Experience: 1 Week - 1 Month
|» Pros|| |
-Cool heatwave and blast explosion effects.
-Very good use of shaders and bumpmapping on characters. Very little notice of jaggies at all with this engine.
-Super complex models make for a very detailed levels and characters.
-I'm pro software, no worry of eax issues or keeping people with older soundcards from having tons of issues. Gj with proggying a good sound engine.
-Music OK, fitting the game, nothing spectacular, but I like it.
-Level's very well thought out and monsters hiding in every corner to keep you guessing.
-Looks like it'll be a good game for those lan parties where we only got 3 or 4 computers and don't want to spend most of the time hunting for 10 seconds of shooting, well done.
|» Cons|| |
-Lighting poor - refer to the game kkrieger for a better example (but still with the same issues). I have a good screen shot where there are about 8 ambient lights shining directly on an area with with one dynamic light casting a shadow, and if you even turn brightness and gamma up to 2.0 it's completely pitch black. You'ld think the ambient lights would atleast make something slightly visible.
-I hate to say it, but models are unnecesarily complex. I suppose alot of games do this, it becomes unbelievable. A game so based on atmosphere should be aiming for feel, not extravagence.
-This is just my opinion, but POOR sound effects, many of them could use work, I love the pew pew pew of the plasma gun - always gives me a laugh.
-The drownie music playing throughout really muddles the sound of the game giving unncessary noise, when silence could have been much better.
-Also some things they were hyping about the sound engine which turned out false. Doesn't support massive speakers setups like they let on. Other games do...
-The best comparison I can make here is Manhunt: Sure, the first time you stab a guy in the eye with a crowbar, it's fucking cool, but after that, all the kills are the same and gameplay wears out quickly. Similarly, In doom 3 after about the 15th time the monster pops out from the unlit corner, it's pretty obvious. And shooting the same monsters over and over gets old quick.
-Poor excuse for multiplayer. What game nowadays doesn't support more than atleast 16 people, sigh. Although I wasn't expecting much in the first place, so I was really dissapointed, but not much here people. Hopefully the mod community can save it.
|» Review|| |
The game sets the graphics bar a notch higher, but the lighting really needs work. I don't need the whole place lit, but I would prefer it if half the of the damn game wasn't pitch black. Gameplay (the most important thing IMO) is repetive and very 10 years ago. Nowadays you need a little more. Even if it was the same thing with a little bit of story line, that would have helped. But nothing was here.
Flashlight got very annoying very fast. Just a poor excuse for poor lighting. It would be nice for cases where say ALL THE LIGHTS do go out and you only got that too see, but we could have done without the excessive gun flashlight switching.
Game gets a 73 mainly because the engine is ok but needs work on lighting. Actually, engine would get more, but we're rating doom 3, not the engine.