|
Experience: 3 Months - 6 Months | » Pros | |  |
Yes, that's right.. its already been 3 months with this game for me (still not finished... CPU Complex).. its an on and off again relationship:
- unquestionably fabulous graphics.
- shadows dance on the walls around you.
- eerie surround sound.
- gory (shoot monster.. turns to bones, guts, or vapourizes)
- long (in a time of "quickie" games... Doom3 is surprisingly long)
- somewhat engaging story line
- great attention to detail in levels: little nooks and cranies for secrets.
- some pretty cool big bosses.
| » Cons | |  |
I swear they got a lot of the stuff from Half-Life (ex: riding the tram).
repetitive, REPETITIVE.
where you think its just a typical wall, you cross a certain point, and it opens to reveal monster... whoopy... but, what space station has "seret closets" like this.
Once you get past the initial wow factor, graphics lose edge because of repetition.
Likewise for monsters.. once you get over the inhibition of getting up close, you just easily grind em up with chainsaw. Initially difficult because ammo is scarce, but once you get enough, its like shooting ducks in a barrel.
Having to switch between flashlight, and gun, or follow their glowing eyes in the dark is one of few challenges. Most AI monsters are.. well.. dumb. Slow moving. Slow firing. No teamwork. And unfortunately, very rarely do they fight each other.
No real music.. there is a "standard" moody background music that repeats over and over again.
| » Review | |  |
Its really hard to make a really good video game.
Id did a good job. But, the game feels ...strained ...bland. Perhaps its the lack of music (imagine trying to play any FPS without sound and you realize its really stupid). There is good variety of weapons and monsters. Every now and then you find an email, or audio log of whats going on. Most are useless.. some are funny, and some even manage to convey the plot. There are a few game characters you meet on the way, and a couple cut scences.
But, what the 'hell' are you doing taking out hordes of monsters, while your colleagues have all seemingly given themselves up to the zombies. I mean, it would have been nice to have a little break from all the walls suddenly rising to reveal zombie/imp/etc, by fighting along side some of your fellow marines.
There was some great scenery you get to see from the comfort of a monorail, but other than a couple short trips outside, there are no other field trips on mars.
Other than finding panels to open doors (which usually also let a couple random monsters in), there is little other scripting. Its all pretty much a matter of navigating a bizzare maze of similar looking corridors that make up this mars space station, getting ammo from storage rooms, and lockers(get combo from colleague's PDA, through emails), and blast anything in your way.... in this day and age... lame.
Suprisingly.. this is quite similar to the "Quake" formula. However, Quake had some great traps and secrets to keep you on your toes. Doom3 unfortunately is so predictable, stepping into a room, you could close your eyes, and shoot the 2 monsters in front and one behind, with eyes closed.
Conclusion:
* cool scripted evens needed BADLY...
* more interaction with NPC (aka, fight along with fellow marines) needed BADLY...
* more meaningful objective than "get to place X" cause that's where your fellow marines are (to find they already moved on)... is BADLY needed...
* interaction with environment would be neeto... why can't I use some panel, to close a door on monster, to kill it.
* really dark areas, with monsters popping out of darkness is cool. Having to switch between flashlight and gun, makes it a bit challenging (and frustrating).. but would be better if monsters had ANY AI!.. and didn't all move slowly like zombies.
--- if you want to try similar-style, but actually fun and less repetitive game, try Unreal (1) or Quake (1). |