|
Experience: 1 Year - 2 Years | » Pros | |  |
+Amazing Graphics
+Updated Enemies are Amazing
+Scary as Hell!
+Environments
| » Cons | |  |
-FPS Issues with Older Systems
-Multiplayer
| » Review | |  |
Doom 3 is Doom 1, 2004 style. This game remade everything and Doom 1 so perfectly. From the hell spawns to the choking Mars planet, this game is a masterpiece.
First, let me just start off by saying the Doom 3 engine has some of the best indoor graphics ever. Details to this game were taking considerably well, as it shows in everything. Enemies will scare the crap out of you if you have a surround sound system prepared, and the lights out. You never want to turn a corner, as an anticipation of fear is always there.
You start out as a Marine being relocated to Mars City. Then everything gets out of whack. Once the civilian turns into a zombie, that's when you know Doom has started. I literally started breathing hard/screamed when I saw those soul things pop out with the eerie screech that accompanied them. I hated that, but in a good way. The game progresses into harder bosses, but you also manage to hold new weapons.
The guns in the game are magnificently remade. The Plasma Gun no longer looks like a vacuum cleaner! The shotgun is as powerful as it has always been, and the rocket launcher feels like the real deal. Don't forget the BFG, oh baby, that first shot of the gun just made me cringe in excitement. Doom 3 also added in the "Soul Cube". This unique weapon collects the souls of others, and gives it to you in terms of health. A faint chant "Use Us" is said whenever it is available for you to use. It's a nice addition, and it really helps in the end where everything becomes complete madness.
Everything in the Single Player game is stacked up and well finished. ID Software should be proud of this experience, as it does not disappoint. One tiny buff I have is that it can get annoying to have to take out your flashlight to view dark areas, and then switch back to weapons, but that is a small flaw out of this magnificent game.
The multiplayer is another story. Sadly, I felt as if this was blown by without attention. The only good part I saw in the multiplayer was the remake of "The Edge". Also, 1v1 was decent. The movement is extremely slow compared to other ID games, but there was a various twists added. Powerups are now controlled by the player in most cases. You have to click a button that spawns a megasphere in 30 seconds. This gives control opportunities for both players, allowing for some sneaky pick ups and game-changing frags.
Overall, I am very pleased with this game. Another fine product to add in the huge collection of ID Software's gems. |