its little quirks and inaccuracies, and both will appreciate its ease of use.

The CH Products combination, on the other hand, is definitely aimed at the hardcore market. It's more expensive, less flashy, and makes a lesser initial impression than the X52, but none of these things matter to people who got through joysticks at the rate of 3 or 4 per year, replacing them at the first sign of bad response. There are two words that describe the FighterStick and Pro Throttle: reliability and performance. They're not as comfortable as the X52 combo, but that's a secondary measure. Unfortunately, we do lament that CH hasn't produced at least a variant with an adjustable base and a throttle with trim wheels, since this would make it a much easier item to recommend for new flight simmers. Gorilla F-16 pilots be damned.

© Copyright 2003 FS Media, Inc.
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