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 ORB (Off-world Resource Base) (2002) December 04, 2003 |

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I enjoyed this on several levels |
Rating: 83%
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| by: Blue ( April 03, 2003 ) |
| » Pros | |  |
-Graphics
-Ambience
-Originality (well it's more original than most)
-good multiplayer
| » Cons | |  |
-load times (bloody crazy)
-somewhat short
-not quite enough features.
| » Review | |  |
First allow me to say I've observed two kinds of individuals who have played and rated this game. Those with some odd obsession with the "Homeworld" series, and those like myself with less exposure to these space-based strategy games.
Those who love Homeworld, excuse my language, "bitch and moan" that this isn't a Homeworld look alike. Well quite frankly, that's the bloody point - why buy a totally seperate game from a seperate company and place expectations on said game to be exactly like *someone elses* product? That's so juvenile.
At any rate, the first space-strategy game I ever played came in the form of Wing Commander: Armada - an old game alot of people here probably never even tried. This game plays to me like an updated, more advanced version.
The fact that there's no humans is appealing - two detailed alien races make for a little more "escapism", which is what we all want from a game. The game itself reveals enough of each race, but for a good time, feel free to browse the copious information on them in the help files.
I found the graphics superb, in a gothic sort of style, the plot intriguing and very "other-worldly", and the ability to build my own genre of campaign my way very appealing.
Overall, for 35$ (Canadian) I'm very pleased with the product. A good single player campaign, diverse features, and a good multiplayer feature my friend and I enjoy makes this game a worthy purchase. |
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